SToyS

Member
May 8, 2025
154
331
133
On the negative side, it's been 6 years and a half and we only have 1 first season which is what it is, namely just a little more than a mere prologue.

Therefore Ocean's blind cultists are free to say whatever they want to say and dismiss anything they want to dismiss in order to deny reality, but nothing changes the fact that this working project is a complete failure and the game storyline is never going to go anywhere.
You're right, but I'm not worried about it anymore, because the upcoming SG update will be the last time I'll trust Ocean. If the update is interesting and the storyline starts to develop, then I will continue to follow the game. Well, if instead of an update we again get a bunch of stupid and meaningless dialogues that are created to drag out the game and show that the project is "sort of alive", then I'll just leave. I don't like watching a great game die.
 

khumak

Forum Fanatic
Oct 2, 2017
4,106
4,303
539
You're right, but I'm not worried about it anymore, because the upcoming SG update will be the last time I'll trust Ocean. If the update is interesting and the storyline starts to develop, then I will continue to follow the game. Well, if instead of an update we again get a bunch of stupid and meaningless dialogues that are created to drag out the game and show that the project is "sort of alive", then I'll just leave. I don't like watching a great game die.
Easy solution. Don't pay for games until they're finished if you want good value for your money. Patreon is not about value. It's about supporting a dev who's content you like until they eventually finish it. That is never a good deal financially compared to just buying the finished product but sometimes you might do it anyway. For games with super long dev cycles I would have to be REALLY hyped about it to be willing to do that. I view F95 as basically "try before you buy". If the finished game is good, I'll go buy it on steam. If it's not, I'll play it for free and then move on. If it's good but never gets finished, same thing.

Would you take your car in to a mechanic and say hey I'll pay you $500 a month to fix my car. Let me know when it's done, and then wait 3 years with minimal progress? Nobody would. I don't do that for games either but some do.
 

shenlao

Member
Aug 31, 2022
333
473
107
Easy solution. Don't pay for games until they're finished if you want good value for your money. Patreon is not about value. It's about supporting a dev who's content you like until they eventually finish it. That is never a good deal financially compared to just buying the finished product but sometimes you might do it anyway. For games with super long dev cycles I would have to be REALLY hyped about it to be willing to do that. I view F95 as basically "try before you buy". If the finished game is good, I'll go buy it on steam. If it's not, I'll play it for free and then move on. If it's good but never gets finished, same thing.

Would you take your car in to a mechanic and say hey I'll pay you $500 a month to fix my car. Let me know when it's done, and then wait 3 years with minimal progress? Nobody would. I don't do that for games either but some do.
I think majority of players did this brother hahahaha
well, i did become membership to some certain game on patreon tho, i did that because the progress is clear and precise. But if the progress seems missed few times already, i'll cancel it.
 
  • Like
Reactions: klas182

c.mork

Well-Known Member
Nov 3, 2022
1,034
31,907
688
Hello,

I’ve finished a bunch of animations, as well as the bibi cinematic.

I think I’ll finish all the animations around Christmas, I’ll then get the game presentable and send it to Steam to get it pre-approved.

What takes a lot of effort this time is the testing and polishing phase. Since I decided to invest more into sounddesign, combined with the update being 3-4x as big as usual, it has become tedious.

It feels tedious because of the underlying pressure.

There is nothing worth mentioning besides that. A consistent output of animations.

Patreon
In other news, when Patreon removed SGs' page, they said I could apply to return to the platform in two months.

What they didn’t mention is, that it can’t be one of the projects that were previously on Patreon and violated the TOS, even though SG has never violated any rules (and in my humble opinion, neither did WIAB). But they closed the ticket and ignored that SG has never been involved.

I also don’t want to create an alibi-project to get a page up, so I won’t be returning to Patreon.

This does limit potential future growth, and I might never get where I once was, but it is what it is.

Blender
I’ve been doing quite a lot of Blender again.

My mental is pretty damaged from this long ass development cycle (I bet yours is too.), combined with a few “minor” setbacks that happened in the past couple of months… But damn, do I feel good when I learn new stuff.

You see, I mentioned a while ago that I wanted to learn rigging to a degree… I need to at least somewhat understand the whole process to really make Blender work. I used Auto Rig Pro and delved into the world of rigging…

A few weeks ago, I realized something… This move to Blender isn’t some little bibi project. It’s a life-project to me.

I don’t just want to understand rigging and how to really get the most out of an armature, I want to master it.

So, I went ahead, purchased some valuable courses and books, and delved even deeper. Not just into rigging, but animation and posing as well.

The jumps I’ve made in the past 10 days are phenomenal, and it’s incredible how much momentum I gain from learning new things.

I’m only a fraction into it, but I went from awkward posing to creating an actually good looking jump cycle with Bella in less than 20 minutes, without prior guidance.

I’ve adapted a completely new approach to animations…

One drawback tho, I’m starting to despise Daz.

I’ve been speedrunning Blender issues that lead me to pause my Blender adventures in the past.

Certain actions get rid of your bone’s constraints? Make a bibi bone INSIDE the actual bone and parent them to each other and put the constraint on the bibi bone.

Clean as fuck results!

I will make blender logs soon, and I know I’ve been saying that for two years, but in the past, I spent 90% of my time on getting better ports from Daz to Blender, improving shaders, etc.

I don’t just wanna show screenshots of technical mumbo-jumbo… I want to share pretty pictures, fluid or experimental animations… and I’m finally getting there.

More about this in the future.

But it’s really helping me mentally.

Preview
This is the last preview of the update. I’ve mentioned earlier this year that after this update, I will severely reduce the number of previews I show.

Not every log will feature one, it goes hand in hand with faster updates.

1765742161603.png

Oh, a while ago I mentioned that I was about to license a great song, but the guy didn’t answer anymore…

Two months later on the dot, I decided to check back in as you never know what’s going on in someone’s life and, 3 hours later I had the signed contract.

And with that, a great, 2-3min cinematic for a girl whose name has three letters will become a reality.

I may or may not publish a Christmas treat. Not as big as in the previous year. One image… A good one tho… Probably Jeff.

  • Ocean
 

klas182

Member
Nov 30, 2022
278
244
78
Hello,

I’ve finished a bunch of animations, as well as the bibi cinematic.

I think I’ll finish all the animations around Christmas, I’ll then get the game presentable and send it to Steam to get it pre-approved.

What takes a lot of effort this time is the testing and polishing phase. Since I decided to invest more into sounddesign, combined with the update being 3-4x as big as usual, it has become tedious.

It feels tedious because of the underlying pressure.

There is nothing worth mentioning besides that. A consistent output of animations.

Patreon
In other news, when Patreon removed SGs' page, they said I could apply to return to the platform in two months.

What they didn’t mention is, that it can’t be one of the projects that were previously on Patreon and violated the TOS, even though SG has never violated any rules (and in my humble opinion, neither did WIAB). But they closed the ticket and ignored that SG has never been involved.

I also don’t want to create an alibi-project to get a page up, so I won’t be returning to Patreon.

This does limit potential future growth, and I might never get where I once was, but it is what it is.

Blender
I’ve been doing quite a lot of Blender again.

My mental is pretty damaged from this long ass development cycle (I bet yours is too.), combined with a few “minor” setbacks that happened in the past couple of months… But damn, do I feel good when I learn new stuff.

You see, I mentioned a while ago that I wanted to learn rigging to a degree… I need to at least somewhat understand the whole process to really make Blender work. I used Auto Rig Pro and delved into the world of rigging…

A few weeks ago, I realized something… This move to Blender isn’t some little bibi project. It’s a life-project to me.

I don’t just want to understand rigging and how to really get the most out of an armature, I want to master it.

So, I went ahead, purchased some valuable courses and books, and delved even deeper. Not just into rigging, but animation and posing as well.

The jumps I’ve made in the past 10 days are phenomenal, and it’s incredible how much momentum I gain from learning new things.

I’m only a fraction into it, but I went from awkward posing to creating an actually good looking jump cycle with Bella in less than 20 minutes, without prior guidance.

I’ve adapted a completely new approach to animations…

One drawback tho, I’m starting to despise Daz.

I’ve been speedrunning Blender issues that lead me to pause my Blender adventures in the past.

Certain actions get rid of your bone’s constraints? Make a bibi bone INSIDE the actual bone and parent them to each other and put the constraint on the bibi bone.

Clean as fuck results!

I will make blender logs soon, and I know I’ve been saying that for two years, but in the past, I spent 90% of my time on getting better ports from Daz to Blender, improving shaders, etc.

I don’t just wanna show screenshots of technical mumbo-jumbo… I want to share pretty pictures, fluid or experimental animations… and I’m finally getting there.

More about this in the future.

But it’s really helping me mentally.

Preview
This is the last preview of the update. I’ve mentioned earlier this year that after this update, I will severely reduce the number of previews I show.

Not every log will feature one, it goes hand in hand with faster updates.

View attachment 5528723

Oh, a while ago I mentioned that I was about to license a great song, but the guy didn’t answer anymore…

Two months later on the dot, I decided to check back in as you never know what’s going on in someone’s life and, 3 hours later I had the signed contract.

And with that, a great, 2-3min cinematic for a girl whose name has three letters will become a reality.

I may or may not publish a Christmas treat. Not as big as in the previous year. One image… A good one tho… Probably Jeff.

  • Ocean
We can finally dig this game out of its grave again!
 

shenlao

Member
Aug 31, 2022
333
473
107
Hello,

I’ve finished a bunch of animations, as well as the bibi cinematic.

I think I’ll finish all the animations around Christmas, I’ll then get the game presentable and send it to Steam to get it pre-approved.

What takes a lot of effort this time is the testing and polishing phase. Since I decided to invest more into sounddesign, combined with the update being 3-4x as big as usual, it has become tedious.

It feels tedious because of the underlying pressure.

There is nothing worth mentioning besides that. A consistent output of animations.

Patreon
In other news, when Patreon removed SGs' page, they said I could apply to return to the platform in two months.

What they didn’t mention is, that it can’t be one of the projects that were previously on Patreon and violated the TOS, even though SG has never violated any rules (and in my humble opinion, neither did WIAB). But they closed the ticket and ignored that SG has never been involved.

I also don’t want to create an alibi-project to get a page up, so I won’t be returning to Patreon.

This does limit potential future growth, and I might never get where I once was, but it is what it is.

Blender
I’ve been doing quite a lot of Blender again.

My mental is pretty damaged from this long ass development cycle (I bet yours is too.), combined with a few “minor” setbacks that happened in the past couple of months… But damn, do I feel good when I learn new stuff.

You see, I mentioned a while ago that I wanted to learn rigging to a degree… I need to at least somewhat understand the whole process to really make Blender work. I used Auto Rig Pro and delved into the world of rigging…

A few weeks ago, I realized something… This move to Blender isn’t some little bibi project. It’s a life-project to me.

I don’t just want to understand rigging and how to really get the most out of an armature, I want to master it.

So, I went ahead, purchased some valuable courses and books, and delved even deeper. Not just into rigging, but animation and posing as well.

The jumps I’ve made in the past 10 days are phenomenal, and it’s incredible how much momentum I gain from learning new things.

I’m only a fraction into it, but I went from awkward posing to creating an actually good looking jump cycle with Bella in less than 20 minutes, without prior guidance.

I’ve adapted a completely new approach to animations…

One drawback tho, I’m starting to despise Daz.

I’ve been speedrunning Blender issues that lead me to pause my Blender adventures in the past.

Certain actions get rid of your bone’s constraints? Make a bibi bone INSIDE the actual bone and parent them to each other and put the constraint on the bibi bone.

Clean as fuck results!

I will make blender logs soon, and I know I’ve been saying that for two years, but in the past, I spent 90% of my time on getting better ports from Daz to Blender, improving shaders, etc.

I don’t just wanna show screenshots of technical mumbo-jumbo… I want to share pretty pictures, fluid or experimental animations… and I’m finally getting there.

More about this in the future.

But it’s really helping me mentally.

Preview
This is the last preview of the update. I’ve mentioned earlier this year that after this update, I will severely reduce the number of previews I show.

Not every log will feature one, it goes hand in hand with faster updates.

View attachment 5528723

Oh, a while ago I mentioned that I was about to license a great song, but the guy didn’t answer anymore…

Two months later on the dot, I decided to check back in as you never know what’s going on in someone’s life and, 3 hours later I had the signed contract.

And with that, a great, 2-3min cinematic for a girl whose name has three letters will become a reality.

I may or may not publish a Christmas treat. Not as big as in the previous year. One image… A good one tho… Probably Jeff.

  • Ocean
damn those bo... i mean render.
 

Calz

Member
Mar 12, 2022
224
455
237
Hello,

I’ve finished a bunch of animations, as well as the bibi cinematic.

I think I’ll finish all the animations around Christmas, I’ll then get the game presentable and send it to Steam to get it pre-approved.

What takes a lot of effort this time is the testing and polishing phase. Since I decided to invest more into sounddesign, combined with the update being 3-4x as big as usual, it has become tedious.

It feels tedious because of the underlying pressure.

There is nothing worth mentioning besides that. A consistent output of animations.

Patreon
In other news, when Patreon removed SGs' page, they said I could apply to return to the platform in two months.

What they didn’t mention is, that it can’t be one of the projects that were previously on Patreon and violated the TOS, even though SG has never violated any rules (and in my humble opinion, neither did WIAB). But they closed the ticket and ignored that SG has never been involved.

I also don’t want to create an alibi-project to get a page up, so I won’t be returning to Patreon.

This does limit potential future growth, and I might never get where I once was, but it is what it is.

Blender
I’ve been doing quite a lot of Blender again.

My mental is pretty damaged from this long ass development cycle (I bet yours is too.), combined with a few “minor” setbacks that happened in the past couple of months… But damn, do I feel good when I learn new stuff.

You see, I mentioned a while ago that I wanted to learn rigging to a degree… I need to at least somewhat understand the whole process to really make Blender work. I used Auto Rig Pro and delved into the world of rigging…

A few weeks ago, I realized something… This move to Blender isn’t some little bibi project. It’s a life-project to me.

I don’t just want to understand rigging and how to really get the most out of an armature, I want to master it.

So, I went ahead, purchased some valuable courses and books, and delved even deeper. Not just into rigging, but animation and posing as well.

The jumps I’ve made in the past 10 days are phenomenal, and it’s incredible how much momentum I gain from learning new things.

I’m only a fraction into it, but I went from awkward posing to creating an actually good looking jump cycle with Bella in less than 20 minutes, without prior guidance.

I’ve adapted a completely new approach to animations…

One drawback tho, I’m starting to despise Daz.

I’ve been speedrunning Blender issues that lead me to pause my Blender adventures in the past.

Certain actions get rid of your bone’s constraints? Make a bibi bone INSIDE the actual bone and parent them to each other and put the constraint on the bibi bone.

Clean as fuck results!

I will make blender logs soon, and I know I’ve been saying that for two years, but in the past, I spent 90% of my time on getting better ports from Daz to Blender, improving shaders, etc.

I don’t just wanna show screenshots of technical mumbo-jumbo… I want to share pretty pictures, fluid or experimental animations… and I’m finally getting there.

More about this in the future.

But it’s really helping me mentally.

Preview
This is the last preview of the update. I’ve mentioned earlier this year that after this update, I will severely reduce the number of previews I show.

Not every log will feature one, it goes hand in hand with faster updates.

View attachment 5528723

Oh, a while ago I mentioned that I was about to license a great song, but the guy didn’t answer anymore…

Two months later on the dot, I decided to check back in as you never know what’s going on in someone’s life and, 3 hours later I had the signed contract.

And with that, a great, 2-3min cinematic for a girl whose name has three letters will become a reality.

I may or may not publish a Christmas treat. Not as big as in the previous year. One image… A good one tho… Probably Jeff.

  • Ocean
Oh yeah that's nice so June or July next year at this rate.
 

BobTheDuck

Engaged Member
Dec 24, 2018
2,810
19,275
660
Hello,

I’ve finished a bunch of animations, as well as the bibi cinematic.

I think I’ll finish all the animations around Christmas, I’ll then get the game presentable and send it to Steam to get it pre-approved.

What takes a lot of effort this time is the testing and polishing phase. Since I decided to invest more into sounddesign, combined with the update being 3-4x as big as usual, it has become tedious.

It feels tedious because of the underlying pressure.

There is nothing worth mentioning besides that. A consistent output of animations.

Patreon
In other news, when Patreon removed SGs' page, they said I could apply to return to the platform in two months.

What they didn’t mention is, that it can’t be one of the projects that were previously on Patreon and violated the TOS, even though SG has never violated any rules (and in my humble opinion, neither did WIAB). But they closed the ticket and ignored that SG has never been involved.

I also don’t want to create an alibi-project to get a page up, so I won’t be returning to Patreon.

This does limit potential future growth, and I might never get where I once was, but it is what it is.

Blender
I’ve been doing quite a lot of Blender again.

My mental is pretty damaged from this long ass development cycle (I bet yours is too.), combined with a few “minor” setbacks that happened in the past couple of months… But damn, do I feel good when I learn new stuff.

You see, I mentioned a while ago that I wanted to learn rigging to a degree… I need to at least somewhat understand the whole process to really make Blender work. I used Auto Rig Pro and delved into the world of rigging…

A few weeks ago, I realized something… This move to Blender isn’t some little bibi project. It’s a life-project to me.

I don’t just want to understand rigging and how to really get the most out of an armature, I want to master it.

So, I went ahead, purchased some valuable courses and books, and delved even deeper. Not just into rigging, but animation and posing as well.

The jumps I’ve made in the past 10 days are phenomenal, and it’s incredible how much momentum I gain from learning new things.

I’m only a fraction into it, but I went from awkward posing to creating an actually good looking jump cycle with Bella in less than 20 minutes, without prior guidance.

I’ve adapted a completely new approach to animations…

One drawback tho, I’m starting to despise Daz.

I’ve been speedrunning Blender issues that lead me to pause my Blender adventures in the past.

Certain actions get rid of your bone’s constraints? Make a bibi bone INSIDE the actual bone and parent them to each other and put the constraint on the bibi bone.

Clean as fuck results!

I will make blender logs soon, and I know I’ve been saying that for two years, but in the past, I spent 90% of my time on getting better ports from Daz to Blender, improving shaders, etc.

I don’t just wanna show screenshots of technical mumbo-jumbo… I want to share pretty pictures, fluid or experimental animations… and I’m finally getting there.

More about this in the future.

But it’s really helping me mentally.

Preview
This is the last preview of the update. I’ve mentioned earlier this year that after this update, I will severely reduce the number of previews I show.

Not every log will feature one, it goes hand in hand with faster updates.

View attachment 5528723

Oh, a while ago I mentioned that I was about to license a great song, but the guy didn’t answer anymore…

Two months later on the dot, I decided to check back in as you never know what’s going on in someone’s life and, 3 hours later I had the signed contract.

And with that, a great, 2-3min cinematic for a girl whose name has three letters will become a reality.

I may or may not publish a Christmas treat. Not as big as in the previous year. One image… A good one tho… Probably Jeff.

  • Ocean
Thank you again for sharing the newest news with us!
 
  • Like
Reactions: c.mork

Night Hacker

Hopeless Romantic
Donor
Jul 3, 2021
4,375
19,106
630
Hello,

I’ve finished a bunch of animations, as well as the bibi cinematic.

I think I’ll finish all the animations around Christmas, I’ll then get the game presentable and send it to Steam to get it pre-approved.

What takes a lot of effort this time is the testing and polishing phase. Since I decided to invest more into sounddesign, combined with the update being 3-4x as big as usual, it has become tedious.

It feels tedious because of the underlying pressure.

There is nothing worth mentioning besides that. A consistent output of animations.

Patreon
In other news, when Patreon removed SGs' page, they said I could apply to return to the platform in two months.

What they didn’t mention is, that it can’t be one of the projects that were previously on Patreon and violated the TOS, even though SG has never violated any rules (and in my humble opinion, neither did WIAB). But they closed the ticket and ignored that SG has never been involved.

I also don’t want to create an alibi-project to get a page up, so I won’t be returning to Patreon.

This does limit potential future growth, and I might never get where I once was, but it is what it is.

Blender
I’ve been doing quite a lot of Blender again.

My mental is pretty damaged from this long ass development cycle (I bet yours is too.), combined with a few “minor” setbacks that happened in the past couple of months… But damn, do I feel good when I learn new stuff.

You see, I mentioned a while ago that I wanted to learn rigging to a degree… I need to at least somewhat understand the whole process to really make Blender work. I used Auto Rig Pro and delved into the world of rigging…

A few weeks ago, I realized something… This move to Blender isn’t some little bibi project. It’s a life-project to me.

I don’t just want to understand rigging and how to really get the most out of an armature, I want to master it.

So, I went ahead, purchased some valuable courses and books, and delved even deeper. Not just into rigging, but animation and posing as well.

The jumps I’ve made in the past 10 days are phenomenal, and it’s incredible how much momentum I gain from learning new things.

I’m only a fraction into it, but I went from awkward posing to creating an actually good looking jump cycle with Bella in less than 20 minutes, without prior guidance.

I’ve adapted a completely new approach to animations…

One drawback tho, I’m starting to despise Daz.

I’ve been speedrunning Blender issues that lead me to pause my Blender adventures in the past.

Certain actions get rid of your bone’s constraints? Make a bibi bone INSIDE the actual bone and parent them to each other and put the constraint on the bibi bone.

Clean as fuck results!

I will make blender logs soon, and I know I’ve been saying that for two years, but in the past, I spent 90% of my time on getting better ports from Daz to Blender, improving shaders, etc.

I don’t just wanna show screenshots of technical mumbo-jumbo… I want to share pretty pictures, fluid or experimental animations… and I’m finally getting there.

More about this in the future.

But it’s really helping me mentally.

Preview
This is the last preview of the update. I’ve mentioned earlier this year that after this update, I will severely reduce the number of previews I show.

Not every log will feature one, it goes hand in hand with faster updates.

View attachment 5528723

Oh, a while ago I mentioned that I was about to license a great song, but the guy didn’t answer anymore…

Two months later on the dot, I decided to check back in as you never know what’s going on in someone’s life and, 3 hours later I had the signed contract.

And with that, a great, 2-3min cinematic for a girl whose name has three letters will become a reality.

I may or may not publish a Christmas treat. Not as big as in the previous year. One image… A good one tho… Probably Jeff.

  • Ocean
Wow, beautiful render!
 

Bloker997

Active Member
Aug 20, 2022
898
1,616
318
Hello,

I’ve finished a bunch of animations, as well as the bibi cinematic.

I think I’ll finish all the animations around Christmas, I’ll then get the game presentable and send it to Steam to get it pre-approved.

What takes a lot of effort this time is the testing and polishing phase. Since I decided to invest more into sounddesign, combined with the update being 3-4x as big as usual, it has become tedious.

It feels tedious because of the underlying pressure.

There is nothing worth mentioning besides that. A consistent output of animations.

Patreon
In other news, when Patreon removed SGs' page, they said I could apply to return to the platform in two months.

What they didn’t mention is, that it can’t be one of the projects that were previously on Patreon and violated the TOS, even though SG has never violated any rules (and in my humble opinion, neither did WIAB). But they closed the ticket and ignored that SG has never been involved.

I also don’t want to create an alibi-project to get a page up, so I won’t be returning to Patreon.

This does limit potential future growth, and I might never get where I once was, but it is what it is.

Blender
I’ve been doing quite a lot of Blender again.

My mental is pretty damaged from this long ass development cycle (I bet yours is too.), combined with a few “minor” setbacks that happened in the past couple of months… But damn, do I feel good when I learn new stuff.

You see, I mentioned a while ago that I wanted to learn rigging to a degree… I need to at least somewhat understand the whole process to really make Blender work. I used Auto Rig Pro and delved into the world of rigging…

A few weeks ago, I realized something… This move to Blender isn’t some little bibi project. It’s a life-project to me.

I don’t just want to understand rigging and how to really get the most out of an armature, I want to master it.

So, I went ahead, purchased some valuable courses and books, and delved even deeper. Not just into rigging, but animation and posing as well.

The jumps I’ve made in the past 10 days are phenomenal, and it’s incredible how much momentum I gain from learning new things.

I’m only a fraction into it, but I went from awkward posing to creating an actually good looking jump cycle with Bella in less than 20 minutes, without prior guidance.

I’ve adapted a completely new approach to animations…

One drawback tho, I’m starting to despise Daz.

I’ve been speedrunning Blender issues that lead me to pause my Blender adventures in the past.

Certain actions get rid of your bone’s constraints? Make a bibi bone INSIDE the actual bone and parent them to each other and put the constraint on the bibi bone.

Clean as fuck results!

I will make blender logs soon, and I know I’ve been saying that for two years, but in the past, I spent 90% of my time on getting better ports from Daz to Blender, improving shaders, etc.

I don’t just wanna show screenshots of technical mumbo-jumbo… I want to share pretty pictures, fluid or experimental animations… and I’m finally getting there.

More about this in the future.

But it’s really helping me mentally.

Preview
This is the last preview of the update. I’ve mentioned earlier this year that after this update, I will severely reduce the number of previews I show.

Not every log will feature one, it goes hand in hand with faster updates.

View attachment 5528723

Oh, a while ago I mentioned that I was about to license a great song, but the guy didn’t answer anymore…

Two months later on the dot, I decided to check back in as you never know what’s going on in someone’s life and, 3 hours later I had the signed contract.

And with that, a great, 2-3min cinematic for a girl whose name has three letters will become a reality.

I may or may not publish a Christmas treat. Not as big as in the previous year. One image… A good one tho… Probably Jeff.

  • Ocean
BOBBA BOBBA! Vic :love:
 
4.30 star(s) 572 Votes