BayJay47

Member
Jun 9, 2018
268
556
289
This needs a fucking walkthrough because there are too many random flag searches that have zero logic. This cunt needs to be deleted. Why would you POSSIBLY think it was a good idea to add something this frustrating? Giving the game a chance because it seems like it has genuine potential but I'm tempted to leave a 1/5. This shit is pointlessly convoluted.

Edit: And another thing: Why the fuck can't I use a Health Pot outside of combat? What possible point could that have? Just awful design. It's such a minor point that I won't post a review about it, but come on bro fix this shit.
 
Last edited:

Eshaloth

Newbie
Game Developer
Apr 15, 2018
26
93
55
This needs a fucking walkthrough because there are too many random flag searches that have zero logic. This cunt needs to be deleted. Why would you POSSIBLY think it was a good idea to add something this frustrating? Giving the game a chance because it seems like it has genuine potential but I'm tempted to leave a 1/5. This shit is pointlessly convoluted.

Edit: And another thing: Why the fuck can't I use a Health Pot outside of combat? What possible point could that have? Just awful design. It's such a minor point that I won't post a review about it, but come on bro fix this shit.
The health pot issue was hotfixed yesterday, perhaps you downloaded the game earlier?
I'll change the trigger for the quest sparkles (currently: have Znahara quest & crossed the bridge at least once) so they appear later, about the old guy: I could make him stand still so there is no "maybe he will move away after awhile" thinking going on, which is what I imagine frustrated you.
I'm aware that puzzles are not everybody's cup of tea, same for the turn-based combat. I thought about adding a difficulty slider and an item or talent that gives extra hints for puzzles, or maybe add that feature to one of the difficulties.
Anyway thanks for the feedback!
 

Belphegor007

Well-Known Member
Aug 23, 2016
1,038
2,477
548
The health pot issue was hotfixed yesterday, perhaps you downloaded the game earlier?
I'll change the trigger for the quest sparkles (currently: have Znahara quest & crossed the bridge at least once) so they appear later, about the old guy: I could make him stand still so there is no "maybe he will move away after awhile" thinking going on, which is what I imagine frustrated you.
I'm aware that puzzles are not everybody's cup of tea, same for the turn-based combat. I thought about adding a difficulty slider and an item or talent that gives extra hints for puzzles, or maybe add that feature to one of the difficulties.
Anyway thanks for the feedback!
You could always have an npc mention the river is shallow or something.
Difficulty option wise for puzzles you could try adding sparkles to items, interactables, and pathways.
 
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