4.20 star(s) 145 Votes

eros_tendre

Newbie
Aug 13, 2022
58
23
That's because as of now, Kelly's path is still "neutral". That'll change soon. If you kissed her and have been supportive you're most probably on her path already, it's just not "official" yet.

Hope that helps.
That helps a lot, thx.

My doubt came from the Sancho mod, that indicates a Kelly Path in the mini stats, and it kept "False" until the end, even if I did everything right with her. So I do not have to worry about it.
 

JM24

Member
May 27, 2021
331
357
Dev if you are going to rework the renders could you please improve the lighting of the pegging scene on day 5? It is very dark and I can barely see the actions unless I set the brightness of my computer screen at the highest.
 
  • Like
Reactions: TempinOffice

BeingADikDik

Engaged Member
Apr 17, 2021
2,243
6,421
Dev if you are going to rework the renders could you please improve the lighting of the pegging scene on day 5? It is very dark and I can barely see the actions unless I set the brightness of my computer screen at the highest.
Also, can you adjust the lighting so that MC has six-pack abs and a bigger dick? kthx
 

The Naughty Captain

Active Member
Game Developer
Aug 21, 2019
784
2,304
Dev if you are going to rework the renders could you please improve the lighting of the pegging scene on day 5? It is very dark and I can barely see the actions unless I set the brightness of my computer screen at the highest.
It's part of the plan.
 

bobvilla123

Member
Jul 12, 2022
112
156
That's pretty much it.
However, everything is seen through Jack's filter. and you will come to understand that his views are a bit flawed.
No one is a trustworthy narrator. So you've nailed that perfectly. People like to think of memory like a long string, that starts and ends neatly. We know it isn't. It's more like spaghetti, this big bunch of delicate noodles mixed into a bowl. Sometimes they get chopped up as you eat, sometimes they get stuck together, merging one, or many, noodles into one. It's always hard to pull off showcasing that in a way that doesn't make a player loathe the character, but I feel like you've done a good job. I'm looking forward to more, I just checked my save file and saw that it was current version, made me a little sad.

Take however long you need, I'll be just as excited to see an update pop so I can revisit it. :D
 

The Naughty Captain

Active Member
Game Developer
Aug 21, 2019
784
2,304
No one is a trustworthy narrator. So you've nailed that perfectly. People like to think of memory like a long string, that starts and ends neatly. We know it isn't. It's more like spaghetti, this big bunch of delicate noodles mixed into a bowl. Sometimes they get chopped up as you eat, sometimes they get stuck together, merging one, or many, noodles into one. It's always hard to pull off showcasing that in a way that doesn't make a player loathe the character, but I feel like you've done a good job. I'm looking forward to more, I just checked my save file and saw that it was current version, made me a little sad.

Take however long you need, I'll be just as excited to see an update pop so I can revisit it. :D
Thank you. Honestly, I thought that would be obvious, but apparently, not everyone understood that on multiple occasions, Jack lies to himself and therefore to the player. Unconsciously or not.

The next episode is in the works. Release when it's ready!
 

bobvilla123

Member
Jul 12, 2022
112
156
Jack lies to himself and therefore to the player. Unconsciously or not.
I think a lot of people don't want to be the villain of their own stories, so they never acknowledge the lies they tell themselves to protect their own egos. I'm an unrepentant asshole and even I struggle with this. It's a handy narrative tool to use, if you're aware of it.

"‘Oh what a tangled web we weave/When first we practice to deceive."
-Sir Walter Scott

I love the choice of a spider that he uses for this. Its web is a trap for things outside it, but it's just as much a trap for the spider. It lives and dies inside the confines of the web it weaves. Just like we live and die within the web of lies we weave.
 

The Naughty Captain

Active Member
Game Developer
Aug 21, 2019
784
2,304
I think a lot of people don't want to be the villain of their own stories, so they never acknowledge the lies they tell themselves to protect their own egos. I'm an unrepentant asshole and even I struggle with this. It's a handy narrative tool to use, if you're aware of it.

"‘Oh what a tangled web we weave/When first we practice to deceive."
-Sir Walter Scott

I love the choice of a spider that he uses for this. Its web is a trap for things outside it, but it's just as much a trap for the spider. It lives and dies inside the confines of the web it weaves. Just like we live and die within the web of lies we weave.
True. The average player probably wants it to be an easy experience. A perfect mc, a clear story with obvious villains and heroes, no real risks, nothing unpleasant.
There's nothing inherently wrong with that, but that's not the kind of story I wanted to tell.

That metaphor is a great one. Lies are a cage we build for ourselves. We all do it to some extent.
 

bobvilla123

Member
Jul 12, 2022
112
156
True. The average player probably wants it to be an easy experience. A perfect mc, a clear story with obvious villains and heroes, no real risks, nothing unpleasant.
There's nothing inherently wrong with that, but that's not the kind of story I wanted to tell.

That metaphor is a great one. Lies are a cage we build for ourselves. We all do it to some extent.
I get folks wanting their 'porn games' to be nice and simple. There's a reason playboy survived as long as it did. But alongside it was Hustler, and Penthouse, taking risks.

Someone mentioned a character dying in a housefire in a VN and it piqued my interest. I mean who kills boobs in a porn game? It led to playing Acting Lessons, which was beautifully done. So many risky choices made in that game. It added some depth to the game. Do I want that depth in every single game? Absolutely not. But I love when the Dev sneaks in something subversive. Like a character thats hiding themselves from themselves as much as they do the other characters. Erotica has room for storytelling that isnt 'Fuck me daddy, I love you so much' and I'm really looking forward to seeing where you take your story.
 

GTBALL_BALLY

Unknown User
Apr 5, 2020
185
1,670

Dev Update #156

I had quite the stressful adventure this week and ended up losing a day of work but it was worth it. The water-cooling loop of my workstation was in dire need of maintenance and I did it myself. It was a first for me and it was pretty scary, given the potential loss. I wasted a lot of time trying to completely drain the old coolant, which was useless, as I learned later. I spent about six hours working on what normally takes about half an hour. But it was worth it. It was a learning experience that will be put to good use in the future.

I finished rewriting Day One.
I have a solid first draft I'm pretty happy with. I'll have to review it once more, to make sure, but I think it's pretty much definitive.
The original Day One was about 5.5k words. The new one is almost 8k long. I haven't come up with a definitive storyboard yet but I'm pretty sure that I'll be doing around 200 renders to go with that script. 60 of those renders are simply transpositions of the old ones.

New sets and Characters.
I'll have a couple of new characters to introduce in the rework. They won't matter in the story, they will be pretty much insignificant and won't matter to the story. We won't see them ever after Day One so I won't spend too much time on them. I could use some generic characters but I don't like that solution.
I'll also need two new sets. First I'll need to rework the shop I used on Day Six. I have to modify it to be able to take a few different shots, from different angles. That shouldn't be too hard to do.
I already found something suitable for the second set. I'll need to modify the light a bit but essentially, it's ready.

I'll start working on all that on Monday. I'm not sure how much time I need to "transpose" the old renders into the new standard. Fingers crossed it will be a breeze.

You can follow my progress on .

Thank you for your support!
The Naughty Captain
 

JustForPorn12

Newbie
Mar 24, 2018
76
196
I think a lot of people don't want to be the villain of their own stories, so they never acknowledge the lies they tell themselves to protect their own egos. I'm an unrepentant asshole and even I struggle with this. It's a handy narrative tool to use, if you're aware of it.

"‘Oh what a tangled web we weave/When first we practice to deceive."
-Sir Walter Scott

I love the choice of a spider that he uses for this. Its web is a trap for things outside it, but it's just as much a trap for the spider. It lives and dies inside the confines of the web it weaves. Just like we live and die within the web of lies we weave.
Bruh, spiders leave their webs all the time. Scott sounds like a stupid bitch that doesn't know anything about spiders.
 

bobvilla123

Member
Jul 12, 2022
112
156
Bruh, spiders leave their webs all the time. Scott sounds like a stupid bitch that doesn't know anything about spiders.
They always weave new webs, in new places. Exactly like people move from place to place becoming 'new' people. It seems like maybe you misunderstand how spiders that weave webs feed and live.

Also, before you start talking about tarantulas, recluses, and all the other ground hunting spiders, I want you to look at this image and remember it:

ezgif-2-5ca190441e.gif
 
Last edited:

Aryanblood17

Member
Feb 4, 2020
209
185
What does the warning at the start (This game is not for faint hearts) mean? Like does the game has horror, gore etc?
 

bobvilla123

Member
Jul 12, 2022
112
156
I.... I thought that was a quotation from Tupac Shakur :oops::oops:
Seriously, as a non-native speaker I even learned the word "tangle" thanks to that song when I was a kid :KEK:
Hip Hop samples from music, literature, and pretty much all forms of art. Sage Francis has a track called Vonnegut Busy that uses another very famous line:
Of all the words of mice and men
The saddest are, "it might have been"

He borrows this from Vonnegut, who in turn borrowed it from Maud Muller by John Greenleaf Whittier; the original is:
"For of all sad words of tongue or pen, The saddest are these: 'It might have been!'"

:D

The Naughty Captain said:
Captain, this quote is thematically in line with your story as well.
 
Last edited:

Tomy75

Active Member
Sep 27, 2018
655
692
So, pals,

I DID PROMISE A WALKTHROUGH... and now... here you are!! Summer Scent 0.55 walkthrough guide.

50 pages, 15 full paths... it took me a whole week. So enjoy and please don't complain if you run into a few typos.

I just want to add this:

the more paths you play, the more you enjoy the story.
Ottoeight Is there an updated WT somewhere in this thread? This is one of the best WT I've ever played with.
 

The Naughty Captain

Active Member
Game Developer
Aug 21, 2019
784
2,304
Hip Hop samples from music, literature, and pretty much all forms of art. Sage Francis has a track called Vonnegut Busy that uses another very famous line:
Of all the words of mice and men
The saddest are, "it might have been"

He borrows this from Vonnegut, who in turn borrowed it from Maud Muller by John Greenleaf Whittier; the original is:
"For of all sad words of tongue or pen, The saddest are these: 'It might have been!'"

:D



Captain, this quote is thematically in line with your story as well.
It is, indeed!
I'll make a note of it somewhere, just in case.
 
  • Like
Reactions: bobvilla123

GTBALL_BALLY

Unknown User
Apr 5, 2020
185
1,670

Dev Update #157

Day one, Scene one.
I spend the week reworking the first scene of day one.
After several hours of trial and error, I found a workflow to rework the old shots. It's not completely satisfying as it implies a lot of loads and reloads of old files and new sets but that will have to do.
However, the pool and the kitchen sets have changed so much from the original ones that I can't really use that process. I had to repose the shots from scratch. It will be easier on the other sets in which the props and the global layout of the room haven't changed.

Anyway. I'm pretty happy with the results.
The original one was barely 7 renders long. It was ridiculously insufficient.
There are now 26 shots. These new images, and the rewrite that goes with them, completely change the mood of the scene. Eve and Jack are now way better defined. Especially the way Jack views Eve and her "behaviour".
I haven't rendered anything for now as i'm still waiting for the nights to freshen up a bit to batch render, but the previews are very satisfying.
The temperatures should get render compliant in a few days, by the end of the month. I can't wait to get some fresh air.

I'm moving to scene 2.
The sets are ready. The car has changed, I expect to have to repose some of the shots from scratch but most of it should be fairly easy. It's actually the biggest scene of Day One, with 13 original renders. I'm extending it to 42 shots.

You can follow my progress on .
Thank you for your support!
The Naughty Captain
 

Xrisoner

Member
May 23, 2021
471
554

Dev Update #155

First of all, I have to thank everyone for their support and their encouragement. I'm done with the fever and most likely with Covid. I'm still coughing a lot but according to the test I took, I'm now covid free. And I, indeed feel way better.

Now onto the dev Update!
The new sets and characters I'll need for the new content coming with v0.6.3 are finished. I could spend more time on these but they're good enough for what I'll use them for.
However. That new content will have to wait for a bit as I finally decided to first rework Day One. Let's talk about that for a bit.
I made no mystery that I'm planning on reworking the first five days of the story.

Essentially, I want to rework the renders.
My style evolved and the quality of the images I produce has improved a lot since I started working on Summer Scent. I think I reached a stable point that I can use as a standard for future work. For Summer Scent to be a decent and viable product, I have to bring the early chapters up to that level of quality.
There are also a lot of technical problems to rectify, like shaders misbehaving, or lights going haywire. Cassie's eyes in the early chapters are a good example of that.
And finally, I changed sets on Day Six. It was a weird decision, but I still think that was for the better. Even if I have to unify everything now.
For all these reasons, I'll have to repose and rerender every image of the first five days of the story.
That's about 2200 renders and that will take a lot of time even if I don't have to completely restart from scratch but rather transpose to a new standard. As I don't want to pause the development of new content for too long, I will mix the rework with the new content, a few scenes at a time.
For most of the scenes, the rework will only be about reworking the renders.

But there are obviously a few exceptions.
There is THAT scene that needs a heavy rewrite. Everyone knows which one I'm talking about: the first scene of Day Two, in the kitchen. It's an essential scene and it's also a total mess. I have to rework that.

And there's Day One.
Day One is very short. About 5500 words, for 64 renders. I am very ashamed of it as it fails in about every way. It needs the global rerendering and it needs a bit of rewrite. I need to better the presentation of the characters, make Jack's egocentrism a little bit more obvious, and add a few renders to improve the render per word ratio... And that dream sequence has to disappear. I'm going to change it for something more interesting than the ugly mistake it is now.
It won't change anything to the story but will be a better starting point to the story and make a few things more understandable.

So here I am, reworking Day One.
I reviewed and rewrote about 70% of it already. I feel like the things I'm adding or rephrasing are already making a big difference in the way you perceive the characters and I'm pretty happy about it. So far the script has grown by about 20 %.
I think I'll be done with the rewrite by next Wednesday. I'll then decide what I'll do for the renders. I have 60 of those to rerender but I will definitely add some more. I'm not going to reach for a 1/30 render per word ratio like in Day Six, but a hundred more renders can't hurt. I'll see when I'll be done with the script.
I should be done with the rework of Day One by the end of August. I will, of course, keep you updated about my progress.

Anyway, I'm fully back to work.

Thank you for your support!
The Naughty Captain

was thinking about playing the new update, but after this, I think i'll just wait for the rewaork :/
 
4.20 star(s) 145 Votes