Okay. I'll engage with this post and I likely won't repeat myself again for the points below
I'll try to address the points you've posted.
>Worst grind
The recent update should have fixed the grind. Are you doing the Bakery minigame that the game tells you to do? You don't have to collect things for the sake of collecting. Most of the quests from the Given quests are pretty simple tasks. There's little to no frustrating grind.
You actually can't really lose at any of the minigames unless you're away from your PC.
If you've paid attention to the bakery minigame, it has to have make sense to you due to the ntr nature of the game.
>Mouse movement not available.
Must be a this update problem, fair point and I'll look into it.
>Fast forwarding text
One of the draw of this game and NTR genre is the buildup. This isn't intended to come off as rude but there's satisfaction to be gained from exercising some patience. I know, there's value in games that lead you to get that rush and give you scenes or has simple dialogue that you can click theough and the girl is now naked. Voila.
This isn't it but what the reviews, and myself, can attest to that if you do give it some light reading (or an attempt to understand the premise and characters), it'll pay off. There's a lot of scenes once the ball gets rolling but you're not here for a scene viewer, you're here for a game and an experience. If that's not the case, the save file is somewhere in the thread. I respect that option even if I don't advise or like it. This isn't mean to sound mean spirited but the best experience imo for the game, even if it is not perfect, is to also
read.
>Map is enormous
I've addressed this in the post above you but the map is big for when the game is completed. Every map and building is planned to have something when all routes are completed.
About tiny spaces and obstacles, the only one that I can really think of be an annoyance is the path to the shrine and you only do that a total of two times the entire playthrough.
The core of where the story and all the content happens, since you said you're 1 hour in, is your house to the bakery. That's a straight line.
You're not at fault for saying the map is big and some maps are hard to navigate but if you're an hour in you shouldn't be lost and bumping around that often.
>Clock and deadline
This might actually be a valid point but if you keep playing and continue the route, you'll soon come to realize that things progress pretty fast and there's little grind so the deadline becomes obsolete really soon and is just smokescreen/a red herring.
A valid point is it can cause some unneeded anxiety which is fair. But I do need the deadline to exist because the game has to exist within Summer.
Please do utilize your quest journal. I've tried my best to simplify progression.
Thanks for the detailed answer.
If your game needs a thorough tutorial of 30 minutes, something is absolutely wrong with that approach. Player is horny, I don't want to have to take notes, I don't have that much memory to start with, and after 10 minutes of reading, yeah I started to fast forward a bit, because you are asking too much time investment to a horny consumer that don't even know if the game will be worth it. I don't even invest that much time to learn about Adobe Acrobat pro ffs.
About the mini games, I was randomly doing things around and got some fruits to get. Arrows, letters.. already hate it. I have no clue why it fails after 1-2 attempts, maybe a keyboard key binding that isn't right? I am standard qwerty! Arrows were easier. I have my dick in hand man, I want dopamine, I am not doing that fruit thing more than once or twice if I can't get it right off the bat, it needs to be dumbed down to the target audience.
Now, for the Beach bar. I was presented with recipes of all sorts, there is no way in hell I am going to remember any of this. You say they might be irrelevant? Then it's just overwhelming if that is the case and as a player I just want to disengage because it adds up to everything else in the game, meaning: a lot.
Taking orders: like... 6 or more orders? NO WAY I am going to remember that. I am not here to study., I am here, again, dick in hand. Use the very common and wide principle of the 3 in games. 3 phases to bosses, 3 orders, 3 choices. Thats it.
Talk to some people that sells stuff, list is 20 items long. Overwhelming.
Some map borders have triggers, some dont and need manual input.
Why the one way warp in the beach house? Useless frustration.
Warp zones should be in the phone. This will save time in the game, you already ask the player to spend a lot of time in it so you can cut on that.
After a while I only wanted to progress to some lewd stuff so I tried to pass the time on the phone, denied: service not available inside, try outside.
Sure it looks simple for you, but take account on who is the target audience here. This aint Zelda, it's a porn game, dumb it down, simplify the mental load. I have a career that uses my brain quite a bit, but when I am on me time, I get lazy and dumb as hell. I don't have 40 hours to put in a game (some do, I understand) because there are a lot of other games that are well paced in here.