- Sep 24, 2023
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I think I got it, you're talking about this, I quote: Currently, my PC can render ~20 to 50 images at night, depending on the number of characters in the scene.In the last devlog (I think, or the one before), Ocean spoke about 50 renders (not scenes) in the cue, presumably each game has 50 based on the numbers he provided. Whether or not this is fast or slow isn't really relevant, that is what he said his speed is, so that's what I assume he can do on average, render with more characters probably go slower than average. He give an estimate for each game how the progress is going in terms of render count, those are the only numbers we can guess any time frame from.
Everything is simple here, Ocean wrote earlier that 1 scene is rendered in 4.5 minutes. For large scenes, he bought himself an A6000. Just multiply the number of renders by 4.5 minutes, add a maximum of +5% for the queue settings and you will get the approximate rendering time.
P.S. You're confused, it doesn't do 50 renders a day, but 50 per night.
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