- Sep 9, 2022
- 150
- 379
Sure, could be. Mike being a cockblock or Mia keeping an eye on you, I don't know what's 'better' tbh.Isn't that Mike xD?
Edit: how the f*ck do you see Mia lmao
Sure, could be. Mike being a cockblock or Mia keeping an eye on you, I don't know what's 'better' tbh.Isn't that Mike xD?
Edit: how the f*ck do you see Mia lmao
I love this game a lot, as anyone here can tell.First time I've played a VN with such pretty pictures.
Can't wait to see the rest
Hard disagree on pretty much all of that.I love this game a lot, as anyone here can tell.
But man, you have AOA Academy in your signature; AOA academy's renders weren't worse than this game's at all.
You should also try City Of Broken Dreamers as well as Oceanlab's games. Those probably have the best graphics in any Renpy adult VN.
I'm hurt.Hard disagree on pretty much all of that.
And divide it by 3?.... paths?Dont get me wrong, this is my fav game so far on this site, but feels like the update got out of hands. Hope the playtime its 3 times longer than usual.
Helen's last name is Kimble.No Eve will go Lorena Bobbit, Helen is, actually is there a female Jeffry Dahmer.
I like the 3 paths stuff actually.And divide it by 3?.... paths?
Sorry to say that, but BaDik hits around 4k to 5k renders + animations (around higher two-digits).OK i was silent for some time on this thread, after all my comments were only positivity and praise for the developers. From praising the quality of the game, to praising how they never miss to write this dev logs every week.
Now after reading all of the logs in the last 5-6 months, i have to say something not so positive.
While reading this logs every week you get the sense they manage to accomplish quite a bit every week. I remember that they used to make a around 200 renders in one week, which they mentioned in one of the logs. I remember praising them and saying how some devs (yes stoper i am looking at you), do not make that many in 5 months. So the question is why does it take so long if they are working so hard and managing to accomplish a lot every week. Or is this update going to be something huge like Being a dik does and makes updates with like 3000 renders or so?
Hate to be negative, but the experience taught me that many devs adter they make a name for themselves tend to become very slow.
The Devs say Jenni might be our next preview girl. Or we may get someone else. I like Jenni, she's very friendly and cute. So I wouldn't mind saving her for last as someone to look forward to if others would like to see some of the other girl's previews even sooner.
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Hello and happy Midsummer, everyone!
This week we made a lot of progress and eliminated a whole bunch of assignments from our to-do lists.
A ton of new renders, coding, SFX, and a ridiculous amount of render fixes! A long time ago, many of the render mistakes had to be "spot rendered", but nowadays most of them can be fixed in post-processing. This has been an amazing time saver. Small skin poke-throughs are incredibly common when you start posing and rendering, especially when it comes to breasts and clothing. One of these poke-throughs even slipped through into the CH04 release, somehow evading detection until it was pointed out by players!
Another large scene has been coming out of the render queue this week, and the feeling we were going for feels spot on. There are several render-heavy scenes in CH05, which we didn't anticipate early on since scripting only goes so far, but it's a pleasant surprise! The scenes are also starting to get more lewd and intimate, in many different ways...
Other news
There will be a preview of Eve this weekend. We're also contemplating who to feature in the next preview. It will most likely be Jenni the shop clerk, but it could also be someone else. Any wishes?
Until next week!
Cheers,
Robison & Npx
I think at the beginning the Devs were making the easy dialogue scene renders so they could just churn them out one after another and keep count of them easy.OK i was silent for some time on this thread, after all my comments were only positivity and praise for the developers. From praising the quality of the game, to praising how they never miss to write this dev logs every week.
Now after reading all of the logs in the last 5-6 months, i have to say something not so positive.
While reading this logs every week you get the sense they manage to accomplish quite a bit every week. I remember that they used to make a around 200 renders in one week, which they mentioned in one of the logs. I remember praising them and saying how some devs (yes stoper i am looking at you), do not make that many in 5 months. So the question is why does it take so long if they are working so hard and managing to accomplish a lot every week. Or is this update going to be something huge like Being a dik does and makes updates with like 3000 renders or so?
Hate to be negative, but the experience taught me that many devs adter they make a name for themselves tend to become very slow.
Pretty much this, well no. Exactly thisI know this game has good writing & I think once the romance kicks in that will be really good as well.
Yeah, that's a great way to look at it. Summer Heat's girls and art are fantastic and the writing is good too!TBH, I don't focus on things like render count or stuff like that.
When I'm playing a game, I look for good writing & romance.
I know this game has good writing & I think once the romance kicks in that will be really good as well.
OK i was silent for some time on this thread, after all my comments were only positivity and praise for the developers. From praising the quality of the game, to praising how they never miss to write this dev logs every week.
Now after reading all of the logs in the last 5-6 months, i have to say something not so positive.
While reading this logs every week you get the sense they manage to accomplish quite a bit every week. I remember that they used to make a around 200 renders in one week, which they mentioned in one of the logs. I remember praising them and saying how some devs (yes stoper i am looking at you), do not make that many in 5 months. So the question is why does it take so long if they are working so hard and managing to accomplish a lot every week. Or is this update going to be something huge like Being a dik does and makes updates with like 3000 renders or so?
Hate to be negative, but the experience taught me that many devs adter they make a name for themselves tend to become very slow.
DPC has several machines dedicated to game development and he has experience. So of course he will push more content, we can't compare him with a couple of newbies.Sorry to say that, but BaDik hits around 4k to 5k renders + animations (around higher two-digits).
The question is, what does count as progress for you? Is it just renders? They are time-consuming, but so does coding (and for some devs does writing).
Since they did high quality renders since release, their starting point of "I want to improve the quality" hits a far higher sphere than other devs do.
But I do think that they have to find a middle ground between long update delays and short (renderwise) updates.
I personal prefer 2-3 update over a year