Ah, OK, now I know what you meant.
To me it's still OK to ask for immediate access as per the nature of f95.
But I personally have held back sharing new versions/pointing towards new versions at release, because as kopiluwak pointed out in his last reply to your post, we like Lime and want them to succeed in their endeavor.
If kopiluwak reads this:
You're right, no one's the boss of anyone around here - well, except for the admins, I guess.
But lamba also just stated their opinion. No harm done.
Re possible slowing down of development:
I can only talk from the perspective of a backend dev (full-stack / game devs have even more shit to consider):
The first sprint usually is the fastest and you get some pretty respectable results.
But once you get to more complex and/or special tasks, the more cracks will usually show up.
And even the fixes you might've already implemented along the way will prove to not be able to cope with every possible shit, that gets thrown at it at some point.
So you might have to make the decision to scratch whole parts of your code and rework and maybe even retool. And boy, all your nice goal posts go out of the window - and management is pissed (or customers, if you're self employed).
A lot of (game or hobby) devs seem to not be able to push past this point once they reach it - because it's not only slowing everything down, it'll also drain a lot of the fun out of the coding/writing.
Same happens again after ~90%. You've got a nice fundament, all the general stuff is chugging along nicely - but there are some weird corner cases, that you just can't seem to iron out. That's when most shit just gets released anyway (if you're lucky it'll be marked as "beta") and then the bugs get fixed by severity/demand over the next weeks and months - if even that.