Ren'Py Completed Suffer to Please [v1.3] [Dark Erotica Games]

5.00 star(s) 1 Vote

vs2011xyz

Well-Known Member
May 18, 2021
1,515
771

View attachment 3974574

Overview:
Follow the story of Julie, a charming young workaholic who is always trying her best to make others happy. Her search to understand herself better ends up placing her on a dark path, beyond anything she could have expected. But why is she starting to feel this is where she truly belongs? Is she losing her mind or finding her own twisted version of happiness?​

Thread Updated: 2024-08-26
Release Date: 2024-05-23
Developer: Dark Erotica Games - -
Censored: No
Version: Demo
OS: Windows, Linux, Mac
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Download
Win/Linux: - - MEGA - - WORKUPLOAD
Mac: - - MEGA - - WORKUPLOAD

View attachment 3970624 View attachment 3970626 View attachment 3970628 View attachment 3970630 View attachment 3970633
Thnaks
 

voronkov

Member
Aug 27, 2018
297
255
Визуальная новелла и стиль рассказа не мешают друг другу. Меня наоборот устраивает такой вариант подачи игры. Тем более когда доходит до интимных сцен там мало кто говорит и текс рассказа дополняет действие на картинке. Тем более когда сценарий в стиле рассказа то не обязательно всё переносить в игру. Это то что там должно быть и уже самостоятельно решаешь что именно добавить, а что просто подсказка для создания игры. Я в тексте разделил для удобства чтения по цветам. Мужчины одним цветом текст, девушки другим цветом текс, а повествования оставил стандартным. Так удобней и понятней на мой взгляд. Я так же иногда добавляю текс повествование и в диалог одного из персонажей. Не видел что бы так кто то делал. То есть.
- привет! - сказала она слегка улыбнувшись.
В коде это примерно так. Просто текс и разговор разного цвета, так же ниже на строчку переношу текс.
e "привет! \n {color=#ffffff} (сказала она слегка улыбнувшись.) {/color}"
Можно это и в другой сцена написать и не писать. Это просто пример как делаю а не совет.

Насчёт новой игры про тренировки. Не уверен в каком стиле будут тренировки но как то писал уже как на мой взгляд может выглядеть такая игра. Скопировал текст оттуда.
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После знакомства с игрой подумал что можно сделать в таком же стиле. Игра песочница. Тот же стиль, та же тема, а стиль песочницы позволит показать весь сюжет. Разные персонажи это разные полноценные истории. Точнее чуть ниже.
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The visual novel and the storytelling style do not interfere with each other. On the contrary, I am satisfied with this version of the game presentation. Especially when it comes to intimate scenes, few people speak and the text of the story complements the action in the picture. Especially when the script is in the style of a story, it is not necessary to transfer everything to the game. This is what should be there and you decide for yourself what exactly to add, and what is just a hint for creating a game. I divided the text by color for ease of reading. Men have one color text, girls have another color text, and left the narration standard. This is more convenient and understandable in my opinion. I also sometimes add text narration to the dialogue of one of the characters. I have not seen anyone do this. That is.
- Hello! - She said with a slight smile.
In the code, it is something like this. Just text and conversation in different colors, I also move the text down a line.
e "Hello! \n {color=#ffffff} (She said with a slight smile.) {/color}"
You can write this in another scene or not. This is just an example of how I do it, not advice.

About the new game about training. I'm not sure what style the training will be in, but I already wrote how I think such a game might look. I copied the text from there.
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After getting to know the game, I thought that it could be done in the same style. The game is a sandbox. The same style, the same theme, and the sandbox style will allow you to show the whole plot. Different characters are different full-fledged stories. More precisely, a little lower.
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laharl12

New Member
Jun 25, 2019
14
89
Thanks for the feedback. Taking note of the stylistic items. And I'll think about bringing back the dead end ending, though I still have my reservations with letting the player play the savior in a game that is not built to have a savior.

But there's no making the story more consentual. The heroine has fantasies that confuse her but she'd never consent to any of it happening for real. I know if she consents to all or part of it, that makes the guy more like a relatable bloke and less pure evil. But depending on how it happens and what she consents to it would make her very stupid, slutty or crazy. Either option is fine in theory, but neither fits the heroine of this story. So the guy has to be evil.
 
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_DarkDesires_

Member
Jan 3, 2018
320
475
Nice to see more BDSM games, the usual censorship generally kills (or completely dilutes) such projects before they even get started.

Speaking of which, I'm happy the dev sticks w the proper non-con themes.
If everything had to be consensual, then it's just regular irl D/s - not a fictional game catering to a fantasy
 

Buletti

Active Member
Nov 7, 2023
544
446
This looks really intetsting. I would highly appreciate if you would Upload the full Version.

I very much like your plans for future games and definately will look out for your work!

Cheers my friend!!!
 

AtotehZ

Engaged Member
Aug 24, 2018
2,084
1,389
There are a bit too few renders. An entire conversation or scene with no facial expressions, body language or movements in general gets stale.

Why is she smiling alone in the dark at the prospect of becoming a slave? No worry? Panic?

You can recycle pretty much the entire render and just move her limbs and alter expressions a bit. It makes it feel more like a character and less like a barbie doll with a narrator then.
 
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R1k0

Member
Sep 27, 2017
438
812
There are a bit too few renders. An entire conversation or scene with no facial expressions, body language or movements in general gets stale.

Why is she smiling alone in the dark at the prospect of becoming a slave? No worry? Panic?

You can recycle pretty much the entire render and just move her limbs and alter expressions a bit. It makes it feel more like a character and less like a barbie doll with a narrator then.
I agree. I kind of like the story, but visually it's very simple and the dev put very little effort into it.
 

grahegri

drunk off sake
Donor
Feb 23, 2023
10,123
5,557
SufferToPlease-1.3
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5.00 star(s) 1 Vote