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Dev Update #151
So here it is.
Summer scent v0.6 is finally released for the Sailing Master tier and up. It will be available for the Gunner tier next Friday, and on
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, on the 15th of August.
It has been a rough and painful ride. Just like with the previous releases, I guess.
I tried to improve the render per words ratio again and it has been a real struggle. However, I think I found the "sweet spot" at around 30 words per image and I'll try to keep it that way from now on.
About the next update :
I've already started working on the story map. I'm still recycling the original pre-split plan, removing, adding and modifying stuff. I still need to spend some time on it but the story map is 80 % ready.
I've also finished working on an essential set, the last one missing to start reworking the early chapters of the game.
Day one is actually very short with about 60 renders for 6k words. I want to rework it a bit. Maybe adding a couple thousand words and a hundred renders. I'm not sure exactly how I'm going to rework it but the content should essentially stay the same, with better renders and some added lines, there and there to better flesh out the characters and their background. The dream sequence however needs a full rework.
I don't know how deep I'll go nor how much time it will take. That largely depends on how difficult transposing the old scenes into the new sets will be. Fingers crossed I won't have to spend hours on each shot.
I'm thinking about adding an "easy mode" with an in-game walkthrough and warnings. I'm not 100% sure how I'm going to do that but the idea is seriously growing on me. I need to think about it and we'll probably talk about it more in my next dev update.
I'm not sure I'll be able to seriously render anything for a while, with my area being apparently locked in a heat wave until August at the very least, and the local summer being simply hellishly hot. I can write, pose and code without a problem though, so I'll just do that and render in a batch as soon as the temperature gets low enough. I missed the spot for investing in AC again.
The credit screen.
With v0.6.2 comes a proper credit screen at the end of the game. For now, I've included every supporter with lifetime support of 10$ or more. I anonymized all pseudonyms resembling real names by using initials and monograms. However, if you want your name to be removed from the credit screen, don't hesitate to message me.
Anyway, I hope you'll enjoy the release and I'm eager to receive your feedback.
Thank you again for your support!
The Naughty Captain.