- Dec 13, 2018
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As far as a sequel is concerned, I can see it being something of a difficult undertaking.
For starters, if The Naughty Captain were to go down the route that one of the paths in this game is the "canon" path and therefore the "canon" ending, it will undoubtedly not please everyone, like if they said that the "canon" ending was the MC being a submissive cuck to Cassie. I know I wouldn't be happy with that and I'm sure others wouldn't either, but then there will also be some people who wouldn't like a "canon" ending where Eve, Cassie, and the MC are living together in throuple relationship which is what I would like. So it would be difficult even as the dev to say, "this is the true story of this game", when there are so many ways it can go.
Secondly, it could be possible to number each of these endings and display the number at the end, then in a sequel it would start by asking which number ending you got and carry on from there. But let's just say this game has 20 endings, this would mean that a sequel starts off with 20 different paths and if each of those have even just 5 different ways they can go, then you're looking at having to plan, render and code 100 different paths. For a solo dev, that's a shitton of work and probably too much for one person.
I know a lot of us would like to see more from these characters, but from my perspective (not being the dev, obvs) it seems like it could be difficult to achieve.
For starters, if The Naughty Captain were to go down the route that one of the paths in this game is the "canon" path and therefore the "canon" ending, it will undoubtedly not please everyone, like if they said that the "canon" ending was the MC being a submissive cuck to Cassie. I know I wouldn't be happy with that and I'm sure others wouldn't either, but then there will also be some people who wouldn't like a "canon" ending where Eve, Cassie, and the MC are living together in throuple relationship which is what I would like. So it would be difficult even as the dev to say, "this is the true story of this game", when there are so many ways it can go.
Secondly, it could be possible to number each of these endings and display the number at the end, then in a sequel it would start by asking which number ending you got and carry on from there. But let's just say this game has 20 endings, this would mean that a sequel starts off with 20 different paths and if each of those have even just 5 different ways they can go, then you're looking at having to plan, render and code 100 different paths. For a solo dev, that's a shitton of work and probably too much for one person.
I know a lot of us would like to see more from these characters, but from my perspective (not being the dev, obvs) it seems like it could be difficult to achieve.