i am new here. i come here, bitch bout the lack of big titty teacher not getting more attention, fap and leave. prolly the second porn game ive tried that i havent deleted within 5 minutes of playing it.
and no, i dont believe in putting a pair of knitting needles through my eyes just cause itll be more convenient for the creators.
no one is saying that they need to get it out within 1000h when it shouldve taken them or anyone else 2000h to do the work. there is a thing called buffer that could possibly allow them to exven go for 3k hours to finish the work. let the user base decide whether they want the devs to release smaller updates, or larger ones. and then they gotta stick to it. cause yeah, Pepperidge Farm should fucking Remember.
they and their own retarded customers decided on this system a sub zero IQ monkey would reject.
and i could agree that its fine, thier money, their work. but to have yall here of all places make excuses bout how this points to their astuteness is just the worst.
The whole release date thingie affects more developers than just the creators of this game. So, it's not particularly unique to them. A lot of developers have been burned by estimating a release date too far in advance. Like I said, most sensible AVN developers these days do not publicly announce a release date or month until they are absolutely certain they can deliver on time.
The vast majority of AVN developers with games on this forum are solo or small-team developers. Despite earning coin via the likes of Patreon, they aren't professional developers in the true sense of the word. Most of them create games as a side hustle. It's not their primary employment.
There was a time, pre-COVID, when many games released a reasonable-sized update on a three- to six-month cycle. Three things are apparent to me from that time:
1. The render quality was much, much lower than today and developers could chug out a much greater number of lower quality renders within a given time frame (witness the use of Daz3D Genesis 3 assets back then compared to Genesis 8 or 9 now),
2. Developers tried to pander too much to the whims and fetishes of their Patreons with polls and such like, giving Patreons a controlling (sometimes dominating) voice in story content how the AVN unfolded (witness games that became messes because developers had no real plan, got pulled every which way by their Patreons, and learned the hard way that you can only please some of the people some of the time, not all of the people all of the time), and
3. many developers burned out and abandoned their games competing in that rat race (witness the many very good but abandoned games with no story resolution).
Of the games I follow now, most feature high quality graphics, relatively complex storylines (at least compared to yesteryear), and have six- to twelve-month development cycles. The updates are usually worth the wait and I am happy the developers haven't joined the burn-out graveyard.
I play only one game (from a long established developer) that uses the monthly update model. That development model results in consistent monthly updates featuring maybe five to ten minutes of gameplay at most for each update - and, of course, some people still bitch about a lack of update content with this update model (you can only please some of the people some of the time, not all of the people all of the time).
In summary, the developers of Summer Heat are not doing anything that isn't the norm in AVN development these days. And, yeah, we'd all love shorter update cycles, but that ain't gonna happen anytime soon with quality games...