- Apr 15, 2018
- 30
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I think there is some internet outage at the moment. I reported to staff to provide more download links too.I have some problems in downloading from mega...can anybody add another site like gofile or buzzheavier?
I think there is some internet outage at the moment. I reported to staff to provide more download links too.I have some problems in downloading from mega...can anybody add another site like gofile or buzzheavier?
The health pot issue was hotfixed yesterday, perhaps you downloaded the game earlier?This needs a fucking walkthrough because there are too many random flag searches that have zero logic. This cunt needs to be deleted. Why would you POSSIBLY think it was a good idea to add something this frustrating? Giving the game a chance because it seems like it has genuine potential but I'm tempted to leave a 1/5. This shit is pointlessly convoluted.
Edit: And another thing: Why the fuck can't I use a Health Pot outside of combat? What possible point could that have? Just awful design. It's such a minor point that I won't post a review about it, but come on bro fix this shit.
You could always have an npc mention the river is shallow or something.The health pot issue was hotfixed yesterday, perhaps you downloaded the game earlier?
I'll change the trigger for the quest sparkles (currently: have Znahara quest & crossed the bridge at least once) so they appear later, about the old guy: I could make him stand still so there is no "maybe he will move away after awhile" thinking going on, which is what I imagine frustrated you.
I'm aware that puzzles are not everybody's cup of tea, same for the turn-based combat. I thought about adding a difficulty slider and an item or talent that gives extra hints for puzzles, or maybe add that feature to one of the difficulties.
Anyway thanks for the feedback!
On the right side there is no statue blocking the way like it was for the npc that complained on the other side. To get across the river to the fisherman or a shortcut to your house you can walk into the river in two specific points. The MC gives a hint when talking to the guy complaining about not being able to get past and there are sparkles for one of the places you can cross the river to install the idea that it is possible to do so.I talked to everyone, no path past carts, etc stuck with no way forward. There is hand-holding, and then there is giving no information whatsoever
and, it's convoluted puzzles, because the only reason i know there is a puzzle is that I looked on here, and I assume the game was bugged
talked to everyone, nothing is clickable, nothing is interactable, can't see a way forward, needs to be somewhat possible to do, supposedly there is a path behind the inn, but it doesnt exist
Leaving the above, the path is the obvious dead end, ABOVE the inn not behind it lol
There is a fine balance between hand holding and well - quest sparkles, I think I've struck it well enough, not that there is no room for improvement, but I'm becoming increasingly aware that puzzles are not for everybody. I'll most probably make a difficulty scale but I'll make sure to separate puzzle and combat difficulty.On the right side there is no statue blocking the way like it was for the npc that complained on the other side. To get across the river to the fisherman or a shortcut to your house you can walk into the river in two specific points. The MC gives a hint when talking to the guy complaining about not being able to get past and there are sparkles for one of the places you can cross the river to install the idea that it is possible to do so.
Currently there is no explicit futa content beside one implied picture with a bulge. So far all the unrelesed scenes I've written are optional, there is no forced interraction with them. Creating a turn-off button is very simple solution, yet I cannot promise that I'll recreate the whole scene with new text and pictures. I'll put a turn-off switch in the menu for the next release that will simply blackout futa content (you can skip the text by holding Ctrl).Question is the futa contact avoidable? if not, then add a warning or add an option to turn off futa contact?