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RPGM Summer Stolen Paradise [v0.30.02 Public] [7RKStudio]

4.00 star(s) 35 Votes

7RKguy

Summer Stolen dev
Game Developer
Dec 3, 2019
275
459
139
Thanks for the update. I didn't even expect it.
I'll start playing later, but I want to ask. Maybe it's done now, but I'll clarify. Can you somehow reduce the map in the game or fix the transitions, because when the map is big, it's inconvenient to look for where and what. Also add quick access to the phone, like in Scar by pressing a button. Than searching for the phone through the menu.
Map being big is for late game(when game is near completion). I'll try my best not to add any new maps to what we already have unless plot asks for it. But every map is done in consideration of other routes too. Aaand, the problem then becomes when I only have one route content it feels big. An example would be the village right now. Almost every building there will be used for content one way or another.

Transition is something I've been wondering about. Too fast? Too slow? Too abrupt? I'll look deeper into it if it becomes a real pain.


Mini map, quest journal (to make things a lot easier to know where/what to do), and phone is added in as QOL updates. Quick key to bring them up is there. fast travel is also there, I try to do what I can without breaking the game as much as my skills allow me
 
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Knight6797

Well-Known Member
Jul 26, 2022
1,548
3,483
387
Its insane to see the vision and effort being put in to this project, The moment i am able I will support...I usually get nervous when I see such huge project being handled by a single dev cause I fear for them to burnout, but for now I would like to stay hopeful that the balance is maintained and the Dev gets enough support and visibility.

Also, I see some statements about the brutal NTR the game has, i want the Dev to keep in mind that this isnt a limitation, but an addition to what the game offers, and I hope they keep moving forward with the ideas they have.

At the end, I wish the Dev absolute best...I usually dont comment but when I do, Its towards the Dev's that I respect for there ability to stick to the project and the sheer ability to be focused...to that extent, I want the dev to know they are doing phenomenally well and if at all it takes time for them to get the visibility they need to work on this and sustain in this industry..It will be worth it and I hope for them to keep moving forward.

Thankyou
I see it the same way, masarus route has absolutely no remorse and I love it. You rarely see this type of corruption in an NTR game, it's deeply emotional.
 
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NiktoAzure

Active Member
Jul 18, 2020
606
1,020
308
Transition is something I've been wondering about. Too fast? Too slow? Too abrupt? I'll look deeper into it if it becomes a real pain.
It's just that from the very beginning of the game, the map was so big that I got lost where to go and where I was. For example, from home to the bun, about 3-4 transitions are needed to get there, but at the start, not knowing, it will be more. When I was looking for a bun, I ended up in the city. I'm just like that
no-problemo.gif
Then over time I already remembered where and what. But for new players there will be difficulties.
Mini map, quest journal (to make things a lot easier to know where/what to do), and phone is added in as QOL updates. Quick key to bring them up is there. fast travel is also there, I try to do what I can without breaking the game as much as my skills allow me
That's good, I'll wait. Considering that the game has huge and good potential.
 

ironsmash

Member
May 11, 2017
237
437
266
Played (wasted) 1+ hour on this. This game is the worst grind I ever came across on this site. The mini games are VERY demanding, it makes absolutely no sense. There is no reward, nothing in sight, mouse disabled while the map is full of tiny spaces and obstacles you have to go around, triggers badly coded, the intro is about 30 minutes while fast forwarding the wall of text. The map is enormous, the amount of things to remember is out of this world. You have to constantly beat the live running clock or youll miss out events, then the deadline timeline as well... What the actual f? How is this well rated?
 

7RKguy

Summer Stolen dev
Game Developer
Dec 3, 2019
275
459
139
Okay. I'll engage with this post and I likely won't repeat myself again for the points below

Played (wasted) 1+ hour on this. This game is the worst grind I ever came across on this site. The mini games are VERY demanding, it makes absolutely no sense. There is no reward, nothing in sight, mouse disabled while the map is full of tiny spaces and obstacles you have to go around, triggers badly coded, the intro is about 30 minutes while fast forwarding the wall of text. The map is enormous, the amount of things to remember is out of this world. You have to constantly beat the live running clock or youll miss out events, then the deadline timeline as well... What the actual f? How is this well rated?
I'll try to address the points you've posted.

>Worst grind

The recent update should have fixed the grind. Are you doing the Bakery minigame that the game tells you to do? You don't have to collect things for the sake of collecting. Most of the quests from the Given quests are pretty simple tasks. There's little to no frustrating grind.
You actually can't really lose at any of the minigames unless you're away from your PC.

If you've paid attention to the bakery minigame, it has to have make sense to you due to the ntr nature of the game.


>Mouse movement not available.

Must be a this update problem, fair point and I'll look into it.

>Fast forwarding text
One of the draw of this game and NTR genre is the buildup. This isn't intended to come off as rude but there's satisfaction to be gained from exercising some patience. I know, there's value in games that lead you to get that rush and give you scenes or has simple dialogue that you can click theough and the girl is now naked. Voila.

This isn't it but what the reviews, and myself, can attest to that if you do give it some light reading (or an attempt to understand the premise and characters), it'll pay off. There's a lot of scenes once the ball gets rolling but you're not here for a scene viewer, you're here for a game and an experience. If that's not the case, the save file is somewhere in the thread. I respect that option even if I don't advise or like it. This isn't mean to sound mean spirited but the best experience imo for the game, even if it is not perfect, is to also
read.

>Map is enormous

I've addressed this in the post above you but the map is big for when the game is completed. Every map and building is planned to have something when all routes are completed.
About tiny spaces and obstacles, the only one that I can really think of be an annoyance is the path to the shrine and you only do that a total of two times the entire playthrough.

The core of where the story and all the content happens, since you said you're 1 hour in, is your house to the bakery. That's a straight line.
You're not at fault for saying the map is big and some maps are hard to navigate but if you're an hour in you shouldn't be lost and bumping around that often.

>Clock and deadline

This might actually be a valid point but if you keep playing and continue the route, you'll soon come to realize that things progress pretty fast and there's little grind so the deadline becomes obsolete really soon and is just smokescreen/a red herring.

A valid point is it can cause some unneeded anxiety which is fair. But I do need the deadline to exist because the game has to exist within Summer.

Please do utilize your quest journal. I've tried my best to simplify progression.
 
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7RKguy

Summer Stolen dev
Game Developer
Dec 3, 2019
275
459
139
Lovely art, anyone know who the artist is?
Personally I think the art can always be better and I think the artist needs to work on his art more and not keep fucking up hands like a toddler.

But thank you, love the compliment and I'll convey your praise to the voices in my head.
 
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7RKguy

Summer Stolen dev
Game Developer
Dec 3, 2019
275
459
139
That's good, I'll wait. Considering that the game has huge and good potential.
The QoL updates I've mentioned are already in. Quest Journal should point you where you need to go and keep you on track. So I recommend, if you want to, to give it a whirl.

What would be a game changer is an active quest marker (like a Hud arrow or a pointer arrow at an NPC whenever you choose an active quest) but I will say this even if I get stones thrown at me that right now it's not something my current ability can do. And it's a QoL that'll cause a lot of problem going forward so if it were to be done, best much later in development.
 

Knight6797

Well-Known Member
Jul 26, 2022
1,548
3,483
387
Imo the phone event were a really nice addition to the game, I hope there's alot more of it in the finished game.
 

7RKguy

Summer Stolen dev
Game Developer
Dec 3, 2019
275
459
139
Imo the phone event were a really nice addition to the game, I hope there's alot more of it in the finished game.
Yep there's Quality of Life feedback that was given and worked with and then there's content feedback like from yourself and others that was valuable.
 

seraph85

Member
Jan 31, 2019
169
189
227
Is the player character aware or no in this one? I always like when the guy is in the dark for the most part. Also is the ntr seduction or more like blackmail and other coercive things.
 

ironsmash

Member
May 11, 2017
237
437
266
Okay. I'll engage with this post and I likely won't repeat myself again for the points below



I'll try to address the points you've posted.

>Worst grind

The recent update should have fixed the grind. Are you doing the Bakery minigame that the game tells you to do? You don't have to collect things for the sake of collecting. Most of the quests from the Given quests are pretty simple tasks. There's little to no frustrating grind.
You actually can't really lose at any of the minigames unless you're away from your PC.

If you've paid attention to the bakery minigame, it has to have make sense to you due to the ntr nature of the game.


>Mouse movement not available.

Must be a this update problem, fair point and I'll look into it.

>Fast forwarding text
One of the draw of this game and NTR genre is the buildup. This isn't intended to come off as rude but there's satisfaction to be gained from exercising some patience. I know, there's value in games that lead you to get that rush and give you scenes or has simple dialogue that you can click theough and the girl is now naked. Voila.

This isn't it but what the reviews, and myself, can attest to that if you do give it some light reading (or an attempt to understand the premise and characters), it'll pay off. There's a lot of scenes once the ball gets rolling but you're not here for a scene viewer, you're here for a game and an experience. If that's not the case, the save file is somewhere in the thread. I respect that option even if I don't advise or like it. This isn't mean to sound mean spirited but the best experience imo for the game, even if it is not perfect, is to also
read.

>Map is enormous

I've addressed this in the post above you but the map is big for when the game is completed. Every map and building is planned to have something when all routes are completed.
About tiny spaces and obstacles, the only one that I can really think of be an annoyance is the path to the shrine and you only do that a total of two times the entire playthrough.

The core of where the story and all the content happens, since you said you're 1 hour in, is your house to the bakery. That's a straight line.
You're not at fault for saying the map is big and some maps are hard to navigate but if you're an hour in you shouldn't be lost and bumping around that often.

>Clock and deadline

This might actually be a valid point but if you keep playing and continue the route, you'll soon come to realize that things progress pretty fast and there's little grind so the deadline becomes obsolete really soon and is just smokescreen/a red herring.

A valid point is it can cause some unneeded anxiety which is fair. But I do need the deadline to exist because the game has to exist within Summer.

Please do utilize your quest journal. I've tried my best to simplify progression.

Thanks for the detailed answer.

If your game needs a thorough tutorial of 30 minutes, something is absolutely wrong with that approach. Player is horny, I don't want to have to take notes, I don't have that much memory to start with, and after 10 minutes of reading, yeah I started to fast forward a bit, because you are asking too much time investment to a horny consumer that don't even know if the game will be worth it. I don't even invest that much time to learn about Adobe Acrobat pro ffs.

About the mini games, I was randomly doing things around and got some fruits to get. Arrows, letters.. already hate it. I have no clue why it fails after 1-2 attempts, maybe a keyboard key binding that isn't right? I am standard qwerty! Arrows were easier. I have my dick in hand man, I want dopamine, I am not doing that fruit thing more than once or twice if I can't get it right off the bat, it needs to be dumbed down to the target audience.

Now, for the Beach bar. I was presented with recipes of all sorts, there is no way in hell I am going to remember any of this. You say they might be irrelevant? Then it's just overwhelming if that is the case and as a player I just want to disengage because it adds up to everything else in the game, meaning: a lot.

Taking orders: like... 6 or more orders? NO WAY I am going to remember that. I am not here to study., I am here, again, dick in hand. Use the very common and wide principle of the 3 in games. 3 phases to bosses, 3 orders, 3 choices. Thats it.

Talk to some people that sells stuff, list is 20 items long. Overwhelming.

Some map borders have triggers, some dont and need manual input.

Why the one way warp in the beach house? Useless frustration.

Warp zones should be in the phone. This will save time in the game, you already ask the player to spend a lot of time in it so you can cut on that.

After a while I only wanted to progress to some lewd stuff so I tried to pass the time on the phone, denied: service not available inside, try outside.

Sure it looks simple for you, but take account on who is the target audience here. This aint Zelda, it's a porn game, dumb it down, simplify the mental load. I have a career that uses my brain quite a bit, but when I am on me time, I get lazy and dumb as hell. I don't have 40 hours to put in a game (some do, I understand) because there are a lot of other games that are well paced in here.
 

kamenride

New Member
Jul 20, 2024
8
4
89
Hi, I have a problem. Every time I play the bakery minigame after a bonus order, I get an error. This is what I get: Captura de pantalla (329).png
 

Martin_06

Newbie
Dec 5, 2023
25
17
40
I played the previous version of the game, and it's been a while since I heard about it. What's new in this update? I. Are there new routes or should we continue with Masaru?
 
Last edited:
4.00 star(s) 35 Votes