Create and Fuck your AI Cum Slut -70% Summer Sale
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RPGM Succum Brewery [v0.4.1a] [LimeJuiceGames]

4.40 star(s) 119 Votes

DM72

Member
Apr 9, 2023
217
251
How do you go into the sewer, the abandoned building, and all that for the recollections? I can't go anywhere but the other shops on the rooftop D:

I got the crowbar and got into the building... I'm not sure if that's considered the sewer or not, but I'll keep trying.
 
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Kateterpeter

Member
Apr 17, 2024
211
183
How do you go into the sewer, the abandoned building, and all that for the recollections? I can't go anywhere but the other shops on the rooftop D:

I got the crowbar and got into the building... I'm not sure if that's considered the sewer or not, but I'll keep trying.
How did you get the crowbar?
 
Jun 15, 2023
80
150
Okay so I had not played this in a while and... it has different artwork. Apparently that made some people a little upset. To my understanding the artist actually tried to "fix" it.

Now, I think the art I saw looked pretty good, but I did notice it was different. I didn't see much new content but I guess due to the art rework and stuff that got pushed back a little. That said, this game is very awesome and I do like the protagonist, she's... well exactly what we need in a game like this, she's hot.

The whole bartending thing is something that surely can use more content, but I'm patient and I understand the art rework. I think the game might actually be absolutely amazing once more content is added, plus variations and choices as things get lewder.

Here I am hoping this game does make proper progress one day after the art rework. I do congratulate the dev for not jumping into using AI. Hopefully the dev won't be having any more issues and can add content soon.

Good luck, people.
 

lamba

Member
Jul 10, 2018
170
266
Anyone ever play World of Warcraft in the early days? And a dev or community manager or whoever the fuck he was got ass blasted over the shaman forum giving him a hard time so he said he would avoid shaman updates as a punishment and then they made a Photoshop of him being hit by a bus and he got even more mad? I always wondered what could drive a man to take internet criticism so seriously?
To be fair, Shaman, Paladins, Druids and Warlocks were awful on release. The hybrids only had one viable spec each (and it was the healer spec, purely because you didn't want a lineup of 8 holy priests fighting over the same narrow selection of loot) and warlocks were functionally support for mages and raid utility because pushing your DPS made you pull threat.

Anyway... I told myself if I ever became a dev I wouldn't be so easily tilted because input is good. Even bad input is good. You just have to decide how to filter it through your own vision and experiences and take away from it what you can. So I don't intend on chasing the community's vision of perfection or I would be pulled in 8 directions at once and never get anything done.
You can expect criticism to identify problems, not what the problem actually is. To loosely quote Ion or Ghost Crawler, I forget who.

Good criticism: "I have no idea what the framing of a 'chud' is supposed to be when the protagonist proceeds to fuck them" or "The bartending mini-game gets tedious pretty fast."

Bad Criticism: "This game I don't like and I am not financially contributing to isn't releasing updates at a pace I approve of. I know absolutely nothing about software development and assume it operates like how a factory makes cars. This is the worst thing ever" or "Any slight mistake or art I don't approve of must be the product of AI art generation because I am so utterly disconnected from the process of making art that I forgot it's usually imperfect by design. You are not allowed to revise old art, ever, for any reason."

The even better trick is just not reading it, and asking someone tangent to the project (who know of it, but is not directly working on it) tell you about what people are thinking and make regular reports.
There's a tightrope to walk between making the game you fundamentally want to make- which will always work out better than being a people pleaser- and considering feedback.

Feedback can indicate design issues and can point to issues with narrative design but you usually want to balance things out a bit. Frankly it's a skill you need to develop and you can only do that with experience.
 

Gantoris

New Member
Oct 26, 2023
8
6
original vision for the game is super strong. we truly love it. devs, stick to your guns. some bouncing of basic ideas off community is ok, but i'm sorry that some of them are rude. beware "audience capture"

I'd honestly have a game with a strong vision and some weirdness, than a "perfect" piece of bland trash that placates the audience. Shoot big!

if you figure out a way to preserve the the sexiness and character of the original art, with the polishing that you may feel is necessary, then go for it. (but goddamn that original art is hot)

*solidarity* you'll have my money.
 

Karnewarrior

Engaged Member
Oct 28, 2017
2,073
2,560
You can expect criticism to identify problems, not what the problem actually is. To loosely quote Ion or Ghost Crawler, I forget who.

Good criticism: "I have no idea what the framing of a 'chud' is supposed to be when the protagonist proceeds to fuck them" or "The bartending mini-game gets tedious pretty fast."

Bad Criticism: "This game I don't like and I am not financially contributing to isn't releasing updates at a pace I approve of. I know absolutely nothing about software development and assume it operates like how a factory makes cars. This is the worst thing ever" or "Any slight mistake or art I don't approve of must be the product of AI art generation because I am so utterly disconnected from the process of making art that I forgot it's usually imperfect by design. You are not allowed to revise old art, ever, for any reason."
That's why I always try to propose a solution even on subjects I know jack and shit about, in the hopes that I can at least point the people with actual skill in the right direction (see: my suggestion to fuck with the color balancing on the New Art. I'm not an artist, I had very little basis on that being the problem outside of Cath looking a bit pale, but the master looked at it and it fuckin' worked so that's a win for everyone).

I also try to avoid outright blaming the people in production. Sometimes, shit happens. Hell, sometimes, you just wind up making a shit game. 3DO is one of my favorite studios of all time and they made some pretty shitty games. I see no logical basis whatsoever in holding a fuckin' indie dev team getting paid in nickels and the occasional sun-dried tomato to outdo a professional team. We can always look back and say "this was what went wrong and how it could've been stopped" but we can't always look ahead and say "this will cause a problem and should be prevented".

I offer my opinions to the artist because I hope it helps them make, and want to make, shit I enjoy, because I enjoy shit I enjoy, but it's mad childish to get salted when the artist doesn't do that. It ain't being made for me, I didn't commission it. I ain't even on patreon.
 

lamba

Member
Jul 10, 2018
170
266
(see: my suggestion to fuck with the color balancing on the New Art. I'm not an artist, I had very little basis on that being the problem outside of Cath looking a bit pale, but the master looked at it and it fuckin' worked so that's a win for everyone).
Changing the color balancing would also be (relatively) easy since you're manipulating only a few pre-existing layers.

And in terms of effort in versus results out it objectively improves the quality of the game. Visuals matter, the color balancing of erotic images is massively important because it conveys a ton of mood and emotion in a way that other things (words, sounds) can't. And since this is a game which includes heavy themes like hypnosis and slow burn corruption, it becomes even more important.
 

SuperHGeek

Newbie
Dec 25, 2017
60
44
Game is good but goddd does it get so slow at points. The pacing can be really off, times you want it faster it's at a crawl but sometimes you want things slow and built up but it blazes through everything.
The story can keep you drawn in though... however there are exactly 2 likeable female characters, one of them being the MC. Everyone else in the game is such an insufferable bitch that it makes it you not want to see them ever and try to forget they exist in the story lmao. Especially the dwarf looking pawn shop bitch (which did make 1 thing with her sort of nice, no spoilers, but it either goes nowhere or takes way too long).

Edit:
Oh and I never played any older version of the game so I have no opinion on art changes (didn't know about them until today). All I know is it looks good. Could be better in some spots, but that's almost any project.
 
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BadIdea102

Newbie
Oct 6, 2023
74
91
Game is good but goddd does it get so slow at points. The pacing can be really off, times you want it faster it's at a crawl but sometimes you want things slow and built up but it blazes through everything.
The story can keep you drawn in though... however there are exactly 2 likeable female characters, one of them being the MC. Everyone else in the game is such an insufferable bitch that it makes it you not want to see them ever and try to forget they exist in the story lmao. Especially the dwarf looking pawn shop bitch (which did make 1 thing with her sort of nice, no spoilers, but it either goes nowhere or takes way too long).

Edit:
Oh and I never played any older version of the game so I have no opinion on art changes (didn't know about them until today). All I know is it looks good. Could be better in some spots, but that's almost any project.
When was the pacing too slow? When was it too fast?
 

CuriousKiyo

Member
Jun 15, 2022
177
499
Alright, followed the guides, interacted with everything in the sewer but it's all greyed out. At this point I fear my save file is broken since it's from a couple of updates ago. What do?
 

Castbelt

Newbie
Apr 29, 2018
86
146
tl;dr: Castbelt loves your game, but would love it even better if you removed all the gameplay, redid the the art and voice, and added more content.
Thats not at all what I wrote and you know that. That being said, RPGM games tend to have zero to little "gameplay" as its all menu-clicking. I just want less tedious menu-clicking during the bartending. Read through pages upon pages of this thread and you will see people getting tired of the bartending "game" being grindy/tedious, any sane person isn't going to argue against that.

As for the art and voice(s), yes they need work, but it looks like that is being addressed, so feedback has been received and acted upon. Lastly more content... I mean... the game is unfinished is it not? Shouldn't each update generally add something new to interact with, no matter how small? It doesn't need too but generally it should.
 

TirGerm

Member
Apr 27, 2019
124
143
Alright, followed the guides, interacted with everything in the sewer but it's all greyed out. At this point I fear my save file is broken since it's from a couple of updates ago. What do?
It's been since 0.37 that I played, but if I recall:
Did you go into the little fungal overgrown closet between the bridge and the MegaCorp cellar? There is an event there that is supposed to trigger the gentrification of the sewers so you get more chuds on that level. (And some more Cath Eye candy)
 
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Xill

Engaged Member
Jan 10, 2018
2,279
3,624
There's some things I really like with the new artstyle/art direction.

For example.
1750766900892.png 1750766913398.png

On the new one, her back is way more defined and her proportions are better. I know people love thigh gaps and such, but I assume that can be fixed by just having her further in the background instead of right next to the bar without compromising her figure and this exact pose?

Another very important thing, consistency.

1750767129113.png 1750767142370.png
1750767164717.png 1750767183436.png


As you can see, the new art direction is trying to be consistent between pictures/scenes. She has the same boob size in both pictures. In the old one, she had one boob size in the first pic, then suddenly her tits became massive, (which isn't bad, it just didn't make sense.) so what happened there?

That said, I'm not trying to just glaze here, I'm just saying that there's some good things to this new art style. It does feel a little, "bleached"? But I can see from a few posts back that the artist saw the criticism and decided to work on it.
 
4.40 star(s) 119 Votes