The walkthrough mod has not been updated since v5.3 so it might not have the hooks to load up the day 6.After doing a full replay of v0.6.1, I did not see any new content and there is no Day 6 script. Did I do something wrong? Is did the update only affect certain paths? I appreciate your insight!
It's just a derivative of the "DualSub" path. To get "WeirdTriangle" path you need:What is "weird triangle path" ?? What are its effects
WTF are you talking about? YOU are the one that posted this leading me to jump through hoops yesterday to create and open tickets for moderators to move posts. Now YOU are going to assume to edit someone else's work? Do you have their blessing? Did you RickRoll me?The walkthrough mod by Oscar has the old relationship and ended at v5.3 we are 6.1 where the contents of the game itself have changed them since the mods last change. but because of the relationship's labeling the patch will not work at all with this game if using the walkthrough mod.
I am trying to manually edit each day to introduce all the relationships and the achievements so the mod will work with the patch. But that will only be posted within the OscarSix's walkthrough mod when I am mostly complete. I would still need to know the paths so I can add them to the parts that where not in the original mod.
I am posting this to Oscar as I said I have no intention to take over the work just to help them. Also I guess you did not read my next few replies in that forum where I said those statements were not regarding you. and that I am glad someone else is trying to make their own mod just in case the original author of a mod is unable to make changes themselves.WTF are you talking about? YOU are the one that posted this leading me to jump through hoops yesterday to create and open tickets for moderators to move posts. Now YOU are going to assume to edit someone else's work? Do you have their blessing? Did you RickRoll me?
We were talking about the incest patch. Lewd Patcher was down so someone linked theres but it wasn't working in starting a new game.The walkthrough mod by Oscar has the old relationship and ended at v5.3 we are 6.1 where the contents of the game itself have changed them since the mods last change. but because of the relationship's labeling the patch will not work at all with this game if using the walkthrough mod.
I am trying to manually edit each day to introduce all the relationships and the achievements so the mod will work with the patch. But that will only be posted within the OscarSix's walkthrough mod when I am mostly complete. I would still need to know the paths so I can add them to the parts that where not in the original mod.
oh yeah that is odd. Maybe it did not load because most people who make patches adds in either a delay or they push it to load first before the rest. this one does not seem to have either of those. also the one on lewdpatcher was based on 6.1 maybe the one you where given was prior to that version... here is the one I downloaded before it went down. that does not mean it will work any better this is just the most current one.We were talking about the incest patch. Lewd Patcher was down so someone linked theres but it wasn't working in starting a new game.
I never use walkthrough mods.
You have to apologize to Cassie ...Played through (no walkthrough) and ended up in the dual love path... Tried to extricate by ending the romance with both Cassie and Eve and begging Cassie to forgive Eve (so putting the whole choosing neither and begging Cassie to forgive Eve). It didn't work and I got 1 of the bad endings. That being said the way The Naughty Captain handled the ending with Kelly was superbly handled. Aside from the 2 rapists ending I can certainly relate to Kelly in this. Very thoughtfully handled! That being said I think I'll stick to the "good" paths of a neutral and supportive or sole love relationship. I have a very personal interest in how the Kelly relationship will go or (lots of memories from my past)...
It all sounds greek to me!!!Did you try to unren the scripts.rpa and directly read the script? That's pretty much like a walkthrough and it is complete compared to walkthroughs where the author did not cover 100% of content.
Thanks man. I did not know. Sorry for my obliviousness. He may had mentioned it I did not follow all the posts. Sorry for bothering him, and thanks for informing.Otto said it will take a while because of all the paths they have to account for. took them a week or so its only been a day since they where told about this...
OK, many thanks. I was playing without a walkthrough and wanted to do it from my perspective if I was in that situation. I'll have a go apologising instead...You have to apologize to Cassie ...
Yep! a new subpath starting at the end of 0.55 !!It's just a derivative of the "DualSub" path. To get "WeirdTriangle" path you need:
1) "SisLovePath"
2) In Ep5, have CassAff(35+) and CassDom(25+), then choose "Stay" in Cass's room near of the episode.
I'll spoil no more, you check it out for yourself (spoiler free like my mod)
For what it's worth, I mapped all the paths out yesterday (see post here). Here are all the current possible paths for reference. Take care.Yep! a new subpath starting at the end of 0.55 !!
FYI: There's currently 86 Cheevos.from what I saw there is an unholy amount of achievements and the further you go in the more that pop up only 1 on day one but after that 10+ per day
Thank you ;pI have to say to Cap: dude, your game is a fucking damn complex piece of work!! no wonder you're taking so much time every update.
3) I can't see some achievments in the gallery even though I unlocked them. Should I replay the game from scratch? dunno;
There are more than 300 flags in the game, although not all are evaluated later ... and there are ca 350 player-choices ("menu") ... do you code them each manually or do you have a tool to do it for you?SanchoMod - Dynamic Stats/Cheevos
ChoiceGuide (if enabled, it's always a toggled option in SanchoMod) dynamically changes according to your playthrough. Note the below in practice. The first pic meets all the requirements, pay attention to the stats and cheevo information. The second pic does not meet all the requirements, note the difference in stats awarded including the cheevo. That's all fine and good but the player likely wants to know WHAT is required if missed, right? No problem, note in the second pic, the cheevo let's you know what is needed to be awarded. Pretty cool, right? You know it is. No other mod does this that I'm aware of. Just another broken wall via SanchoMod giving you, the player the info you want but only if you want it. Everything can be turned off if one wishes in the mod's options. Regards.
Player made all the required previous decisions. Note the first choice "Kiss her"
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Player did not make all the required previous decisions. Note again the first choice "Kiss her"
View attachment 1504589
Anyway, I'm back at it. Take care.
It's not that many variables nor choices tbh. Seems you've never played a VN with one of my mods. I'm efficient and i'm not a rookie. This title is complicated but I've tackled worse and succeeded. To answer your question it's a mix. I use Python classes and defs to do the heavy lifting and flags for analysis. It's how I roll. Regards.There are more than 300 flags in the game, allthough not all are evaluated later ... and there are ca 350 player-choices ("menu") ... do you code them each manually or do you have a tool to do it for you?