in 2028 at the earliestWhat about her pussy? I think we're all gonna pierce that![]()
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in 2028 at the earliestWhat about her pussy? I think we're all gonna pierce that![]()
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https://f95zone.to/threads/summer-heat-v0-6-1-naughty-fox-games.107102/post-10769173does someone have all the special renders?
Sophie and Eve all the wayView attachment 4846272
Status Update #35
Howdy!
This week we achieved something we've been wanting to do for a long time: our own clothing.
The moment came in clutch too because a scene required a shirt that didn't exist in a way that we wanted it, or wanted to use it. So, this was a win in many ways when it comes to content creation. This will benefit us in many ways going forward.
We've also continued on making new renders and observing animation frames come out in steady pace. A little bit of UI design as well, and reworking thumbnails.
While waiting for the next stages in coding, we've also learned some new skills which will be a massive time saver in the future.
Design workbench - New clothes
We're not completely new to clothing and their mysterious ways, but while messing around with clothing simulations we thought, "Why not make our own?" So as a learning experiment, our in-house goblin coder/designer Rob has made some new clothes for the ladies.
View attachment 4846267
A quick test with a tube top and panties. We've wanted to have something similar before but the options were severely lacking. Now we have them, and they can both offer exactly what's required of a visual game. Panties that fit well, and a top that can slide in any direction with ease.
Who wore them best?
View attachment 4846271
Sometimes we have a specific outfit in mind but can't find it anywhere on the Daz3D store, so making our own clothes would be a good skill to have. It gives us a lot more control and the opportunity to use clothes you may have never seen elsewhere. The opportunities are endless. Well, almost endless. Below are a couple of common examples we can show you!
These clothes also don't break every time they are simulated, which is a big W.
View attachment 4846273
The blue shirt and panties are also custom made, and they may or may not be designed for a certain lady who's favorite color is blue.
Other news
Livia snatched the special for May, so let's see what we can cook up for her later this month. Possibly something blue.
Cheers and have a comfy weekend,
Robison & Npx
They said it was 75% donewhen to actually expect the update
That could mean anything. I'm talking about an actual ETA.They said it was 75% done
This kind of attention to detail is something I really appreciate about Naughty Fox's work. They (and some few other developers) understand that the way clothing and hair behave has a big impact on how real the characters and scenes feel and I think it's what sets the truly great digital artists apart from the rest. So many other devs just slap on some cheap clothing assets and call it a day, which is where you get that weird affect where clothing seems to unnaturally trace exact contour of a woman's breasts like the example below.View attachment 4846272
Status Update #35
Howdy!
This week we achieved something we've been wanting to do for a long time: our own clothing.
The moment came in clutch too because a scene required a shirt that didn't exist in a way that we wanted it, or wanted to use it. So, this was a win in many ways when it comes to content creation. This will benefit us in many ways going forward.
We've also continued on making new renders and observing animation frames come out in steady pace. A little bit of UI design as well, and reworking thumbnails.
While waiting for the next stages in coding, we've also learned some new skills which will be a massive time saver in the future.
Design workbench - New clothes
We're not completely new to clothing and their mysterious ways, but while messing around with clothing simulations we thought, "Why not make our own?" So as a learning experiment, our in-house goblin coder/designer Rob has made some new clothes for the ladies.
View attachment 4846267
A quick test with a tube top and panties. We've wanted to have something similar before but the options were severely lacking. Now we have them, and they can both offer exactly what's required of a visual game. Panties that fit well, and a top that can slide in any direction with ease.
Who wore them best?
View attachment 4846271
Sometimes we have a specific outfit in mind but can't find it anywhere on the Daz3D store, so making our own clothes would be a good skill to have. It gives us a lot more control and the opportunity to use clothes you may have never seen elsewhere. The opportunities are endless. Well, almost endless. Below are a couple of common examples we can show you!
These clothes also don't break every time they are simulated, which is a big W.
View attachment 4846273
The blue shirt and panties are also custom made, and they may or may not be designed for a certain lady who's favorite color is blue.
Other news
Livia snatched the special for May, so let's see what we can cook up for her later this month. Possibly something blue.
Cheers and have a comfy weekend,
Robison & Npx
How can you not care if the game's strongest point is graphicsRender counts have never interested
Weak. It's been haunting me for 2 years now.my dreams for months man
Simply put, I’m more interested in the quality than the quantity.How can you not care if the game's strongest point is graphics
As painful as it is to admit, you are right!"75% done", we'll, see you next year, people.
Thanks Wonder Wolf! Damn, Kaitlyn's bazongas really are big... I'm hoping for more scenes (and potentially a sexual/lewd one) of her in the next update!View attachment 4846272
Status Update #35
Howdy!
This week we achieved something we've been wanting to do for a long time: our own clothing.
The moment came in clutch too because a scene required a shirt that didn't exist in a way that we wanted it, or wanted to use it. So, this was a win in many ways when it comes to content creation. This will benefit us in many ways going forward.
We've also continued on making new renders and observing animation frames come out in steady pace. A little bit of UI design as well, and reworking thumbnails.
While waiting for the next stages in coding, we've also learned some new skills which will be a massive time saver in the future.
Design workbench - New clothes
We're not completely new to clothing and their mysterious ways, but while messing around with clothing simulations we thought, "Why not make our own?" So as a learning experiment, our in-house goblin coder/designer Rob has made some new clothes for the ladies.
View attachment 4846267
A quick test with a tube top and panties. We've wanted to have something similar before but the options were severely lacking. Now we have them, and they can both offer exactly what's required of a visual game. Panties that fit well, and a top that can slide in any direction with ease.
Who wore them best?
View attachment 4846271
Sometimes we have a specific outfit in mind but can't find it anywhere on the Daz3D store, so making our own clothes would be a good skill to have. It gives us a lot more control and the opportunity to use clothes you may have never seen elsewhere. The opportunities are endless. Well, almost endless. Below are a couple of common examples we can show you!
These clothes also don't break every time they are simulated, which is a big W.
View attachment 4846273
The blue shirt and panties are also custom made, and they may or may not be designed for a certain lady who's favorite color is blue.
Other news
Livia snatched the special for May, so let's see what we can cook up for her later this month. Possibly something blue.
Cheers and have a comfy weekend,
Robison & Npx
View attachment 4846272
Status Update #35
Howdy!
This week we achieved something we've been wanting to do for a long time: our own clothing.
The moment came in clutch too because a scene required a shirt that didn't exist in a way that we wanted it, or wanted to use it. So, this was a win in many ways when it comes to content creation. This will benefit us in many ways going forward.
We've also continued on making new renders and observing animation frames come out in steady pace. A little bit of UI design as well, and reworking thumbnails.
While waiting for the next stages in coding, we've also learned some new skills which will be a massive time saver in the future.
Design workbench - New clothes
We're not completely new to clothing and their mysterious ways, but while messing around with clothing simulations we thought, "Why not make our own?" So as a learning experiment, our in-house goblin coder/designer Rob has made some new clothes for the ladies.
View attachment 4846267
A quick test with a tube top and panties. We've wanted to have something similar before but the options were severely lacking. Now we have them, and they can both offer exactly what's required of a visual game. Panties that fit well, and a top that can slide in any direction with ease.
Who wore them best?
View attachment 4846271
Sometimes we have a specific outfit in mind but can't find it anywhere on the Daz3D store, so making our own clothes would be a good skill to have. It gives us a lot more control and the opportunity to use clothes you may have never seen elsewhere. The opportunities are endless. Well, almost endless. Below are a couple of common examples we can show you!
These clothes also don't break every time they are simulated, which is a big W.
View attachment 4846273
The blue shirt and panties are also custom made, and they may or may not be designed for a certain lady who's favorite color is blue.
Other news
Livia snatched the special for May, so let's see what we can cook up for her later this month. Possibly something blue.
Cheers and have a comfy weekend,
Robison & Npx