Actually I didn't rename girls on purpose. The game asked 4 that from the start, without prompting to keep their names by default:
Right after that I got 4 names for them. And only after that I was looking for the possibility to return names to the defaults, but I didn't succeed.Code:python: mc_name = renpy.input("What is your name?") mc_name = mc_name.strip() if not mc_name : mc_name = "Jack" off "My name is [mc_name]." off "And this week could be great if someone wasn't bothering me." python: sis_name = renpy.input("What is her name?") sis_name = sis_name.strip() if not sis_name : sis_name = "Eve"
With the game I installed only walkthrough mod from the 1st page.
Oh! That is some very old code. As I said, I initially allowed to rename the girls and finally removed that option with v0.5.5 I think ? Maybe v0.6.1.
If you have that slice of code in your game right now, I'm not sure what your experience will be.
Ah! Sorry.The Naughty Captain
Now this is just slightly evil:
After doing this last update:Python:if ep5nightpunishment == True: $ sis_hard_sub_path = False $ sis_sub_path = False
Keeping me on my toes... I understand why but it doesn't make it any easier to adapt for . I have to circle the wagons in the mod and regroup. Well played sir.Python:if sis_hard_sub_path == True and sf_dom_path == True: $ ep5nightpunishment = True
I'll be 100 honest with you, I don't try to make your work difficult but I don't try to make it easier either.
There is a lot of code that will have to be normalized sooner or later. I'm not sure how it will impact you and I'm sorry in advance, but it will happen again.