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flarigand

Member
May 7, 2020
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View attachment 5397681

Status Update #58


Hello everyone!


This week we don't have that many interesting topics or notes to talk about. We made a new batch of renders, post-processed another, fiddled with animation frames, did many lines of SFX and a lot of other coding related tasks. The usual.

We've been trying to sync the SFX better in the outdoor scenes. There's a scene in particular with some football, and it's been a challenge to time the kick sfx in a way that sounds natural. But it's getting there. We tried music as well, but it felt like a bit much for the moment. Maybe if we'd had some elevator tune playing throughout the game, these wouldn't feel so weird now. Oh and yeah, it's the soccer kind of football. Sorry Americans.

A bunch of zoom and panning effects were broken again on the Android version. The fixes are easy at least, but some always manage to slip by despite us going over it so many times. An example of this can still be found in the beginning of the Summer Heat 0.6.2 PC version. Some of the camera pans hadn't been fixed yet and that results in a funny hyper zoom kind of effect instead. And what's worse, the zoom is rarely on the characters but on the corners of the screen instead.

Non-yap version of this week:

25+ new renders

Post-processing renders & frames

Frames to animation

Polishing

Extras

Music/SFX/Loop syncs

Code edits

Android version editing

Eve art


We made some more laptop pictures, but this one might go in the trash bin instead since it's a bit too similar to the ones from last week,
and others. What do you think?

View attachment 5397679

We also made the October specials, with a little bit of inspiration from Duke Nukem and Selene from Underworld. The process was fun and the artsy vibe is quite different when compared to the game renders. Always fun to try new things. You can find Eve in Selene's outfit below!

Halloween Specials - Eve

https://f95zone.to/threads/summer-heat-v0-6-1-naughty-fox-games.107102/post-18514068

The next preview for 0.7 has also been decided.


View attachment 5397680


Cheers,

Robison & Npx
If you're a Patron and you continue to donate every month without saying a word, you deserve this and more.
 

Surfup64

Newbie
Jul 18, 2024
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Nah, there are frequent progress updates posted. Although at this point there is no way the coming update can live up to the year+ of hype and expectations. Devs appear to have shot themselves in the foot, but people keep funding their patreon so hey ho.
Especially if all of their recent updates are simply "oh we polish this and that" and "added a scene but the lighting was a bit off".
Their logs are quite vague too compared to other games I know.
 
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flarigand

Member
May 7, 2020
126
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I remember when this guy took a break on developing the game to learn blender as it was supposed to help with Rendering and years later he's still not even able to do 100 renders in a week

Are the developers of "Summer Heat" doing some of their rendering in Blender?

That reminds me of others developers who migrated from Daz to Unreal and Blender, thinking they could do something better, and ended up in oblivion, Daz is a very easy-to-use tool compared to the ones I already mentioned; the learning curve is very steep, and that's just the beginning.
 
4.50 star(s) 379 Votes