Beckz

Member
May 11, 2020
436
297
Hm... The Gacha only had 9 Collection..

Could that be the 10th will be added in future as spoiler for upcoming work?

Also, it would be nice if they add another ending where all sub event heroine involved....
 

kin-kun

Active Member
Modder
Jul 10, 2020
963
2,315
No Idea why but your 1.04.01 Version causes a massive ram usage for me.

Starts low (200~MB) and quickly rises to 1-4+ GB if unchecked. Especially when leaving the apartment

Non-modded Version (V1.04) does not cause any issue for me though. (Shame I liked the fixes I saw)


Only google answer I could find was Memory leak via NW.js, no idea if that helps. (Latest nw.js build did not change anything for me anyway)
I'll check for any java memory leaks; however, this is using a much newer version of Chromium (basically the core of Chrome) and that may be the cause.

The older version will sometimes show a black screen instead of a video, it is a known problem with PixiJS and that version of Chromium.
 

Alcador

Newbie
Nov 20, 2018
19
4
Hey could someone reupload the 1.04.01 patch to another site download site like MEGA because pixeldrain have HUGE downtime for download of this file
 

FruitSmoothie

Well-Known Member
Jan 22, 2019
1,615
2,000
Hmm, is the energy lock cheating? Seems to kind of go against the limited resources, not sure how much I should use that.

Oh it seems exp you get depends on how much vitality is drained, so energy lock is mostly just for viewing the animation without time constraints eh.

Wow this game has a lot more going on than I thought it would.
 
Last edited:

Phoenixhydra

New Member
Jul 17, 2019
2
0
There's also a businessman that lives in 102. You can catch him making videos around town at various times. I first met him to the right of the gym at 1 am. He has a heart symbol over him and if you talk to him you will see him recording a couple having sex.
You'll get a video camera, 3 films to record with and a sex position. You can then record sexual situations with your neighbors and sell them for over 13k. I'd recommend doing this early in the game because you'll get opportunities to record when you're going after the side characters. The length of the video determines the price so go to the gym and improve your vigor. There's also a minigame but you only get like 3k.

The young couple can also be seen having sex as a separate event, and there's another pair that are behind the convenience store. The times are varied.
 

kin-kun

Active Member
Modder
Jul 10, 2020
963
2,315
Jesus the memory leak in 1.04 modded is insane thing eats like 6 gigs of ram after idk 10 min fix it please
First, let's talk about what a memory leak is and what it is not.

A memory leak is where a block of memory is allocated, used, and then discarded but never given back to the system.

This is a major problem with c/c++ programs, because it is up to the program to manage the memory entirely where as, in JavaScript, there's what's called reference counting. Basically the engine looks at everyone who's using a variable, and when no one is using it any more, it is removed.

This is called garbage collection and generally happens automatically, which can be bad for a game. (Garbage collection takes processor power and if you're trying to render an animation at the time, it can cause skips and jumps.) As such garbage collection is usually run once your free memory drops below a certain point. (This is known as memory pressure.) You can read up on more details here:


There's long boring explanations as to what this means and in what corner cases garbage collection can fail, but the upshot is, it is really hard to have a memory leak in JavaScript, but very easy to have one in a program like Chrome.

The way the RPG Maker MV (and later) works is it is using NW.js (which is basically a version of the Chrome core) and some JavaScript files. In this case we're talking about going from Chromium to . That's a pretty major jump. At the same time this required a change in Pixi.js.

Now the very latest Chromium with NW.js is and the latest version (as of today) is .

So here's the bad news. Between Chromium 65 and 81, and the change to Pixi.js the browser starts to eat memory. Chromium is known to eat memory, in fact there are even meme's about it.


Also, it seems this a bigger problem on Windows. Here's what it looked like after 20 minutes of running on Linux:
nw.js_v0.45.6.png

The reason NW.js was updated was to handle issues with video playback.

I had updated to NW.js v0.45.6 because starting with NW.js v0.46.0 and later, there was significant input lag. As of version 0.50.2 this appears to be fixed. Furthermore the memory usage is significantly lower:
nw.js_v0.50.2.png

Also, with this new version comes a new JavaScript memory visualization tool. That is pointing to an issue with Pixi.js creating and holding on to textures. It looks like it is caching things in case they are reused, even when it doesn't make sense. I will look at what needs to happen to fix that, possibly on scene change to limit the impact of garbage collection.
 
  • Like
Reactions: TheDemSoc
Mar 8, 2018
156
238
Errrr... ok my brain is too small to understand that all x.x called it mem leak cause it was said before and went full parrot, tho thanks for the explanation! Imagine my suprise when it was not an virus which made me panic a bit, cause my whole system started freezing but after some time i managed to open the resource thingy to see that all my ram was clogged by the game and came here to see how things are.
 

taeakow

Member
Sep 28, 2018
133
42
Jesus christ look at those exe they eat a lot a ram for nw game i only have like 4gb ram 1600 GHz. should i download the modded or the normal i'm new on this game.............. Sorry.
 

TheDemSoc

Member
Sep 7, 2017
214
199
Well that was not the plot I was expecting to get when I picked this up, holy shit lmfao

These have pretty great production value; def gonna try these devs' other games
 

kin-kun

Active Member
Modder
Jul 10, 2020
963
2,315
I will make a full new version integrating NW.js v0.50 (and hopefully joiplay), but for those who are having memory problems here's a patch to 1.04.01

Backup your originals before replacing them. Only works with 1.04.01.

Succumate Changelog

Version 1.04.02 (Unofficial)
  • Features
    • Update to PixiJS
  • Fixes
    • Better script for adding to freedesktop menus (Linux only)
    • Better changelog
    • Memory usage fixes
    • Gatcha #9 was listed as #10
Version 1.04.01 (Unofficial)
Size: 632,527,245 bytes
  • Features
    • Script on linux to add to the desktop menus
      • Run ./add_to_menus.bash
    • New videos linked into the Demon Phone video app
      • See what Lilim's been looking at on her phone
        • As you might expect she's been looking at some pretty naughty stuff
    • Updated to NS.js v0.45 so the videos play properly
    • Help text throughout most of the game
    • Skill screen
    • Items screen
    • Sex selection screens
    • Reworded Lilim's Kinks
    • Dialog updates
    • Spacing fixes
    • Affair text rewritten
    • Menu memory in some places
    • Linux packages
    • plugin integrated
  • Fixes
    • Text overlapping the picture
    • Various dialogs overlapping or unreadable
    • Text not changing based on Lilim's state
    • Changed "Fresh Tea" to "Town Pharmacy" to match game text (bad translation)
    • Over aggressive image optimization in 1.03.02 (missing animations during battle)
    • 12:00 showing as 00:00
    • Selected item not showing up on screen
    • Cut off text cleanup
    • Deduction cleanup
    • Punch card looks much better
    • Satou-san 5H event not triggering
Version 1.04 (Official)
  • Fixed the descriptions of film 2 and 3 to show the correct value
  • Fixed the windows of various stores and NPCs
  • Renamed Music Performance to Performance
  • Fixed a mistranslated option in chapter 5
  • Fixed a few typos in dialogues and minigames
Version 1.03.01 (Unofficial)
  • Features
    • Better Compression & Cleanup of Unused Items
      • 1,011,660,899 bytes ➜ 429,329,573 bytes (about 42% of the original size)
      • Image Cleanup and Compression
        • 368,283,441 bytes ➜ 104,452,877 bytes
        • Removed unused images
        • Used optipng to reduce image size
      • Audio Compression
        • 330,619,863 bytes ➜ 126,425,245 bytes
        • Moved from Vorbis to Opus
      • Removed Movies
        • 114,565,657 bytes ➜ 0
    • PixiJS 5
      • Better performance
    • Added options
      • Start in full screen
      • Skip splash screen
    • 100 save slots
    • Put a proper icon in place on the EXE and when running the game
  • Fixes
    • Overlapping boxes in the recollection room
    • Text updates
    • Animal progress going above 4
Version 1.03 (Official)
  • Moved some windows back to their original place
  • Added missing help messages to some NPCs
  • Fixed the affection messages for some items
  • Fixed a typo in a message in front of apartment 102
  • Fixed the size of a notification message
Version 1.02 (Official)
  • Fixed many overflowed choices
  • Fixed some messages that were cut off
  • Fixed the hints that are displayed in the Recollection Room
  • Fixed the description of an armor
  • Fixed tutorial messages for the video recording minigame
  • Fixed parts of text in the handspinner menu
  • Fixed an issue with a Yes/No choice resulting in the wrong response
Version 1.01 (Official)
  • Fixed numerous instances of text overflow
  • Fixed some typos
  • Renamed gauges to be consistent with other text in the game
  • Moved tutorial text to no longer be covered by the gauges
Nerd Notes

RPGMaker MV Changes
This has been updated with newer versions of core tools for RPGMaker MV. This is done for performance and stability reasons.
  • NW.js
    • Upgraded to v0.45.6
      • Handles playing of VP9 videos
      • NodeJS 10.10 is needed for native Linux support
  • PixiJS
    • Upgraded to 5.3.7
      • Fixes issues with VP9 videos
Video Formats
The videos in this game are encoded using the VP9 codec. These are often times referred to as "webm" files. RPGMaker MV only officially supports "webm" files for Windows/MacOS/Linux. This is a hard requirement from NW.js, due to the way that H.264 video is licensed. You can read more here:

Unfortunately. the version of NW.js and PixiJS that ship with RPGMaker MV does not allow playing of media files reliably. Since the RPGMaker MV framework is licensed under FreeBSD, there are updates that can be integrated back into RPGMaker MV games. I have done just that.

Filenames
One of the major obsticales to multi-platform support with RPGMaker MV games has to do with file names. Windows treats file names as case insensitive (meaning upper case and lower case are considered the same thing). MacOS does something similar. Linux is case sensitive.
 

CaptainPost

Newbie
Mar 9, 2019
27
7
I will make a full new version integrating NW.js v0.50 (and hopefully joiplay), but for those who are having memory problems here's a patch to 1.04.01

Backup your originals before replacing them. Only works with 1.04.01.

Succumate Changelog

Version 1.04.02 (Unofficial)
  • Features
    • Update to PixiJS
  • Fixes
    • Better script for adding to freedesktop menus (Linux only)
    • Better changelog
    • Memory usage fixes
    • Gatcha #9 was listed as #10
Version 1.04.01 (Unofficial)
Size: 632,527,245 bytes
  • Features
    • Script on linux to add to the desktop menus
      • Run ./add_to_menus.bash
    • New videos linked into the Demon Phone video app
      • See what Lilim's been looking at on her phone
        • As you might expect she's been looking at some pretty naughty stuff
    • Updated to NS.js v0.45 so the videos play properly
    • Help text throughout most of the game
    • Skill screen
    • Items screen
    • Sex selection screens
    • Reworded Lilim's Kinks
    • Dialog updates
    • Spacing fixes
    • Affair text rewritten
    • Menu memory in some places
    • Linux packages
    • plugin integrated
  • Fixes
    • Text overlapping the picture
    • Various dialogs overlapping or unreadable
    • Text not changing based on Lilim's state
    • Changed "Fresh Tea" to "Town Pharmacy" to match game text (bad translation)
    • Over aggressive image optimization in 1.03.02 (missing animations during battle)
    • 12:00 showing as 00:00
    • Selected item not showing up on screen
    • Cut off text cleanup
    • Deduction cleanup
    • Punch card looks much better
    • Satou-san 5H event not triggering
Version 1.04 (Official)
  • Fixed the descriptions of film 2 and 3 to show the correct value
  • Fixed the windows of various stores and NPCs
  • Renamed Music Performance to Performance
  • Fixed a mistranslated option in chapter 5
  • Fixed a few typos in dialogues and minigames
Version 1.03.01 (Unofficial)
  • Features
    • Better Compression & Cleanup of Unused Items
      • 1,011,660,899 bytes ➜ 429,329,573 bytes (about 42% of the original size)
      • Image Cleanup and Compression
        • 368,283,441 bytes ➜ 104,452,877 bytes
        • Removed unused images
        • Used optipng to reduce image size
      • Audio Compression
        • 330,619,863 bytes ➜ 126,425,245 bytes
        • Moved from Vorbis to Opus
      • Removed Movies
        • 114,565,657 bytes ➜ 0
    • PixiJS 5
      • Better performance
    • Added options
      • Start in full screen
      • Skip splash screen
    • 100 save slots
    • Put a proper icon in place on the EXE and when running the game
  • Fixes
    • Overlapping boxes in the recollection room
    • Text updates
    • Animal progress going above 4
Version 1.03 (Official)
  • Moved some windows back to their original place
  • Added missing help messages to some NPCs
  • Fixed the affection messages for some items
  • Fixed a typo in a message in front of apartment 102
  • Fixed the size of a notification message
Version 1.02 (Official)
  • Fixed many overflowed choices
  • Fixed some messages that were cut off
  • Fixed the hints that are displayed in the Recollection Room
  • Fixed the description of an armor
  • Fixed tutorial messages for the video recording minigame
  • Fixed parts of text in the handspinner menu
  • Fixed an issue with a Yes/No choice resulting in the wrong response
Version 1.01 (Official)
  • Fixed numerous instances of text overflow
  • Fixed some typos
  • Renamed gauges to be consistent with other text in the game
  • Moved tutorial text to no longer be covered by the gauges
Nerd Notes

RPGMaker MV Changes
This has been updated with newer versions of core tools for RPGMaker MV. This is done for performance and stability reasons.
  • NW.js
    • Upgraded to v0.45.6
      • Handles playing of VP9 videos
      • NodeJS 10.10 is needed for native Linux support
  • PixiJS
    • Upgraded to 5.3.7
      • Fixes issues with VP9 videos
Video Formats
The videos in this game are encoded using the VP9 codec. These are often times referred to as "webm" files. RPGMaker MV only officially supports "webm" files for Windows/MacOS/Linux. This is a hard requirement from NW.js, due to the way that H.264 video is licensed. You can read more here:

Unfortunately. the version of NW.js and PixiJS that ship with RPGMaker MV does not allow playing of media files reliably. Since the RPGMaker MV framework is licensed under FreeBSD, there are updates that can be integrated back into RPGMaker MV games. I have done just that.

Filenames
One of the major obsticales to multi-platform support with RPGMaker MV games has to do with file names. Windows treats file names as case insensitive (meaning upper case and lower case are considered the same thing). MacOS does something similar. Linux is case sensitive.




This is a stupid question but how do you install this patch to the 1.04.01 version? I have tried and get a image error.
 

downloaderbo

Member
Aug 18, 2017
193
246
Hello people. Is there a way to skip or avoid the stupid spinner minigame, it is just boring and stuborn.
And in a completely different topic: This modded version 1.04.01 is triggering ENORMOUS RAM overloading. It just crushed my windows by using 9GB+.
Really annoying. BIG PROBLEM there.
 

chupablo

Newbie
Jan 24, 2019
15
5
I will make a full new version integrating NW.js v0.50 (and hopefully joiplay), but for those who are having memory problems here's a patch to 1.04.01

Backup your originals before replacing them. Only works with 1.04.01.

Succumate Changelog

Version 1.04.02 (Unofficial)
  • Features
    • Update to PixiJS
  • Fixes
    • Better script for adding to freedesktop menus (Linux only)
    • Better changelog
    • Memory usage fixes
    • Gatcha #9 was listed as #10
Version 1.04.01 (Unofficial)
Size: 632,527,245 bytes
  • Features
    • Script on linux to add to the desktop menus
      • Run ./add_to_menus.bash
    • New videos linked into the Demon Phone video app
      • See what Lilim's been looking at on her phone
        • As you might expect she's been looking at some pretty naughty stuff
    • Updated to NS.js v0.45 so the videos play properly
    • Help text throughout most of the game
    • Skill screen
    • Items screen
    • Sex selection screens
    • Reworded Lilim's Kinks
    • Dialog updates
    • Spacing fixes
    • Affair text rewritten
    • Menu memory in some places
    • Linux packages
    • plugin integrated
  • Fixes
    • Text overlapping the picture
    • Various dialogs overlapping or unreadable
    • Text not changing based on Lilim's state
    • Changed "Fresh Tea" to "Town Pharmacy" to match game text (bad translation)
    • Over aggressive image optimization in 1.03.02 (missing animations during battle)
    • 12:00 showing as 00:00
    • Selected item not showing up on screen
    • Cut off text cleanup
    • Deduction cleanup
    • Punch card looks much better
    • Satou-san 5H event not triggering
Version 1.04 (Official)
  • Fixed the descriptions of film 2 and 3 to show the correct value
  • Fixed the windows of various stores and NPCs
  • Renamed Music Performance to Performance
  • Fixed a mistranslated option in chapter 5
  • Fixed a few typos in dialogues and minigames
Version 1.03.01 (Unofficial)
  • Features
    • Better Compression & Cleanup of Unused Items
      • 1,011,660,899 bytes ➜ 429,329,573 bytes (about 42% of the original size)
      • Image Cleanup and Compression
        • 368,283,441 bytes ➜ 104,452,877 bytes
        • Removed unused images
        • Used optipng to reduce image size
      • Audio Compression
        • 330,619,863 bytes ➜ 126,425,245 bytes
        • Moved from Vorbis to Opus
      • Removed Movies
        • 114,565,657 bytes ➜ 0
    • PixiJS 5
      • Better performance
    • Added options
      • Start in full screen
      • Skip splash screen
    • 100 save slots
    • Put a proper icon in place on the EXE and when running the game
  • Fixes
    • Overlapping boxes in the recollection room
    • Text updates
    • Animal progress going above 4
Version 1.03 (Official)
  • Moved some windows back to their original place
  • Added missing help messages to some NPCs
  • Fixed the affection messages for some items
  • Fixed a typo in a message in front of apartment 102
  • Fixed the size of a notification message
Version 1.02 (Official)
  • Fixed many overflowed choices
  • Fixed some messages that were cut off
  • Fixed the hints that are displayed in the Recollection Room
  • Fixed the description of an armor
  • Fixed tutorial messages for the video recording minigame
  • Fixed parts of text in the handspinner menu
  • Fixed an issue with a Yes/No choice resulting in the wrong response
Version 1.01 (Official)
  • Fixed numerous instances of text overflow
  • Fixed some typos
  • Renamed gauges to be consistent with other text in the game
  • Moved tutorial text to no longer be covered by the gauges
Nerd Notes

RPGMaker MV Changes
This has been updated with newer versions of core tools for RPGMaker MV. This is done for performance and stability reasons.
  • NW.js
    • Upgraded to v0.45.6
      • Handles playing of VP9 videos
      • NodeJS 10.10 is needed for native Linux support
  • PixiJS
    • Upgraded to 5.3.7
      • Fixes issues with VP9 videos
Video Formats
The videos in this game are encoded using the VP9 codec. These are often times referred to as "webm" files. RPGMaker MV only officially supports "webm" files for Windows/MacOS/Linux. This is a hard requirement from NW.js, due to the way that H.264 video is licensed. You can read more here:

Unfortunately. the version of NW.js and PixiJS that ship with RPGMaker MV does not allow playing of media files reliably. Since the RPGMaker MV framework is licensed under FreeBSD, there are updates that can be integrated back into RPGMaker MV games. I have done just that.

Filenames
One of the major obsticales to multi-platform support with RPGMaker MV games has to do with file names. Windows treats file names as case insensitive (meaning upper case and lower case are considered the same thing). MacOS does something similar. Linux is case sensitive.
help I'm getting a error saying "Failed to load: img/system/Iconset.png" when I apply the patch
 

kin-kun

Active Member
Modder
Jul 10, 2020
963
2,315
Sorry I'm without power right now due to the recent storm here (been without power since yesterday at 1 am) and can't get on my development machine right now. I'll check as soon as I can.
 
  • Like
Reactions: chupablo

kin-kun

Active Member
Modder
Jul 10, 2020
963
2,315
Oh that sucks, stay safe though
Doing my best. It occurs to me it probably is the system.json missing the decryption keys (I pulled from the source as I had partially put in the new NW.js and couldn't release through RPG Maker.) If you restore that file (you took a backup right?) it may show the wrong version but will probably fix the load issues.
 
  • Like
Reactions: chupablo

chupablo

Newbie
Jan 24, 2019
15
5
Doing my best. It occurs to me it probably is the system.json missing the decryption keys (I pulled from the source as I had partially put in the new NW.js and couldn't release through RPG Maker.) If you restore that file (you took a backup right?) it may show the wrong version but will probably fix the load issues.
ok tnx it worked
 
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