This...has potential.
Animations are a bit rough (stiff & slow movements) camera movement doesn't help either and just extends the roughness issue.
Definitely double check the player name usage, caught the default name being used instead of the input name here and there .
When multiple people are speaking, either find a way to bundle their dialogue together, or show the person speaking. Definitely got a bit confused during some of the conversations where the dialogue was cutting back and forth between people and their thoughts while a different person was on screen.
Still not much for 0.2, but better to iron out the issues now than having them pile up multiple updates later.