Aight, just played this. Enjoyed it. If you're interested in some feedback, here's what I got.
I liked the environments, well done.
The girls are attractive and more natural, they avoid the "uncanny valley" vibe that can come with extreme hourglass figures that... throws me off a bit. Just me, I understand some people like that.
Most of the dialogue is good, a bit of it is framed a bit awkwardly. That's probably because American English is the way it is and we say things a certain way. We also speak a bit more... how do I put it, succinctly. More direct and to the point. Less wordy.
I understand there's a variety of things that can happen in the story, I stuck with a walkthrough to get the positive harem route. It's in the nature of these games to not make it obvious if one is going down a dark path, I get it. They're going to be arbitrary. So, if I have any complaints about that, it's more with this genre than with this particular game. Even great games like Witcher 3 are guilty of this... like with Ciri endings and how Geralt handles those - not obvious at all how most dialogue/action choices may change her endings... except maybe where Geralt is counting the money for finding her... anyway I digress. I've made my point.
I'd like to see these three... maybe even four... end up happy and safe, so there you go. That's a huge positive.
The male MC isn't totally clueless. I'd probably like a bit more self assurance and assertiveness. I'm not a fan of the hapless and clueless male MC. It's way over-done in a lot of games. That doesn't mean the MC is always right, he doesn't have to be a male "Mary Sue". It's probably an interesting balance to find in game development or story-telling, where you want the MC to be challenged and also interesting.
I don't necessarily have to have more control over anything. I'd like to see the sex scenes get animated, like BeingADIK or whatever. But if that doesn't happen it's not the end of the world. The last scene between the three was very well done for what it is.
I'm not a *huge* fan of expedited reconciliation - like between Josie (Josy?) and Maya in BeingADIK. They're having all these relationship problems and they get involved with the MC, then in one meeting they reconcile, whether the MC is involved or not. In this game, Kelly gets forgiven pretty quick, it's kinda the same thing. But I get why these story/character choices may be happening, resources and time are limited and you devs may find the need to just keep things moving. I get it. It's not like the end of the world, just a nit pick.
This is, of course, all just my opinion and preferences and I don't expect anybody to cater to them and I totally respect developers making the game they want to make. This is all said with respect.
Anyway, cheers! And have fun working on this or other games!