RPGM Summer Stolen Paradise [v0.30.02 Public] [7RKStudio]

4.00 star(s) 35 Votes

Arkade

Active Member
May 23, 2017
515
1,051
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This game has the recipe to be a masterpiece honestly. Scars of summer for instance was a lot of things I wanted in an ntr game- yet it fell really flat because ultimately it was BSS- we had to blame the mc for the shortcomings. In this we dont- hes fallen on bad luck that he could not easily avoid. Theres love in the relationship that isnt onesided- the ntr has impact because of this. The art is honestly quite fine with me.. it reminds me of more polished art of Starworks older games.. with a bit of shinachiku castellas older sprites- eapecially with the male characters. And unlike many of those games- like scars of summer for instance.. it keeps itself from being a glorified scene viewer with minigames you actually have to stop and think about. Polish out the bugs.. and this has that potential.

I can tell devs vision was correct from the onset- so hopefully he doesnt listen to poor ideas and only implements what he think will work naturally within the game and is a good idea. The game may feel like it overexplain things at points... and it does only because there are repetition in tutorials and being asked if you want to view them by narration and by the person giving you the job. And things like.heroines schedule each time theres new opportunities. Some of that can be slimmed down and made to only be viewable when player asks for it-... but how much it should be depends on player.
 

DuskSarsis

Newbie
Apr 30, 2019
80
102
129
I didn't like this post, I'm just sad you didn't like buildup in your games. I get why some people won't like it but it's unfortunate.

You need to tell me where you've crashed, I can't fix things I don't know man.
The scenes has been shortened due to looping images compared to previous version. I might have an inkling to which one you are talking about that can be particularly long but I need you to also help me here and let me know.

Four hours in should have earned you a bunch of scenes if you've followed the quest journal. If you don't like the scenes or the writing and hate the game, then I don't know what to say. I can't create content specifically for you when there's a fair amount of people supporting me who likes what I do.

You have to tell me why you crashed and where you crashed, once again, I can't fix what I don't know.
And don't shout my man, you can be frustrated but you're not entitled to vent that shit out on me like I'm not a real person.
None of that helps anything.

I recommend you to save often if that's the case, it's a nano-second action you can do to prevent time wasted.
I agree with this! I love buildup. But I can also see and understand the other side. These scenes are really long (which I like! It's all about the writing to me.~) and that length means if there's a particular part you want to get to when replaying, you have to skip for a while to get to it. Given that I have an impreg kink, that is usually the parts where he's finally cumming inside, especially if she's thinking or has dialog related to pregnancy. The scene in the RV takes a really long time to get to that part of the scene during replays.

This would be less of an issue if the skip worked reliably, but I have found that it often stops skipping or wont let me skip for no apparent reason at times. It also does not skip the "animation" moments, which admittedly don't do anything for me anyways as someone that doesn't get anything out of purely visual media, so it just ends up being a block of time with nothing on the screen to enjoy.

My suggestion would be to break up the scenes more in the replay gallery. Sections could be around the main theme of that block. Teasing, safe sex, unprotected sex, explicitly impregnation related dialogue, or whatever else a block focuses on. I would also suggest providing the option to skip or otherwise disable the sections that have no text on screen.

This miiiight help alleviate some of their frustrations, since even if they have frequent crashes, they can skip through a scene the first time so as to save before another crash, save, and access the parts they want in replays so they don't lose as much time to crashes. It would also make scenes more accessible for the gallery, allowing your players and fans to focus on the specific parts of a scene that they... desire.~
 
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JuriMain25

Newbie
Jun 16, 2020
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11
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I didn't like this post, I'm just sad you didn't like buildup in your games. I get why some people won't like it but it's unfortunate.

You need to tell me where you've crashed, I can't fix things I don't know man.
The scenes has been shortened due to looping images compared to previous version. I might have an inkling to which one you are talking about that can be particularly long but I need you to also help me here and let me know.

Four hours in should have earned you a bunch of scenes if you've followed the quest journal. If you don't like the scenes or the writing and hate the game, then I don't know what to say. I can't create content specifically for you when there's a fair amount of people supporting me who likes what I do.

You have to tell me why you crashed and where you crashed, once again, I can't fix what I don't know.
And don't shout my man, you can be frustrated but you're not entitled to vent that shit out on me like I'm not a real person.
None of that helps anything.

I recommend you to save often if that's the case, it's a nano-second action you can do to prevent time wasted.
Caps are for emphasis, not shouting at you. It's an internet forum - chill. I crashed if I held skip too long during almost any memory. There's a ton of segments where I feel there's too much text; I don't think I'm being hyperbolic when I say I think it would be shorter to list where I thought you didn't go on too long. Like does the H Scene on Day 3 of the RV segment REALLY need a long conversation between Erica and Baker? You know why the player clicked that. I'd argue most of the memories are surrounded by WAAAAY too much text. I'm going to reference it later, but this is why NTR Online let you pick if you wanted the "whole story" or just the H Scene when looking at the other side of the scene.

I like the scenes and I like the plot - there's a billion micro improvements you could make though such as the start up on movement taking too long so it's hard to move just one space, or the phone kicking you out so you have to click back in constantly (also why does the phone have ammo lmao just let me call and check in to see if she moved) but the largest problem is the one you were replying to when I replied to you: the prologue is too long and there's just generally too much talking. I like a slow burn and I like character building, but every interaction goes on just too long. I also crashed during the Miasma and just never went back because that segment is just really long.

Features I think would do the game some good if you could do a similar thing to NTR Online where the menu shows what "part" of the female protagonist is occupied. That and just letting her wander and do stuff on her own outside of story beats would go a long way. I also can't tell if the lust meter does anything at all.

EDIT: Also like, it's a porn game. Believe it or not, there may be points where I have to bail. LONNNNNNG segments with no breaks to save means that bailing or crashing is a HUGE time loss.
 
Last edited:

7RKguy

Summer Stolen dev
Game Developer
Dec 3, 2019
275
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Hot fix for the latest version. .
Alternatively, it is live on itch.io.
Version 0.29.v2
fixes a bug that causes a scene in the Bakery Minigame to disrupt your experience.
It doesn't break the game but it makes it hard to see all the scenes and is a hindrance more than anything.

REMEMBER to save your www/save folder before deleting the previous version. Drag and drop your save folder to the www folder to replace.

Thanks to RJeans for the callout.
 
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Astralfan

Member
Aug 16, 2017
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Thanks for the detailed answer.

If your game needs a thorough tutorial of 30 minutes, something is absolutely wrong with that approach. Player is horny, I don't want to have to take notes, I don't have that much memory to start with, and after 10 minutes of reading, yeah I started to fast forward a bit, because you are asking too much time investment to a horny consumer that don't even know if the game will be worth it. I don't even invest that much time to learn about Adobe Acrobat pro ffs.

About the mini games, I was randomly doing things around and got some fruits to get. Arrows, letters.. already hate it. I have no clue why it fails after 1-2 attempts, maybe a keyboard key binding that isn't right? I am standard qwerty! Arrows were easier. I have my dick in hand man, I want dopamine, I am not doing that fruit thing more than once or twice if I can't get it right off the bat, it needs to be dumbed down to the target audience.

Now, for the Beach bar. I was presented with recipes of all sorts, there is no way in hell I am going to remember any of this. You say they might be irrelevant? Then it's just overwhelming if that is the case and as a player I just want to disengage because it adds up to everything else in the game, meaning: a lot.

Taking orders: like... 6 or more orders? NO WAY I am going to remember that. I am not here to study., I am here, again, dick in hand. Use the very common and wide principle of the 3 in games. 3 phases to bosses, 3 orders, 3 choices. Thats it.

Talk to some people that sells stuff, list is 20 items long. Overwhelming.

Some map borders have triggers, some dont and need manual input.

Why the one way warp in the beach house? Useless frustration.

Warp zones should be in the phone. This will save time in the game, you already ask the player to spend a lot of time in it so you can cut on that.

After a while I only wanted to progress to some lewd stuff so I tried to pass the time on the phone, denied: service not available inside, try outside.

Sure it looks simple for you, but take account on who is the target audience here. This aint Zelda, it's a porn game, dumb it down, simplify the mental load. I have a career that uses my brain quite a bit, but when I am on me time, I get lazy and dumb as hell. I don't have 40 hours to put in a game (some do, I understand) because there are a lot of other games that are well paced in here.
U dont talk for the majority of the players, If u are that impatient just read a NTR Manga or something dude, why are u attempting to play a game, and I will never understand people's statement like ' Bro its not zelda its a porn game' yeah? so what? The dev has worked as hard he could to create a game with a genre that happens to be NTR Porn, a project is still a project.

U sound to me like a horny rabbit and u dont represent even 25% of NTR players in the community lol....the fact 30 min of tutorial was so overwhelming for u, and the fact u started the game with dick in ur hand tells me u got ur priorioties wrong, read a manga or play some fast corruption RPGM with female protag, not Male protagonist NTR...cause these are literally supposed to be slow burn.
 

Astralfan

Member
Aug 16, 2017
180
273
225
All I can really do is put it into perspective for you because you're not wrong that the tutorial/prologue is long.
The perspective is this: right now players report that the current route take up to 6-8 hours to get to the current content.
Assuming there's 4-5 routes, that'll be a gameplay time of 30 hours. Now you're thinking why the fuck should a h game be that long and my answer is I can only tell you that's the cost for slow burn and making something with depth (something not superficial and forgettable).

Breaking down the tutorial/prologue for you:
Section 1 (5-8 minutes) is the establishing of the protagonist and the girl's relationship, you *need* that in NTR game. I can't shorten that shit any longer man. Some visual novels take an entire day to read through that foundation building.

Section 2: the Old Mayor guy coming in and yapping on and on is necessary because you have to understand that that he's there to tell you what the main goal(s) of the game is and point you to places. He's also a character on his own so the time given there is also towards him when he gets his route. Point is, there's places where the route progresses and he points you there. I've already moved to using images to make it less wordy but I can't cut that down any further without it being shallow and robotic.

I mean I'm sure some people would like two textboxes of: hey you can go to places 1,2,3,4 and ok pay debt bye.
Then I'll get complains about where the fuck is places 1,2,3,4? Why should I care about paying the debt?

Putting images and him explaining *where* and how they work makes it so you have a reason to give a shit about going there and be cucked. It's more interactive that way. This game has, by all intentions, a main character that is slightly different from your usual h game. He cannot be a cardboard cutout even if he feels that way at times.

Which, you can see, why the word count just increased as he actually replies and speaks his own thoughts back instead of staring into space.

Section 3: When you wake up and stuff is told to you.
Phone and its functions have to be explained, right? And the player has to know the Quest journal exist or he gets lost.
The player, I don't know if you skipped the text here, also gets control of where the female lead is so that her location isn't left up to chance. Otherwise, can you imagine how frustrating progression is? So you can control of where to put her every morning so you can lock in on who you want to be the bull and cuck you instead of rolling a dice every single day and leaving it up to luck.

Everything can be learned from just pressing the menu button (x) and then exploring the menus, yes but if I don't explain it before hand, I'll also get criticism for leaving them out. But the point is the explanation exists and you can skip it the next loop.




You can fail it and still get the goodies. The game is currently designed in a way that if you play the minigame (Bakery) or even the night bar, you get paid enough you can buy stuff without grinding the farmlands. But even if you still grind the farmlands, you'll take like 2-3 times of failing and you'll get what your quest needs.
The original intent was for you to plant seeds, water them and harvest. Yeah, I know, that sounds like a pain. that has now been simplified to quick-time buttons that guarantee you an item even with failure.



Does the top images not show up for you? I've added new QoL into the beach bar minigame so that the recipe shows up on your left and the orders on your right? Let me know if no images show up on top, it could be a bug but as far as I recall, it works for me.

Once again, like with all minigames, you can fail/get a bunch of them wrong and still get rewarded. The timer is also intentionally long for the sake of future h content that runs while you do the minigame.



I uh, don't really know what to say to that. Except when you have quests that involves a Bakery, a Beach Bar, a Rural Village, I really can't shorten the list to like 5.
Unless the preferred approach here is a scene collector.



I'll look through this but I swear I fixed a lot of it. Might have missed some but if you know where to go/go back to and isn't stuck for prolonged time, then I'm at least glad it isn't that massive a frustration.




Because I don't want the player to walk up the house every single night. I thought about not putting it but there's no reason not to.

The reason why there isn't a wrap in your room is a good argument to make but I guess it is part ritual and part because the beach house itself is a prime spot for future h content that I won't want the player to miss. Hard to find a middle ground so my middle ground is to teleport you back up but not down.



I agree but I'm also only slightly better than a blindfolded monkey at coding. I try but it's not my profession. It's not an excuse per say as much as an explanation that tries to be transparent with you. That and doing so now will BREAK A FUCK TON OF SCENES DOWN THE ROAD I'LL PULL MY FUCKING HAIR OUT AAAHHHHH.

yeah, that's really it.




Okay I've spent an unhealthy amount of time thinking about this so that decision is deliberate.
Think about it: you're in a room that you know, on the dot, 1-2 hours later the girl will undress and have fun time with the man. Now you spend time 1-2 hours in the room and voila, you're now in the room with them and I have to pretend that you didn't just catch them.
It's a design so that the main character or you doesn't camp in a place that has a sprite event happening in a few minutes and you're like, is this guy fucking blind? the two of them just appeared in front of him and is now going at it like monkeys.

Alternatively, I can teleport you out every single time but this is a lot less work and future proof.




I mean you have your point but I'm also aiming for a story rich game here which kind of makes it hard to dumb down all aspects of the game. It's not for everyone and does require some initial work/patience to get to the good, juicy parts. I've already simplified and reduced the friction for the initial work so I don't know how much more I can cut.

There's no banner/poster yelling at you in the game that says "hey it'll be worth it, collect that blueberry again! woo!" so I get that but you have to understand the nature of NTR is that you go from a slow, idyllic slice of life to uh what the hell is happening, oh is this for real, oh shit.
Which is why it has to start off a little slow.


If it still bothers you, you can focus 100% on the Bakery and only walk from your house to there for the entire early game and you'll get rewarded pretty fucking soon. Beach Bar, Farmlands are there (in the current version) for an open world feel and for future routes. E.g: each route content will center around those locations. But it is still "open world" because it'll involve other locations.

This place has to feel alive, simplifying it any further makes it a copy and paste town from the dozens of RPGmaker games you've played before.
I can't do that.
You have incredible patience to answer in the way u did man, to me some of their points are indeed valid but the major outliners about WHY THE GAME IS PLANNED TO BE 40 HOURS LONG, WHY SO MUCH BUILD UP, WHY THIS SLOW PACE, WHY NOT LEWD SCENE SOONER..is simply a fault of priority here and that they want to play a MALE PROTAGONIST WITH HIDDEN NTR GAME to fap fast....thats ..literally opposite of what this genre is supposed to do, so i suggested them to read manga of the similar genre
 
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Astralfan

Member
Aug 16, 2017
180
273
225
This game has the recipe to be a masterpiece honestly. Scars of summer for instance was a lot of things I wanted in an ntr game- yet it fell really flat because ultimately it was BSS- we had to blame the mc for the shortcomings. In this we dont- hes fallen on bad luck that he could not easily avoid. Theres love in the relationship that isnt onesided- the ntr has impact because of this. The art is honestly quite fine with me.. it reminds me of more polished art of Starworks older games.. with a bit of shinachiku castellas older sprites- eapecially with the male characters. And unlike many of those games- like scars of summer for instance.. it keeps itself from being a glorified scene viewer with minigames you actually have to stop and think about. Polish out the bugs.. and this has that potential.

I can tell devs vision was correct from the onset- so hopefully he doesnt listen to poor ideas and only implements what he think will work naturally within the game and is a good idea. The game may feel like it overexplain things at points... and it does only because there are repetition in tutorials and being asked if you want to view them by narration and by the person giving you the job. And things like.heroines schedule each time theres new opportunities. Some of that can be slimmed down and made to only be viewable when player asks for it-... but how much it should be depends on player.
Same, I wish them to keep the clarity and progress with their original ideas ^^
 
Apr 21, 2022
68
26
142
Hot fix for the latest version. MEGA.
Alternatively, it is live on itch.io.
Version 0.29.v2
fixes a bug that causes a scene in the Bakery Minigame to disrupt your experience.
It doesn't break the game but it makes it hard to see all the scenes and is a hindrance more than anything.

REMEMBER to save your www/save folder before deleting the previous version. Drag and drop your save folder to the www folder to replace.

Thanks to RJeans for the callout.
Is there any patch? So that I don't have to downlad the whole thing again?
 

Knight6797

Well-Known Member
Jul 26, 2022
1,548
3,477
387
You have incredible patience to answer in the way u did man, to me some of their points are indeed valid but the major outliners about WHY THE GAME IS PLANNED TO BE 40 HOURS LONG, WHY SO MUCH BUILD UP, WHY THIS SLOW PACE, WHY NOT LEWD SCENE SOONER..is simply a fault of priority here and that they want to play a MALE PROTAGONIST WITH HIDDEN NTR GAME to fap fast....thats ..literally opposite of what this genre is supposed to do, so i suggested them to read manga of the similar genre
I personally do not get it either, I think build-up is important in a game that is trying to be immersive. If you want to fap quickly there are tons of other games, r34 images or short doujins that one can read, porn games are not required to have as little story and context as possible to get to the action quickly. Every step in corruption (especially sex scenes) are a climax or a high in the story/game and need to have appropriate hype for it to really hit.
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I think for the overall growth and completion it is in my eyes of very high importance that there is alot of context to the scenes. The text density can get quite big I get that but I would rather appreciate the work that the dev is investing to make this story, it's been really amazing for me so far (I've played through the current content twice now).
 
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Astralfan

Member
Aug 16, 2017
180
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I personally do not get it either, I think build-up is important in a game that is trying to be immersive. If you want to fap quickly there are tons of other games, r34 images or short doujins that one can read, porn games are not required to have as little story and context as possible to get to the action quickly. Every step in corruption (especially sex scenes) are a climax or a high in the story/game and need to have appropriate hype for it to really hit.
You don't have permission to view the spoiler content. Log in or register now.
I think for the overall growth and completion it is in my eyes of very high importance that there is alot of context to the scenes. The text density can get quite big I get that but I would rather appreciate the work that the dev is investing to make this story, it's been really amazing for me so far (I've played through the current content twice now).
And lets not forget the kind of NTR drought with proper depth there is this year....its just SO DRYYYYYY
 
4.00 star(s) 35 Votes