Dragon59

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Apr 24, 2020
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The important thing about Tony is that he's extremely confident in all of this. He knows that Maria loves him and won't ever leave him so he doesn't even have to be jealouse. It's actually an angle of NTR/cuckolding that seems to be used rather rarely, probably because it kinda negates the whole thing to some degree.
Like I said long ago, Tony reminds me of a late friend of mine who was Italian American from Brooklyn. He and his wife were polyamorous, and they both had various lovers over the years. They usually had a rule that he had to be present the first time his wife was with someone new, but he trusted me enough to not require that.
I mean, in this case that isn't really fitting either, simply because it really doesn't seem like Tony is a masochist or has any stronger feelings attached to it. He wants a child and takes watching Maria getting fucked/having a threesome as benefit on top of that.
The way I view it is that Tony and Maria trusted and respected MC enough to ask this favor of him. As time went on, Maria and MC developed real feelings for each other, and Tony saw how Maria was getting such joy from it so he encouraged them to continue.
Doesn't that make Tony Cuckold
Is Maria trying to shame and belittle Tony? Is she trying to make him feel like "less than a man." They way I see it, Tony is quite secure and is not threated by MC and Maria's relationship.
No. It makes him a shrewd businessman, loving husband, and eager father.

Tony and Maria want a child. Tony is unable to make that happen with his own genes. I'm going to over-explain this, I know. However, a lot of this could be considered common knowledge or reasonable deduction. They have 3 (legal) options:
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Did the developer take all this into account when they set up the plotline? Most likely not. At the same time, there appears to be some overthinking going on by some players.
Given Tony's history, no adoption agency is going to consider him.

no one can touch my wife
So your wife has a "hall pass" for Maisie Williams. Got it.
Maisie Williams No One Tatttoo.png
 

j4yj4m

Forum Fanatic
Jun 19, 2017
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The way I view it is that Tony and Maria trusted and respected MC enough to ask this favor of him. As time went on, Maria and MC developed real feelings for each other, and Tony saw how Maria was getting such joy from it so he encouraged them to continue.
To be fair, I don't really see the feelings part in SS. Does she like to have a second good dick around and does she really agree with him the father? Sure, but I'd say that's basically it.
Given Tony's history, no adoption agency is going to consider him.
The alternative of MC fixing that issue is actually something I wished they would have added. I know it's a sex game, but given that it's supposed to be pretty sandboxy and given that we are talking about THE main story, I'm not really sure if it's good that MC has to actually impregnate someone/ fuck the whole Rump familly just to complete it.
 

Wilwock

Member
Sep 26, 2021
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Hello everyone. I was just wondering if I could get some different opinions on this. I'm planning on making something soon and want to figure out what people like most in these types of game. Summertime Saga has been massively successful obviously, and I'm wondering what in particular, in your opinion, separates it from it's competition. Is it the writing, sandbox, art (2D vs 3D, original art vs repurposed, like in the games that use Koikatsu Party), etc. And where does competition fall short? Or do you think the success is more luck, marketing, or something else? If anyone is willing to take the time to answer, thank you very much!
 
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Count Morado

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Jan 21, 2022
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Hello everyone. I was just wondering if I could get some different opinions on this. I'm planning on making something soon and want to figure out what people like most in these types of game. Summertime Saga has been massively successful obviously, and I'm wondering what in particular, in your opinion, separates it from it's competition. Is it the writing, sandbox, art (2D vs 3D, original art vs repurposed, like in the games that use Koikatsu Party), etc. And where does competition fall short? Or do you think the success is more luck, marketing, or something else? If anyone is willing to take the time to answer, thank you very much!
I am sure people will give you personal reasons why they like it over other games or include it in their favorite games list ... but from a business standpoint:
  • It was one of the first adult games on here, so it didn't have to cut through a lot of competition once people found it.
  • Of the first 65 games here - it is one of about 20 that is still actively developing.
  • The developer kept adding new characters and side quests, didn't let it get too stale over the past 5.5 years.
  • Although the art wasn't "great" - it was interesting enough for people to enjoy the scenes and the developer goes back to make tweaks to the designs, as well as the format (4x3 to 16x9)
  • The content/storyline was more taboo in the past than mainstream games and some adult games already in the field - with a different age setting (not in college) and living arrangement (a bit more familial) during a time that wasn't as pronounced.
  • Because the developer hasn't stopped adding content, it has continues to draw more people in that want to have a lot of things to do rather than just playing a v0.00001 game that has 10 minutes of playtime - it's a known product with a shelf-life.
  • Because it's an older game - because livestreaming and playthrough videos are a thing, it gained more popularity because of the word of mouth from those gameplay videos on youtube and adult video sites.
  • Developer gets contributors involved with the decision making process of the next focus of development, having polls and using them to produce the next content.
  • Has "reasonable" patreon donation levels - as low as $1 per month.
  • Developer livestreams pretty regularly a few hours at a time while working on designs - keeping engaged with the most supportive of fans.
 
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PietruccioTheHilander

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Jul 17, 2019
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in the last streaming I saw that he designed the mezzanine of the stable.
Will there be new content for Cowgirl in the next update or for Diane?
 

Dragon59

Conversation Conqueror
Apr 24, 2020
6,699
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Hello everyone. I was just wondering if I could get some different opinions on this. I'm planning on making something soon and want to figure out what people like most in these types of game. Summertime Saga has been massively successful obviously, and I'm wondering what in particular, in your opinion, separates it from it's competition. Is it the writing, sandbox, art (2D vs 3D, original art vs repurposed, like in the games that use Koikatsu Party), etc. And where does competition fall short? Or do you think the success is more luck, marketing, or something else? If anyone is willing to take the time to answer, thank you very much!
I'm one of the people who prefer games that are more story driven, so I may be in the minority (though there are a number of us here).

In the games I'm developing, a lot of what I'm doing is contrary to many of the common tropes. What I look for/what I'm doing is:
  • Adult relationships: I'm avoiding the "barely legal" and "legal, really (wink wink)" tropes. I'm not planning on any high school or college games. There are plenty of those out there. I'm also planning on avoiding incest stories, in part because I consider them to be weak shortcuts to avoid actual plot and character development. Also, plenty of those already in existence.
  • Ethical Non-monogamy: My games are going to rely heavily on consent. No cheating as the norm (I may have a side character do it as a deviation from the norm), no sleep rapsex, scenes. Sharing, but no stealing.
  • 3D models: I don't feel I have enough drawing talent yet to make a hand-drawn 3D game, so I'm using Daz assets. That said, I have a lot of respect for the developers of hand-drawn games.
  • Posing: I feel it is important to put in the effort to use common everyday poses, not just the photo studio/boudoir poses so common on the market. If you are doing 3D assets, realistic posing and expressions can make a lot of difference. Lighting too.
  • Choice of models: This might be controversial, may seem counter intuitive, but I prefer it when a developer does not make every female character "look like they just stepped out of a Victoria's Secret catalog." It may be an "Alpha Male Power Fantasy" to have every LI look like a model, but I think games with a normal distribution is more relatable. In the case of SummertimeSaga, there are many body types included, but skewed a little toward the porn tropes.
  • Story driven: I prefer games where the sex is an outgrowth of the story rather than the story being a frail bridge to move us from one sex scene to another.
I would suggest you make a choice. Do you want to enter the market by playing it safe with those common tropes in the hope of being successful (Business focus) or do you have a drive to tell stories you have inside of you, where patronage is an added bonus (Art focus)? The art focus approach is riskier, but based upon what I've seen here, I feel there are enough out there who will appreciate the heart felt project to make it worth the risk. That, of course, is my approach, so I am probably a bit biased. ;)
I am sure people will give you personal reasons why they like it over other games or include it in their favorite games list ... but from a business standpoint:
  • It was one of the first adult games on here, so it didn't have to cut through a lot of competition once people found it.
  • Of the first 65 games here - it is one of about 20 that is still actively developing.
  • The developer kept adding new characters and side quests, didn't let it get too stale over the past 5.5 years.
  • Although the art wasn't "great" - it was interesting enough for people to enjoy the scenes and the developer goes back to make tweaks to the designs, as well as the format (4x3 to 16x9)
  • The content/storyline was more taboo in the past than mainstream games and some adult games already in the field - with a different age setting (not in college) and living arrangement (a bit more familial) during a time that wasn't as pronounced.
  • Because the developer hasn't stopped adding content, it has continues to draw more people in that want to have a lot of things to do rather than just playing a v0.00001 game that has 10 minutes of playtime - it's a known product with a shelf-life.
  • Because it's an older game - because livestreaming and playthrough videos are a thing, it gained more popularity because of the word of mouth from those gameplay videos on youtube and adult video sites.
  • Developer gets contributors involved with the decision making process of the next focus of development, having polls and using them to produce the next content.
  • Has "reasonable" patreon donation levels - as low as $1 per month.
  • Developer livestreams pretty regularly a few hours at a time while working on designs - keeping engaged with the most supportive of fans.
Those are all very good points about STS. It was the game that introduced me to this genre, and I found it by seeing a walkthrough on PH. Trans Eve's story was what hooked me.
 

Wilwock

Member
Sep 26, 2021
248
578
I would suggest you make a choice. Do you want to enter the market by playing it safe with those common tropes in the hope of being successful (Business focus) or do you have a drive to tell stories you have inside of you, where patronage is an added bonus (Art focus)? The art focus approach is riskier, but based upon what I've seen here, I feel there are enough out there who will appreciate the heart felt project to make it worth the risk. That, of course, is my approach, so I am probably a bit biased. ;)
Thank you very much for your comment, to you as well Count Morado! Cheap as this answer is, I'd prefer to have my cake and eat it too. I think I can tell stories that I think are compelling, while still appealing to the broader market. I'll try at least.
 

Dragon59

Conversation Conqueror
Apr 24, 2020
6,699
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Thank you very much for your comment, to you as well Count Morado! Cheap as this answer is, I'd prefer to have my cake and eat it too. I think I can tell stories that I think are compelling, while still appealing to the broader market. I'll try at least.
Yes, if those are the stories you want to tell, more power to you! A win-win for you!
 
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Devronman

Newbie
Nov 25, 2018
97
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Hello everyone. I was just wondering if I could get some different opinions on this. I'm planning on making something soon and want to figure out what people like most in these types of game. Summertime Saga has been massively successful obviously, and I'm wondering what in particular, in your opinion, separates it from it's competition. Is it the writing, sandbox, art (2D vs 3D, original art vs repurposed, like in the games that use Koikatsu Party), etc. And where does competition fall short? Or do you think the success is more luck, marketing, or something else? If anyone is willing to take the time to answer, thank you very much!
The writing absolutely. Sometimes it can be hit or miss but it is LEAGUES better than the competition. Having a story where the women you're trying to date seem like actual people, and trying to go for a story that isn't just trite porn cliches at every turn makes this game a lot more interesting. Original art also helps a lot. The stuff you do in the sandbox is good, in that it lets you pick and choose your own way forward for the most part (even if a lot of us are completionists). The 2D art that isn't just copy-pasted from something else also helps a lot, its true.

It doesn't always succeed. But it tries to do its own thing, and that's worth a lot. Whatever you do, make sure it adheres to your vision, if nothing else.
 

Viressa

Well-Known Member
May 24, 2018
1,522
3,206
  • Choice of models: This might be controversial, may seem counter intuitive, but I prefer it when a developer does not make every female character "look like they just stepped out of a Victoria's Secret catalog." It may be an "Alpha Male Power Fantasy" to have every LI look like a model, but I think games with a normal distribution is more relatable. In the case of SummertimeSaga, there are many body types included, but skewed a little toward the porn tropes.
This is actually something that bothers me quite a lot: Chubby tummies/muffintops are adorable but it feels like every developer is scared to death of adding a girl who doesn't have an hourglass waist. Except for the specialty fetish games made for chasers, of course, which make me uncomfortable in the opposite direction. And even those games shy away from realistic details of body fat like cellulite or stretch marks.

(And if you're reading this post and thinking, "But cellulite and stretch marks are gross!" then you're part of the problem.)


Anyway, as for me and why I enjoy this game, I'll play any game that has a nice selection of big titty MILFs, to be honest. SS also has pretty high quality art for a completely 2D game, and doesn't cut corners on details like backgrounds. The writing quality is... alright, but that puts it in the upper percentiles as the standards for storytelling in this genre are extremely low: I'm happy if the author can compose a non-broken sentence. It's not a perfect game by any means: If I could snap my fingers and make my ideal WEG a reality it would focus much more on the MILF half of the cast and make the teen characters minor additions at best, for example, but it's definitely top 10 and that's not going to change anytime soon.
 
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Overfoxed

Member
Dec 23, 2021
146
410
The writing absolutely. Sometimes it can be hit or miss but it is LEAGUES better than the competition. Having a story where the women you're trying to date seem like actual people, and trying to go for a story that isn't just trite porn cliches at every turn makes this game a lot more interesting. Original art also helps a lot. The stuff you do in the sandbox is good, in that it lets you pick and choose your own way forward for the most part (even if a lot of us are completionists). The 2D art that isn't just copy-pasted from something else also helps a lot, its true.

It doesn't always succeed. But it tries to do its own thing, and that's worth a lot. Whatever you do, make sure it adheres to your vision, if nothing else.
This seems like a good summary. There isn't one aspect of SS that sets it apart from all the other games; it's the sum of its parts.
 

j4yj4m

Forum Fanatic
Jun 19, 2017
4,155
6,097
This is actually something that bothers me quite a lot: Chubby tummies/muffintops are adorable but it feels like every developer is scared to death of adding a girl who doesn't have an hourglass waist. Except for the specialty fetish games made for chasers, of course, which make me uncomfortable in the opposite direction. And even those games shy away from realistic details of body fat like cellulite or stretch marks.
To be fair, Judith kinda proves the point that chubby girls (even if they have great tits etc. and look actually pretty good) aren't as popular as many other characters. As a matter of fact she is really the least popular school girl and she'll have to gain her popularity by having a really good story.

So while I'd agree that games with a larger cast should have no issues adding a variety of bodyshapes, I can see why many devs are kinda reluctant to do so once we are talking about smaller casts.
 

Viressa

Well-Known Member
May 24, 2018
1,522
3,206
To be fair, Judith kinda proves the point that chubby girls (even if they have great tits etc. and look actually pretty good) aren't as popular as many other characters. As a matter of fact she is really the least popular school girl and she'll have to gain her popularity by having a really good story.

So while I'd agree that games with a larger cast should have no issues adding a variety of bodyshapes, I can see why many devs are kinda reluctant to do so once we are talking about smaller casts.
Judith doesn't super interest me either tbh because she's a teen, and even when I was a teen myself I just wasn't interested in young girls.

I *am*, however, looking forward to meeting her mom, as that seems to be the trend in character updates.
 
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kaki2017

Newbie
Game Developer
Sep 22, 2017
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Judith doesn't super interest me either tbh because she's a teen, and even when I was a teen myself I just wasn't interested in young girls.

I *am*, however, looking forward to meeting her mom, as that seems to be the trend in character updates.
Same, really just here to fuck the Milfs
 

Black-Wolf

Member
Jun 9, 2019
239
869
Hello everyone. I was just wondering if I could get some different opinions on this. I'm planning on making something soon and want to figure out what people like most in these types of game. Summertime Saga has been massively successful obviously, and I'm wondering what in particular, in your opinion, separates it from it's competition. Is it the writing, sandbox, art (2D vs 3D, original art vs repurposed, like in the games that use Koikatsu Party), etc. And where does competition fall short? Or do you think the success is more luck, marketing, or something else? If anyone is willing to take the time to answer, thank you very much!
The three things you need to have to make a successful game is:
1.Art
2.Art and
3.ART!
99.9999 percent of all games on this website are absolute fucking garbage because the art is just plain awful. Think of all the artists that have good careers just drawing lewds. Do they make games? No, because their art stands on it's own.
 

Johnny90H30

Newbie
Apr 11, 2021
62
43
This is actually something that bothers me quite a lot: Chubby tummies/muffintops are adorable but it feels like every developer is scared to death of adding a girl who doesn't have an hourglass waist. Except for the specialty fetish games made for chasers, of course, which make me uncomfortable in the opposite direction. And even those games shy away from realistic details of body fat like cellulite or stretch marks.

(And if you're reading this post and thinking, "But cellulite and stretch marks are gross!" then you're part of the problem.)


Anyway, as for me and why I enjoy this game, I'll play any game that has a nice selection of big titty MILFs, to be honest. SS also has pretty high quality art for a completely 2D game, and doesn't cut corners on details like backgrounds. The writing quality is... alright, but that puts it in the upper percentiles as the standards for storytelling in this genre are extremely low: I'm happy if the author can compose a non-broken sentence. It's not a perfect game by any means: If I could snap my fingers and make my ideal WEG a reality it would focus much more on the MILF half of the cast and make the teen characters minor additions at best, for example, but it's definitely top 10 and that's not going to change anytime soon.
Amen to you!
 
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