I'll check for any java memory leaks; however, this is using a much newer version of Chromium (basically the core of Chrome) and that may be the cause.No Idea why but your 1.04.01 Version causes a massive ram usage for me.
Starts low (200~MB) and quickly rises to 1-4+ GB if unchecked. Especially when leaving the apartment
Non-modded Version (V1.04) does not cause any issue for me though. (Shame I liked the fixes I saw)
Only google answer I could find was Memory leak via NW.js, no idea if that helps. (Latest nw.js build did not change anything for me anyway)
First, let's talk about what a memory leak is and what it is not.Jesus the memory leak in 1.04 modded is insane thing eats like 6 gigs of ram after idk 10 min fix it please
I will make a full new version integrating NW.js v0.50 (and hopefully joiplay), but for those who are having memory problems here's a patch to 1.04.01
Backup your originals before replacing them. Only works with 1.04.01.
Succumate Changelog
Version 1.04.02 (Unofficial)
Version 1.04.01 (Unofficial)
- Features
- Update to PixiJS
- Fixes
- Better script for adding to freedesktop menus (Linux only)
- Better changelog
- Memory usage fixes
- Gatcha #9 was listed as #10
Size: 632,527,245 bytes
Version 1.04 (Official)
- Features
- Script on linux to add to the desktop menus
- Run ./add_to_menus.bash
- New videos linked into the Demon Phone video app
- See what Lilim's been looking at on her phone
- As you might expect she's been looking at some pretty naughty stuff
- Updated to NS.js v0.45 so the videos play properly
- Help text throughout most of the game
- Skill screen
- Items screen
- Sex selection screens
- Reworded Lilim's Kinks
- Dialog updates
- Spacing fixes
- Affair text rewritten
- Menu memory in some places
- Linux packages
You must be registered to see the linksplugin integrated- Fixes
- Text overlapping the picture
- Various dialogs overlapping or unreadable
- Text not changing based on Lilim's state
- Changed "Fresh Tea" to "Town Pharmacy" to match game text (bad translation)
- Over aggressive image optimization in 1.03.02 (missing animations during battle)
- 12:00 showing as 00:00
- Selected item not showing up on screen
- Cut off text cleanup
- Deduction cleanup
- Punch card looks much better
- Satou-san 5H event not triggering
Version 1.03.01 (Unofficial)
- Fixed the descriptions of film 2 and 3 to show the correct value
- Fixed the windows of various stores and NPCs
- Renamed Music Performance to Performance
- Fixed a mistranslated option in chapter 5
- Fixed a few typos in dialogues and minigames
Version 1.03 (Official)
- Features
- Better Compression & Cleanup of Unused Items
- 1,011,660,899 bytes ➜ 429,329,573 bytes (about 42% of the original size)
- Image Cleanup and Compression
- 368,283,441 bytes ➜ 104,452,877 bytes
- Removed unused images
- Used optipng to reduce image size
- Audio Compression
- 330,619,863 bytes ➜ 126,425,245 bytes
- Moved from Vorbis to Opus
- Removed Movies
- 114,565,657 bytes ➜ 0
- PixiJS 5
- Better performance
- Added options
- Start in full screen
- Skip splash screen
- 100 save slots
- Put a proper icon in place on the EXE and when running the game
- Fixes
- Overlapping boxes in the recollection room
- Text updates
- Animal progress going above 4
Version 1.02 (Official)
- Moved some windows back to their original place
- Added missing help messages to some NPCs
- Fixed the affection messages for some items
- Fixed a typo in a message in front of apartment 102
- Fixed the size of a notification message
Version 1.01 (Official)
- Fixed many overflowed choices
- Fixed some messages that were cut off
- Fixed the hints that are displayed in the Recollection Room
- Fixed the description of an armor
- Fixed tutorial messages for the video recording minigame
- Fixed parts of text in the handspinner menu
- Fixed an issue with a Yes/No choice resulting in the wrong response
Nerd Notes
- Fixed numerous instances of text overflow
- Fixed some typos
- Renamed gauges to be consistent with other text in the game
- Moved tutorial text to no longer be covered by the gauges
RPGMaker MV Changes
This has been updated with newer versions of core tools for RPGMaker MV. This is done for performance and stability reasons.
Video Formats
- NW.js
- Upgraded to v0.45.6
- Handles playing of VP9 videos
- NodeJS 10.10 is needed for native Linux support
- PixiJS
- Upgraded to 5.3.7
- Fixes issues with VP9 videos
The videos in this game are encoded using the VP9 codec. These are often times referred to as "webm" files. RPGMaker MV only officially supports "webm" files for Windows/MacOS/Linux. This is a hard requirement from NW.js, due to the way that H.264 video is licensed. You can read more here:You must be registered to see the links
Unfortunately. the version of NW.js and PixiJS that ship with RPGMaker MV does not allow playing of media files reliably. Since the RPGMaker MV framework is licensed under FreeBSD, there are updates that can be integrated back into RPGMaker MV games. I have done just that.
Filenames
One of the major obsticales to multi-platform support with RPGMaker MV games has to do with file names. Windows treats file names as case insensitive (meaning upper case and lower case are considered the same thing). MacOS does something similar. Linux is case sensitive.
Same here.This is a stupid question but how do you install this patch to the 1.04.01 version? I have tried and get a image error.
help I'm getting a error saying "Failed to load: img/system/Iconset.png" when I apply the patchI will make a full new version integrating NW.js v0.50 (and hopefully joiplay), but for those who are having memory problems here's a patch to 1.04.01
Backup your originals before replacing them. Only works with 1.04.01.
Succumate Changelog
Version 1.04.02 (Unofficial)
Version 1.04.01 (Unofficial)
- Features
- Update to PixiJS
- Fixes
- Better script for adding to freedesktop menus (Linux only)
- Better changelog
- Memory usage fixes
- Gatcha #9 was listed as #10
Size: 632,527,245 bytes
Version 1.04 (Official)
- Features
- Script on linux to add to the desktop menus
- Run ./add_to_menus.bash
- New videos linked into the Demon Phone video app
- See what Lilim's been looking at on her phone
- As you might expect she's been looking at some pretty naughty stuff
- Updated to NS.js v0.45 so the videos play properly
- Help text throughout most of the game
- Skill screen
- Items screen
- Sex selection screens
- Reworded Lilim's Kinks
- Dialog updates
- Spacing fixes
- Affair text rewritten
- Menu memory in some places
- Linux packages
You must be registered to see the linksplugin integrated- Fixes
- Text overlapping the picture
- Various dialogs overlapping or unreadable
- Text not changing based on Lilim's state
- Changed "Fresh Tea" to "Town Pharmacy" to match game text (bad translation)
- Over aggressive image optimization in 1.03.02 (missing animations during battle)
- 12:00 showing as 00:00
- Selected item not showing up on screen
- Cut off text cleanup
- Deduction cleanup
- Punch card looks much better
- Satou-san 5H event not triggering
Version 1.03.01 (Unofficial)
- Fixed the descriptions of film 2 and 3 to show the correct value
- Fixed the windows of various stores and NPCs
- Renamed Music Performance to Performance
- Fixed a mistranslated option in chapter 5
- Fixed a few typos in dialogues and minigames
Version 1.03 (Official)
- Features
- Better Compression & Cleanup of Unused Items
- 1,011,660,899 bytes ➜ 429,329,573 bytes (about 42% of the original size)
- Image Cleanup and Compression
- 368,283,441 bytes ➜ 104,452,877 bytes
- Removed unused images
- Used optipng to reduce image size
- Audio Compression
- 330,619,863 bytes ➜ 126,425,245 bytes
- Moved from Vorbis to Opus
- Removed Movies
- 114,565,657 bytes ➜ 0
- PixiJS 5
- Better performance
- Added options
- Start in full screen
- Skip splash screen
- 100 save slots
- Put a proper icon in place on the EXE and when running the game
- Fixes
- Overlapping boxes in the recollection room
- Text updates
- Animal progress going above 4
Version 1.02 (Official)
- Moved some windows back to their original place
- Added missing help messages to some NPCs
- Fixed the affection messages for some items
- Fixed a typo in a message in front of apartment 102
- Fixed the size of a notification message
Version 1.01 (Official)
- Fixed many overflowed choices
- Fixed some messages that were cut off
- Fixed the hints that are displayed in the Recollection Room
- Fixed the description of an armor
- Fixed tutorial messages for the video recording minigame
- Fixed parts of text in the handspinner menu
- Fixed an issue with a Yes/No choice resulting in the wrong response
Nerd Notes
- Fixed numerous instances of text overflow
- Fixed some typos
- Renamed gauges to be consistent with other text in the game
- Moved tutorial text to no longer be covered by the gauges
RPGMaker MV Changes
This has been updated with newer versions of core tools for RPGMaker MV. This is done for performance and stability reasons.
Video Formats
- NW.js
- Upgraded to v0.45.6
- Handles playing of VP9 videos
- NodeJS 10.10 is needed for native Linux support
- PixiJS
- Upgraded to 5.3.7
- Fixes issues with VP9 videos
The videos in this game are encoded using the VP9 codec. These are often times referred to as "webm" files. RPGMaker MV only officially supports "webm" files for Windows/MacOS/Linux. This is a hard requirement from NW.js, due to the way that H.264 video is licensed. You can read more here:You must be registered to see the links
Unfortunately. the version of NW.js and PixiJS that ship with RPGMaker MV does not allow playing of media files reliably. Since the RPGMaker MV framework is licensed under FreeBSD, there are updates that can be integrated back into RPGMaker MV games. I have done just that.
Filenames
One of the major obsticales to multi-platform support with RPGMaker MV games has to do with file names. Windows treats file names as case insensitive (meaning upper case and lower case are considered the same thing). MacOS does something similar. Linux is case sensitive.
Oh that sucks, stay safe thoughSorry I'm without power right now due to the recent storm here (been without power since yesterday at 1 am) and can't get on my development machine right now. I'll check as soon as I can.
Doing my best. It occurs to me it probably is the system.json missing the decryption keys (I pulled from the source as I had partially put in the new NW.js and couldn't release through RPG Maker.) If you restore that file (you took a backup right?) it may show the wrong version but will probably fix the load issues.Oh that sucks, stay safe though
ok tnx it workedDoing my best. It occurs to me it probably is the system.json missing the decryption keys (I pulled from the source as I had partially put in the new NW.js and couldn't release through RPG Maker.) If you restore that file (you took a backup right?) it may show the wrong version but will probably fix the load issues.