Status Update #57
Hello there!
Alongside nerding out with code this week, we also made some small graphic improvements. Normally, these improvements aren't much to show or talk about since they're mainly technical, but this week there are some renders for worldbuilding purposes. These will replace the shitty thumbnails we had.
Supposedly a picture speaks a thousand words, so here's a short story:
                             
	
		
			
		
		
	
	
		
			
		
		
	
                                      A little on/off.
	
		
			
		
		
	
	
		
			
		
		
	
                                     ...And a triple split.
These pictures can be found in the in-game laptop. In the future, Rob will take over some aspects of creating these types of extras. Just like the toaster animation. For consistency and technical reasons we won't have two artists making story renders, at least not yet. But there's always potential optimizations we can consider and sort out for rendering.
On the topic of rendering, we've been post-processing 
Kate's scene renders and we're pretty happy with the scene so far. Also caught a typo that's been misread probably a dozen times by now. It didn't really stand out until accompanied by an actual render. Also, in the code 
Kate is t and 
Player is y2. Not confusing at all, right?
	
		
			
		
		
	
	
		
			
		
		
	
The next preview is around the corner. Who should get the honors?
Android
It's soon time to get this update's Android version synced up. If you're an Android gamer, hands up! We started our own Android version with 0.6 and the bug reports from people playing sketchy versions went down like 99%. Coincidence? Yeah, probably. But we're curious how many of the Android gamers are following the development. The numbers from our download links suggest there are lots of you out there!
Other news
Eve yoinked the win for the Halloween render. She'll get to fight on the good side against the evil pumpkins once more.
	
		
			
		
		
	
	
		
			
		
		
	
Cheerio,
Robison & Npx