Enjoyable but far too punishing. It's nice to put a failstate in your game but when you're at the start of development with a lack of content (not a criticism, just because it's early) and no saving? Yeah, considering how long it takes to get to porn stuff AND the fact that the gameplay is not something that is quick and easy (for me at least), this one is more frustrating than fun so far.
That problem with the time limit also gets exacerbated by the game design. I feel like you designed this game with the correct way to beat the level first, and then kinda built it out more around it. The problem that this creates is that it feels very punishing. You hit a monster tile? Boom, you lose 10 turns. Oh, you forgot to farm items/kill mobs for a (couple of) turn(s). Yeah, you'll feel that.
The save thing also gets worse because there's not a super easy way out. I hit the sphinx green candle stuff and I wasn't able to figure it out. Other levels seemed to give me a quit option, but I was not able to find it for that one.
As a NTR fan I definitely like the concept of this, but I didn't get to see much H-action because I couldn't get very far and playing it also felt like a chore at times, when you're trying to clear out zombies and just waiting for Abigail to cooldown or having to farm items to trade items to farm them again to trade them again...that tiny island level is a sin, just saying.