4.20 star(s) 144 Votes

Tangel

Newbie
Jan 30, 2018
45
28
New Android port. Nothing too fancy but let me know if you have any issues.

Version: 0.6.1 + Sancho1969's mod
Updated to the most recent version of Sancho's mod.

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This unofficial port/version is not released by the developer, download at your own risk.

PIXELDRAIN (if it gives you a .zip, just rename it as .apk)

Help me pay for some storage if you want. Or don't ¯\_(ツ)_/¯

Stops running after adult warning on Android. I cleared all renpy and related files and have more than enough memory to run. Reinstalled and had same thing happen.
 

The Naughty Captain

Active Member
Game Developer
Aug 21, 2019
779
2,306
you are too optimistic. I expect very soon the third world war with nuclear bombs
I agree that this could make things... difficult.

I didn't know android apps have a 2GB limit. Shouldn't be. I played Genshin Impact and it ate up 20GB.
The android build stuff is a bit of a conumdrum.
The size of the apps you can install seems to vary with the model of your terminal.
I have a pretty old Samsung from 2015 on which I can't even install my game. So every time I need to test it, I have to build and send it to my android test guy who will try it for me.
I made a build for this release. it's about 3.3 Gb.
I can't test it on my phone, but my android guy managed to install and play it without a problem. He has a galaxy note s20 I think.

2 Gb is also the official limit for an app on the playstore. For anything bigger, the app itself has to download its content internally.

I'll be honest, with the difficulty I have testing the android port of my game, and the overall low number of players on that platform (Even if it's growing, I believe ?) it hasn't been a priority of mine.
 

den_tiger

Well-Known Member
Feb 16, 2022
1,021
999
Yeah, I get you.
There are lots of different screen sizes and tons of different flavors of android from the phone manufacturers
 

sorco2003

Well-Known Member
Sep 3, 2020
1,834
13,528
Thursday in this corner of the world and I started to review my saves, to be in the mood for tomorrow, Friday.
I missed Eve so much, but at the same time I'm afraid of how the story is going to progress, pure fears in my future. :confused:
 

GTBALL_BALLY

Unknown User
Apr 5, 2020
185
1,657

Dev Update #151

So here it is.
Summer scent v0.6 is finally released for the Sailing Master tier and up. It will be available for the Gunner tier next Friday, and on , on the 15th of August.

It has been a rough and painful ride. Just like with the previous releases, I guess.
I tried to improve the render per words ratio again and it has been a real struggle. However, I think I found the "sweet spot" at around 30 words per image and I'll try to keep it that way from now on.

About the next update :
I've already started working on the story map. I'm still recycling the original pre-split plan, removing, adding and modifying stuff. I still need to spend some time on it but the story map is 80 % ready.

I've also finished working on an essential set, the last one missing to start reworking the early chapters of the game.

Day one is actually very short with about 60 renders for 6k words. I want to rework it a bit. Maybe adding a couple thousand words and a hundred renders. I'm not sure exactly how I'm going to rework it but the content should essentially stay the same, with better renders and some added lines, there and there to better flesh out the characters and their background. The dream sequence however needs a full rework.
I don't know how deep I'll go nor how much time it will take. That largely depends on how difficult transposing the old scenes into the new sets will be. Fingers crossed I won't have to spend hours on each shot.

I'm thinking about adding an "easy mode" with an in-game walkthrough and warnings. I'm not 100% sure how I'm going to do that but the idea is seriously growing on me. I need to think about it and we'll probably talk about it more in my next dev update.

I'm not sure I'll be able to seriously render anything for a while, with my area being apparently locked in a heat wave until August at the very least, and the local summer being simply hellishly hot. I can write, pose and code without a problem though, so I'll just do that and render in a batch as soon as the temperature gets low enough. I missed the spot for investing in AC again.

The credit screen.
With v0.6.2 comes a proper credit screen at the end of the game. For now, I've included every supporter with lifetime support of 10$ or more. I anonymized all pseudonyms resembling real names by using initials and monograms. However, if you want your name to be removed from the credit screen, don't hesitate to message me.

Anyway, I hope you'll enjoy the release and I'm eager to receive your feedback.

Thank you again for your support!
The Naughty Captain.
 

sorco2003

Well-Known Member
Sep 3, 2020
1,834
13,528
A lot of joy for the release of the second part of the day 6....:love::love::love:
and a lot of fear for those words that you never want to read in a game with long development cycles "rework". :confused::confused::confused:
 
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4.20 star(s) 144 Votes