How did you get the crowbar?How do you go into the sewer, the abandoned building, and all that for the recollections? I can't go anywhere but the other shops on the rooftop D:
I got the crowbar and got into the building... I'm not sure if that's considered the sewer or not, but I'll keep trying.
The mechanics sell itHow did you get the crowbar?
To be fair, Shaman, Paladins, Druids and Warlocks were awful on release. The hybrids only had one viable spec each (and it was the healer spec, purely because you didn't want a lineup of 8 holy priests fighting over the same narrow selection of loot) and warlocks were functionally support for mages and raid utility because pushing your DPS made you pull threat.Anyone ever play World of Warcraft in the early days? And a dev or community manager or whoever the fuck he was got ass blasted over the shaman forum giving him a hard time so he said he would avoid shaman updates as a punishment and then they made a Photoshop of him being hit by a bus and he got even more mad? I always wondered what could drive a man to take internet criticism so seriously?
You can expect criticism to identify problems, not what the problem actually is. To loosely quote Ion or Ghost Crawler, I forget who.Anyway... I told myself if I ever became a dev I wouldn't be so easily tilted because input is good. Even bad input is good. You just have to decide how to filter it through your own vision and experiences and take away from it what you can. So I don't intend on chasing the community's vision of perfection or I would be pulled in 8 directions at once and never get anything done.
There's a tightrope to walk between making the game you fundamentally want to make- which will always work out better than being a people pleaser- and considering feedback.The even better trick is just not reading it, and asking someone tangent to the project (who know of it, but is not directly working on it) tell you about what people are thinking and make regular reports.
Looking good, damn good here.A few spoilers for next update, shared by the artist of the game on Discord.
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Bonus MC sketch
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That's why I always try to propose a solution even on subjects I know jack and shit about, in the hopes that I can at least point the people with actual skill in the right direction (see: my suggestion to fuck with the color balancing on the New Art. I'm not an artist, I had very little basis on that being the problem outside of Cath looking a bit pale, but the master looked at it and it fuckin' worked so that's a win for everyone).You can expect criticism to identify problems, not what the problem actually is. To loosely quote Ion or Ghost Crawler, I forget who.
Good criticism: "I have no idea what the framing of a 'chud' is supposed to be when the protagonist proceeds to fuck them" or "The bartending mini-game gets tedious pretty fast."
Bad Criticism: "This game I don't like and I am not financially contributing to isn't releasing updates at a pace I approve of. I know absolutely nothing about software development and assume it operates like how a factory makes cars. This is the worst thing ever" or "Any slight mistake or art I don't approve of must be the product of AI art generation because I am so utterly disconnected from the process of making art that I forgot it's usually imperfect by design. You are not allowed to revise old art, ever, for any reason."
Changing the color balancing would also be (relatively) easy since you're manipulating only a few pre-existing layers.(see: my suggestion to fuck with the color balancing on the New Art. I'm not an artist, I had very little basis on that being the problem outside of Cath looking a bit pale, but the master looked at it and it fuckin' worked so that's a win for everyone).
When was the pacing too slow? When was it too fast?Game is good but goddd does it get so slow at points. The pacing can be really off, times you want it faster it's at a crawl but sometimes you want things slow and built up but it blazes through everything.
The story can keep you drawn in though... however there are exactly 2 likeable female characters, one of them being the MC. Everyone else in the game is such an insufferable bitch that it makes it you not want to see them ever and try to forget they exist in the story lmao. Especially the dwarf looking pawn shop bitch (which did make 1 thing with her sort of nice, no spoilers, but it either goes nowhere or takes way too long).
Edit:
Oh and I never played any older version of the game so I have no opinion on art changes (didn't know about them until today). All I know is it looks good. Could be better in some spots, but that's almost any project.
Thats not at all what I wrote and you know that. That being said, RPGM games tend to have zero to little "gameplay" as its all menu-clicking. I just want less tedious menu-clicking during the bartending. Read through pages upon pages of this thread and you will see people getting tired of the bartending "game" being grindy/tedious, any sane person isn't going to argue against that.tl;dr: Castbelt loves your game, but would love it even better if you removed all the gameplay, redid the the art and voice, and added more content.
It's been since 0.37 that I played, but if I recall:Alright, followed the guides, interacted with everything in the sewer but it's all greyed out. At this point I fear my save file is broken since it's from a couple of updates ago. What do?