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DA22

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Jan 10, 2018
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There are some good points there. And Scene 7 may be hard to avoid for most, I can easily understand it.
But it's intended. If Jack isn't conflicted about the situation, if he doesn't show that he cares about both girls, why would Cassie forgive him?

That being said. I'll probably add a few warnings for the player to be aware that early choices can have dire consequences.




And in eventual early endings like Scene 7. The mom will not be a love interest.
Yeah I am not saying you should change your design philosophy and if you really wanted to make avoiding the bad ending very hard and avoiding it hidden behind a number of illogical choices you def succeeded. :p (A warning would always be wise for content like that though before a player enters it, so that is a good idea anyway.)

If that was not the intention though (Edit: or not fully or to the extent it feels is now almost impossible to avoid without trying many times or using a walkthrough from the start) you might want to have a look at behind how many choices the positive ending is hidden and whether you really should make those all correctly to avoid the bad end, as why can you not kiss her and have the chance to be honest as well for example or whether you talk to either in store or what movie you watch should really have an impact on which ending you get. A game like My pleasure also had that problem that some outcomes were hidden behind too many absolute correct choices instead of having about 80/90% of all possible makeable points on that route being enough, which made the game in the end less fun instead of more fun. That is completely up to you and your intentions though. :)

Some of the trouble many have with getting the sweet path might just have to be with different opinions of what nice means, or consequences of having made a choice to be faithful too late and mistakenly wanting a last time. Also to many the consequences in punishment may not fit the crime, I think most could have lived with Cassie kicking your sorry butt to the curbs, not such incredibly bad consequences for her and your sister. The punishment's of the bad end, way exceeded the crime of MC/player on that path. :p Making others pay that price instead of MC made that even worse.
 
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patachoucs

Member
Mar 26, 2020
409
1,506
I feel like some of you are missing the point tho. It's not about it being a hidden bad ending. It's about it being something that should honestly happen a lot more in games, but we are not used to. A girl you're dating who realize you're cheating on her (and with your roommate on top of that) is gonna be upset in 90% of the cases.
It makes sense that the outcome where it's all fine and dandy after all should be the exception, not the norm. And something you'd have to work harder to get.
At least it does to me.
 

baneini

Engaged Member
Jun 28, 2017
2,008
3,114
Why'd end the patch with the most random scene with the anal rape.
Every person involved acts out of character just for that moment. Even the logic of universe seemed to think that you need practice + lube for anal before that, but now it's porn world logic all of a sudden. So confusing.
 

Zanene

Newbie
Jun 12, 2020
17
14
is there a good ending with both girls I ended up in a horrible one and if that's the only ending for both girls that sucks
My first playthrough ended with, well sort of really bad ending. I gave a second go from the beginning still with both of them but this time, I choose to go full Femdom for Cassie and Sub for Eve. I aslo go and meet with Kelly (I didn't do it in my first playthrough 'cause I though she was a bad person BUT well it's up to you to see what). From the Femdom path Cassie will ask you to be honest with her about "something" (you'll understand once you'll get there). At the end of this update I was able to hook up with Eve and at the end Cassie was watching us... so Idk if this is the best path but I think I'll stay with it until the next update (Btw I'm not into femdom BUT there are some explenations to this later on).
PS: Sorry for my english :s peace out
 
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meanmanatee

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Oct 20, 2017
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I feel like some of you are missing the point tho. It's not about it being a hidden bad ending. It's about it being something that should honestly happen a lot more in games, but we are not used to. A girl you're dating who realize you're cheating on her (and with your roommate on top of that) is gonna be upset in 90% of the cases.
It makes sense that the outcome where it's all fine and dandy after all should be the exception, not the norm. And something you'd have to work harder to get.
At least it does to me.
There is a world of difference between "girl is upset" and brutally violent rape, mental breakdowns, a gun to the head, and a third girl entering the story who I didn't even talk to. The threesome ending should be difficult to get, I agree. The Greek tragedy ending feels oddly easy to get though. That could be intentional but the tone of the game otherwise doesn't seem to indicate that and the writing feels good enough that I don't think that was the intent.
 

The Naughty Captain

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Aug 21, 2019
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I think that could potentially help. The only problems I have with the ending is how easy it is to get when trying to be good and how much tonal whiplash it contains. We know there are two rapists but we don't see or hear from them for most of the story. We don't hear of their victims. We don't know the full extent of their brutality. The ending was like a pulpy horror movie ending while we were playing a dating sim where you are trying to build up two bullied girls. I didn't hate the ending but I didn't feel it fit the story I played.

I think it can also fit on a path where the main character is malevolent because that malevolence can set the tone for the ending but as it stands it is very easy to get severe tonal whiplash with the ending while having no clue how it turned up. I think it would be properly tragic and earned if it was more difficult to get and relied on darker choices.

Honestly adding a breakup ending or two would probably help a lot as well.
There is a world of difference between "girl is upset" and brutally violent rape, mental breakdowns, a gun to the head, and a third girl entering the story who I didn't even talk to. The threesome ending should be difficult to get, I agree. The Greek tragedy ending feels oddly easy to get though. That could be intentional but the tone of the game otherwise doesn't seem to indicate that and the writing feels good enough that I don't think that was the intent.

I designed the game to be played as a whole. If you play only one path, you will get only one point of view, one side of the story. With many elements missing, it is supposed to be confusing and surprising. It's intended.If you play the other available paths, you will understand the motivations of the two psychos, just as you will understand the "dom tendancies" of Cassie, or how confused and lost she really is.


The Naughty Captain is there a threesome path ending planned?
There is. If you can avoid Scene 7.



Yeah I am not saying you should change your design philosophy and if you really wanted to make avoiding the bad ending very hard and avoiding it hidden behind a number of illogical choices you def succeeded. :p (A warning would always be wise for content like that though before a player enters it, so that is a good idea anyway.)

If that was not the intention though you might want to have a look at behind how many choices the positive ending is hidden and whether you really should make those all correctly to avoid the bad end, as why can you not kiss her and have the chance to be honest as well for example or whether you talk to either in store or what movie you watch should really have an impact on which ending you get. A game like My pleasure also had that problem that some outcomes were hidden behind too many absolute correct choices instead of having about 80/90% of all possible makeable points on that route being enough, which made the game in the end less fun instead of more fun. That is completely up to you and your intentions though. :)

Some of the trouble many have with getting the sweet path might just have to be with different opinions of what nice means, or consequences of having made a choice to be faithful too late and mistakenly wanting a last time. Also to many the consequences in punishment may not fit the crime, I think most could have lived with Cassie kicking your sorry butt to the curbs, not such incredibly bad consequences for her and your sister. The punishment's of the bad end, way exceeded the crime of MC/player on that path. :p Making others pay that price instead of MC made that even worse.
That's the thing. The choices aren't illogical to me.

Choice like the movie you watch have no consequences on scene 7, aside from giving you some points that you might need.
The points requirement may be a bit too thight. I will probably loosen it a bit. You need 70 points with both girls at the moment, I'll probably take it down to 67, maybe 65.
 

The Naughty Captain

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Aug 21, 2019
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Are these spoiler scenes in the current version 0.5 or for a future update?

I played through the game again to avoid the bad ending. I assume that scene above though is on a love path, because it doesn't seem present in the sub route.
It's on the dual love path, when you manage to avoid the bad end.
 
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The Naughty Captain

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Well, I'm guessing you know most choices by heart ^_^ Hell, it's probably a reflex for you to pick some of the best combinations *chuckles*
Absolutely.
That's why, when testing a path, I usually make a "random run" where I mix good and bad choices, see how much point I have once I reach the test and decide on that basis what the requirement should be.
 

DA22

Devoted Member
Jan 10, 2018
8,082
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I designed the game to be played as a whole. If you play only one path, you will get only one point of view, one side of the story. With many elements missing, it is supposed to be confusing and surprising. It's intended.If you play the other available paths, you will understand the motivations of the two psychos, just as you will understand the "dom tendancies" of Cassie, or how confused and lost she really is.




There is. If you can avoid Scene 7.





That's the thing. The choices aren't illogical to me.

Choice like the movie you watch have no consequences on scene 7, aside from giving you some points that you might need.
The points requirement may be a bit too thight. I will probably loosen it a bit. You need 70 points with both girls at the moment, I'll probably take it down to 67, maybe 65.
Well some of them are to me. :) Might have to be since I come from a different culture and era, so will interpret some things differently. :) Will not even attempt to play that throuple part though without that save kindly supplied by other player. I know for me if I played that path and got that ending I would have problems emotionally with it for days, so no thanks. :p Now if Cassie would have gone berserk and decided to dismember MC with a katana I could live with that, just would have an influence on whether I would think she would be wise gf material on other paths, but this as an ending on such a path is not for me. :).
 

The Naughty Captain

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Well some of them are to me. :) Might have to be since I come from a different culture and era, so will interpret some things differently. :) Will not even attempt to play that throuple part though without that save kindly supplied by other player. I know for me if I played that path and got that ending I would have problems emotionally with it for days, so no thanks. :p
It is, indeed, a cultural thing.
No hard feelings about that :p
And there's plenty of other paths to explore.
 
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Deleted member 2755092

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Aug 20, 2020
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Absolutely.
That's why, when testing a path, I usually make a "random run" where I mix good and bad choices, see how much point I have once I reach the test and decide on that basis what the requirement should be.
I'm not sure how to survey this properly, but it would be interesting to see how many of us had troubles not getting the bad ending, and by how many points we missed the goal. I think the max I missed it was by about 10 points (third game, I was not yet aware of the bad ending, as I was only trying the sub sister paths before that.)
It then took me several tries, until someone gave out the target points, which I only managed once, by 1 point with Cassie, talking about her being tight on my first success :)
 
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The Naughty Captain

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I'm not sure how to survey this properly, but it would be interesting to see how many of us had troubles not getting the bad ending, and by how many points we missed the goal. I think the max I missed it was by about 10 points (third game, I was not yet aware of the bad ending, as I was only trying the sub sister paths before that.)
It then took me several tries, until someone gave out the target points, which I only managed once, by 1 point with Cassie, talking about her being tight on my first success :)
On my average random run I was about 75 affection points for Cassie and one of my beta-testers just told me he reached 85 affection points. So it's definitely possible.
 

Deleted member 2755092

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On my average random run I was about 75 affection points for Cassie and one of my beta-testers just told me he reached 85 affection points. So it's definitely possible.
Oh of course, it is possible. But, without knowing the inner out of the points and choices, and making choices you might not want to do, it might make it very tight, or near impossible for new people to do is all I'm saying :) Considering what happens if you fail, this might make a few people, rather unhappy.
On the plus side, there's a nicely written game with shit load of choices, and scenes.
On the minus side, if you fail by even one point, you'll have to redo the entire thing from scratch, counting points instead of enjoying the game.
Don't get me wrong, being punished for failing, is understandable, and fine. But since we're talking about a game over very late in the game, with next to no way to correct it without redoing a full play through, it might just be a "bit too much".

I mean the choices where you loose points, might not actually be bad or jerk choices (some will give you 1 instead of 2 or 3 on the other available choice(s) for example). So a player might be doing "good" choices all the way through, and still end up with the bad end. That is probably the main issue we have, is that quite a few choices are not actually bad or negative, but simply give you less points (not to mention the choices removing points, but enabling a gain on other points later on.)
 
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4.20 star(s) 145 Votes