BayJay47

Member
Jun 9, 2018
268
557
289
This needs a fucking walkthrough because there are too many random flag searches that have zero logic. This cunt needs to be deleted. Why would you POSSIBLY think it was a good idea to add something this frustrating? Giving the game a chance because it seems like it has genuine potential but I'm tempted to leave a 1/5. This shit is pointlessly convoluted.

Edit: And another thing: Why the fuck can't I use a Health Pot outside of combat? What possible point could that have? Just awful design. It's such a minor point that I won't post a review about it, but come on bro fix this shit.
 
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Eshaloth

Newbie
Game Developer
Apr 15, 2018
29
95
55
This needs a fucking walkthrough because there are too many random flag searches that have zero logic. This cunt needs to be deleted. Why would you POSSIBLY think it was a good idea to add something this frustrating? Giving the game a chance because it seems like it has genuine potential but I'm tempted to leave a 1/5. This shit is pointlessly convoluted.

Edit: And another thing: Why the fuck can't I use a Health Pot outside of combat? What possible point could that have? Just awful design. It's such a minor point that I won't post a review about it, but come on bro fix this shit.
The health pot issue was hotfixed yesterday, perhaps you downloaded the game earlier?
I'll change the trigger for the quest sparkles (currently: have Znahara quest & crossed the bridge at least once) so they appear later, about the old guy: I could make him stand still so there is no "maybe he will move away after awhile" thinking going on, which is what I imagine frustrated you.
I'm aware that puzzles are not everybody's cup of tea, same for the turn-based combat. I thought about adding a difficulty slider and an item or talent that gives extra hints for puzzles, or maybe add that feature to one of the difficulties.
Anyway thanks for the feedback!
 

Belphegor007

Well-Known Member
Aug 23, 2016
1,039
2,480
548
The health pot issue was hotfixed yesterday, perhaps you downloaded the game earlier?
I'll change the trigger for the quest sparkles (currently: have Znahara quest & crossed the bridge at least once) so they appear later, about the old guy: I could make him stand still so there is no "maybe he will move away after awhile" thinking going on, which is what I imagine frustrated you.
I'm aware that puzzles are not everybody's cup of tea, same for the turn-based combat. I thought about adding a difficulty slider and an item or talent that gives extra hints for puzzles, or maybe add that feature to one of the difficulties.
Anyway thanks for the feedback!
You could always have an npc mention the river is shallow or something.
Difficulty option wise for puzzles you could try adding sparkles to items, interactables, and pathways.
 

TheeChaste

Newbie
Mar 24, 2019
30
28
223
I talked to everyone, no path past carts, etc stuck with no way forward. There is hand-holding, and then there is giving no information whatsoever

and, it's convoluted puzzles, because the only reason i know there is a puzzle is that I looked on here, and I assume the game was bugged

talked to everyone, nothing is clickable, nothing is interactable, can't see a way forward, needs to be somewhat possible to do, supposedly there is a path behind the inn, but it doesnt exist



Leaving the above, the path is the obvious dead end, ABOVE the inn not behind it lol
 
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Belphegor007

Well-Known Member
Aug 23, 2016
1,039
2,480
548
I talked to everyone, no path past carts, etc stuck with no way forward. There is hand-holding, and then there is giving no information whatsoever

and, it's convoluted puzzles, because the only reason i know there is a puzzle is that I looked on here, and I assume the game was bugged

talked to everyone, nothing is clickable, nothing is interactable, can't see a way forward, needs to be somewhat possible to do, supposedly there is a path behind the inn, but it doesnt exist



Leaving the above, the path is the obvious dead end, ABOVE the inn not behind it lol
On the right side there is no statue blocking the way like it was for the npc that complained on the other side. To get across the river to the fisherman or a shortcut to your house you can walk into the river in two specific points. The MC gives a hint when talking to the guy complaining about not being able to get past and there are sparkles for one of the places you can cross the river to install the idea that it is possible to do so.
 

Eshaloth

Newbie
Game Developer
Apr 15, 2018
29
95
55
On the right side there is no statue blocking the way like it was for the npc that complained on the other side. To get across the river to the fisherman or a shortcut to your house you can walk into the river in two specific points. The MC gives a hint when talking to the guy complaining about not being able to get past and there are sparkles for one of the places you can cross the river to install the idea that it is possible to do so.
There is a fine balance between hand holding and well - quest sparkles, I think I've struck it well enough, not that there is no room for improvement, but I'm becoming increasingly aware that puzzles are not for everybody. I'll most probably make a difficulty scale but I'll make sure to separate puzzle and combat difficulty.
 

Eshaloth

Newbie
Game Developer
Apr 15, 2018
29
95
55
Question is the futa contact avoidable? if not, then add a warning or add an option to turn off futa contact?
Currently there is no explicit futa content beside one implied picture with a bulge. So far all the unrelesed scenes I've written are optional, there is no forced interraction with them. Creating a turn-off button is very simple solution, yet I cannot promise that I'll recreate the whole scene with new text and pictures. I'll put a turn-off switch in the menu for the next release that will simply blackout futa content (you can skip the text by holding Ctrl).
Thanks for the feedback and thanks for playing!
 

scrooloose123

Newbie
May 1, 2021
21
160
177
If this game keeps going, remove the hidden paths mechanic. Pixel hunting for ways forward are not my idea of fun. It baffles me that a game with such high design quality decided to go with that gimmick. Maybe replace with puzzles, more traditional in a sense
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also how are we supposed to get behind her??? Is there sth behind her?? No. Fun.
 
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4.00 star(s) 1 Vote