Status Update #52
Hello!
This week our main focus has been on editing, polishing and some playtesting. We ended up changing a scene in the evening to be a bit more interactive. It's a little bit like the scene in 0.5 with
Bree, or at least has a similar type of interaction. The choice boxes are a pretty default way of handling decisions, which is usually great, but stepping outside of that feels a lot more fun sometimes. Sparingly of course.
There were also a couple of bug reports and a little render pokethrough from 0.5 fixed. Which means there's always more mistakes to be found! If you notice anything odd, please don't hesitate to report it.
We also finished one of our "hidden" features and finally got to test it in the game. It's working as planned. This is something we wanted to do before already but didn't find a good way to make it happen. It'll be something we get to do for every update going forward as a little something for a few lucky ones.
Render and animation wise, we have a nice pile waiting to be post-processed this weekend.
Lastly, the monthly special render poll is currently running and
Ms. Hill has the honor of being in first place!
Cheers,
Robison & Npx