- Jan 10, 2018
- 8,082
- 16,668
Yeah I am not saying you should change your design philosophy and if you really wanted to make avoiding the bad ending very hard and avoiding it hidden behind a number of illogical choices you def succeeded. (A warning would always be wise for content like that though before a player enters it, so that is a good idea anyway.)There are some good points there. And Scene 7 may be hard to avoid for most, I can easily understand it.
But it's intended. If Jack isn't conflicted about the situation, if he doesn't show that he cares about both girls, why would Cassie forgive him?
That being said. I'll probably add a few warnings for the player to be aware that early choices can have dire consequences.
And in eventual early endings like Scene 7. The mom will not be a love interest.
If that was not the intention though (Edit: or not fully or to the extent it feels is now almost impossible to avoid without trying many times or using a walkthrough from the start) you might want to have a look at behind how many choices the positive ending is hidden and whether you really should make those all correctly to avoid the bad end, as why can you not kiss her and have the chance to be honest as well for example or whether you talk to either in store or what movie you watch should really have an impact on which ending you get. A game like My pleasure also had that problem that some outcomes were hidden behind too many absolute correct choices instead of having about 80/90% of all possible makeable points on that route being enough, which made the game in the end less fun instead of more fun. That is completely up to you and your intentions though.
Some of the trouble many have with getting the sweet path might just have to be with different opinions of what nice means, or consequences of having made a choice to be faithful too late and mistakenly wanting a last time. Also to many the consequences in punishment may not fit the crime, I think most could have lived with Cassie kicking your sorry butt to the curbs, not such incredibly bad consequences for her and your sister. The punishment's of the bad end, way exceeded the crime of MC/player on that path. Making others pay that price instead of MC made that even worse.
Last edited: