I tested around with all of the choices and I think it's just more or less dialogue depending on what choice you make?
Non of the choices really had any bad outcomes other than losing HP or skipping entire scenes more or less.
Unless you maybe gameover if you make all the choices that net you losing HP?
_________________________________________________________________________________________________
I've gone through this last update and shaking my head as to what the writers/developers are attempting to accomplish.
The whole game revolves around three metrics, arousal, relationship, and not enough of either arousal or relationship points. In past updates you were rewarded in some way and penalized in others. So to get the whole content and see the totality of the storyline you play focused on either arousal or relationship points. In this release, what was established? Perhaps someone can clue me in.
My expectation of D&D night was character development. Perhaps Kasie would start to accept Derek's feelings and want them...(relationship), or Kasie would start losing more inhibition and start giving into her own desires... (arousal). And if it was the Kenny/Derek path a player took that the D&D night would set the groundwork for it.
It's a good game all in all. But it does need a remake only in a more balanced approach. Sadly, it would require 30% more content then is already out there to bridge the gaps.
This is the first solid appearance of mother since the beginning of the game. Story plot lines with timing is on shaky grounds as it is. The story timetable is summer break. Thats a few months long and time is clicking away fast. To suddenly throw mother into the plot would wreck the game because Kasie, Derek, and Kenny are not developed enough among themselves. Mother just popping in--bad idea.
Reintroducing mother ought to be the moment Kasie and to a lesser extent the brothers are given time to reflect on past actions (which are not many). That is the moment when Kasie truly accepts the situation and enjoys it or turns away from it. And how the player makes Kasie go down either path is the game itself.