saibakira

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Apr 3, 2020
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Lol, we've been around 65% for about 5+ months, no way they do ~30% in less than 1. Go back a few hundred pages to the "leaks" showing we should get at least 1 more lewd batch (probably 2), the latest release was 1.5 month ago and we usually get an update every 4 months. Do the math and retry
Looking at the progress table you can clearly see that art and posing are the longest bits to do, maybe the rest is easier to get it done...

Code being the most extensive job here is kind of confusing. From my experience with code the sort of stuff they're doing isn't super taxing (though its been years since I tried my hand at it). Usually art is what takes the longest time to iron out all the wrinkles.

Posing however I totally get why that's a problem. One of the biggest time sinks on our last few projects.
That's why I said maybe only 1 month left of work. Coding shouldn't be that long and since art and posing are basically done I'm positive about it.
 

Omnikuken

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Feb 22, 2018
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Actually, the strategy of doing as little as possible as long as the people pays ain't that bad. One day he'll lose the patreon subscribers, but as long as he doesn't spend the money in stuff, it's alright.
People have been moaning that since day 1, it keeps going up since then. Empty point failed
Code being the most extensive job here is kind of confusing. From my experience with code the sort of stuff they're doing isn't super taxing (though its been years since I tried my hand at it). Usually art is what takes the longest time to iron out all the wrinkles.

Posing however I totally get why that's a problem. One of the biggest time sinks on our last few projects.
Take 4-5 dudes coding junk on top of each other for years, then get a 6th new dude and ask him to take all that and start from scratch, then pile on all the new 16:9 backgrounds/new locations/every scene re-posed/add future-proof stuff to help later builds and then make him do that part time
Looking at the progress table you can clearly see that art and posing are the longest bits to do, maybe the rest is easier to get it done...

That's why I said maybe only 1 month left of work. Coding shouldn't be that long and since art and posing are basically done I'm positive about it.
Guess you missed the last 5+ years of dev time : art is longest but always 1st thing done. 2nd point in quote : aside mini-updates (like Daisy) nothing ever happened in ~2 months, you being positive it'll only take 1 more month when everything else is at least 4 doesn't make it reality. Also lol at "coding shouldn't be that long" : it's only been more than a year and it's not even 50%, good job thinking it'll achieve the other half in a month
 

dkatryl

Active Member
May 26, 2018
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All i know is i hope that after the code is updated, it doesnt take 10+ min to launch in Joiplay. (The last time took 11 and a half minutes.)

This is by far the slowest launching renpy game ive played, and i suspect it is all due to under the hood issues.
 

Stil996

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Jan 11, 2018
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All i know is i hope that after the code is updated, it doesnt take 10+ min to launch in Joiplay. (The last time took 11 and a half minutes.)

This is by far the slowest launching renpy game ive played, and i suspect it is all due to under the hood issues.
It's not just Joiplay that is slow to launch, seems to take about 5 mins to launch on PC, I was blaming Naughty tribute, because I assume it was doing something to the gallery of images, but Last update I play without it ffor a little while and it was still slow to load.

I have no idea why, can anyone shed light on this?
 

twichman

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Dec 4, 2018
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It's not just Joiplay that is slow to launch, seems to take about 5 mins to launch on PC, I was blaming Naughty tribute, because I assume it was doing something to the gallery of images, but Last update I play without it ffor a little while and it was still slow to load.

I have no idea why, can anyone shed light on this?
It's simple. There are a lot of objects in the game archive file that must be loaded into memory before the game starts. Moreover, the weaker the computer hardware, the more time it takes.
 
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Stil996

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Jan 11, 2018
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It's simple. There are a lot of objects in the game archive file that must be loaded into memory before the game starts. Moreover, the weaker the computer hardware, the more time it takes.
I guess the other games I play must be light weight, but even compared to AAA games like Cyberpunk, this feels slow.
But nevermind, it is what it is.
 

twichman

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Dec 4, 2018
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I guess the other games I play must be light weight, but even compared to AAA games like Cyberpunk, this feels slow.
But nevermind, it is what it is.
Unlike most Renpy games where images and videos are pre-made, there are many overlays that are compiled each time to create images and animations.
 

Omnikuken

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Feb 22, 2018
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^ All the loadings above : you got over 1GB of image parts to load at once when you 1st start instead of partial loading and waiting for it everytime you swap around scenes. Would you prefer waiting 2-3 mins (lolphones can go die) once when you load and get everything almost instant in-game or load faster on launch but wait ~20-30 seconds between every image variations cause the game has to go decrypt the rpa and look for that specific image combo ?

hey ppl! does anyone know where to find LOCKER MASTER KEY ?
ty for the help đ :) :)
Aside the game telling you where to look, this isn't the walkthrough thread. You'd get deleted if the mods were doing their basic job
 
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srksrk 68

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I guess the other games I play must be light weight, but even compared to AAA games like Cyberpunk, this feels slow.
But nevermind, it is what it is.
Startup time depends on various things, first of all your hardware. Some figures:
  • Windows 10 on i7-3770K@4GHz, 16GB Ram, 2TB SSD
  • Game with Naughty Tribute plus optional content and German translation pack
    • Several minutes of first start of the newly installed game and mods, may crash on first try and be started again until everything is compiled
    • 50 seconds for the first start after fresh boot of the PC
    • 40 seconds for any start thereafter
On a Samsung Galaxy S20 it takes about 90 to 120 seconds to start the modded game.

As you see, it's not super fast, but it certainly does not take five minutes, never.
 

Count Morado

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40 seconds for any start thereafter
My gerbils need more caffeine: 70 seconds is my performance for a 9 year old i7-3770@3.40GHz, 16GB RAM, 1TB HDD
I agree that five minutes does seem hyperbole for a computer on which a person can play Cyberpunk (my graphics card is about a year too old)

EDIT: after closing other programs (though leaving 2 instances of Chrome up, as well as Task Manager), 33 seconds. YMMV
 
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Omnikuken

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Feb 22, 2018
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You dudes realise having a good CPU does nothing when you gotta load stuff from your disk ? Only thing that'll speed things up is your access time (aka SSD) ..... Being able to play a 3D game that only loads pre-made textures to your GPU means nothing
 
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Stil996

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My gerbils need more caffeine: 70 seconds is my performance for a 9 year old i7-3770@3.40GHz, 16GB RAM, 1TB HDD
I agree that five minutes does seem hyperbole for a computer on which a person can play Cyberpunk (my graphics card is about a year too old)
well
  1. I never said took 5mins I said it FELT like around 5 mins, I've never timed it.
  2. My CPU is a bit older than yours i7-2600, but I got 64GB Ram, and a relatively new GPU, (I got an i9-10850 sitting around somewhere too but the motherboard got fucked, hence the ram and GPU with my ancient CPU)
  3. No SSDs, I got 2 good old fashioned HDDs
So tell me more about my Hyperbole?

Edit:
I asked a simple question about why Summertime Saga took so long to load, which was answered by twichman & Omnikuken saying that there a large amount of data getting preloaded into memory.

Why is there now an accusatory vibe going around now? Like I'm attacking the game or something?
 
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Count Morado

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well
  1. I never said took 5mins I said it FELT like around 5 mins, I've never timed it.
  2. My CPU is a bit older than yours i7-2600, but I got 64GB Ram, and a relatively new GPU, (I got an i9-10850 sitting around somewhere too but the motherboard got fucked, hence the ram and GPU with my ancient CPU)
  3. No SSDs, I got 2 good old fashioned HDDs
So tell me more about my Hyperbole?

Edit:
I asked a simple question about why Summertime Saga took so long to load, which was answered by twichman & Omnikuken saying that there a large amount of data getting preloaded into memory.

Why is there now an accusatory vibe going around now? Like I'm attacking the game or something?
It's not that you attacked the game - it's that your observation lacked proper specificity. When people use generalizations in what appears to be a complaint on a game - it attracts both whiners looking for sympathy and kinship in misery, as well as those who want to make things clear so that such responses are quickly nipped in the bud.

And it "seems to take about 5 mins" is hyperbole, particularly in the way you framed your statement - not felt, but seems and that also increases the expression - and question that followed. It's an exaggeration meant for affect of raising the question of why something is the way it is. I love to use hyperbole in my essays and short stories.

It's obvious that with an older CPU and HDDs as a game gets larger and more complex, it will take longer and longer to load. Many players can also know relief in the fact that DC hasn't decided to use Ren'Py 7.4.X. A lot of players would be shitting bricks, no longer able to play the game with their older GPUs (which we see complaints about with more updated Ren'Py engine games).
 

twichman

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Dec 4, 2018
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well
  1. I never said took 5mins I said it FELT like around 5 mins, I've never timed it.
  2. My CPU is a bit older than yours i7-2600, but I got 64GB Ram, and a relatively new GPU, (I got an i9-10850 sitting around somewhere too but the motherboard got fucked, hence the ram and GPU with my ancient CPU)
  3. No SSDs, I got 2 good old fashioned HDDs
So tell me more about my Hyperbole?

Edit:
I asked a simple question about why Summertime Saga took so long to load, which was answered by twichman & Omnikuken saying that there a large amount of data getting preloaded into memory.

Why is there now an accusatory vibe going around now? Like I'm attacking the game or something?
And now the most interesting:) My desktop is being repaired, and while waiting for parts from distant China, I use an 11 year old laptop. Here is its configuration: Pentium P6200 2x2.133 GHz with integrated graphics, 8 GB RAM, 320 GB HDD:eek: Yesterday I specifically measured the SS loading time (with the Naughty Tribute mod installed), the result is 1 min 33 sec. Funny, right?

P.S. It was the time of the first boot the SS after turning on the laptop. The reload time after exiting the game is already only 68 sec.
 
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APoc1

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Apr 22, 2018
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I would say the biggest factor for any game that needs to load a ton of shit into memory is the HDD (SSD not so much and issue but CPU or MB south bridge can change things even with SSD) With HDD's you can have multiple RPM's , different onboard cash(both of these can affect seek and read times) Your memory handler on the CPU can affect things as well. RAM speeds can also add time newer high memory graphics cards do better typically higher speed memory but typically this usually affects playing not as much in loading. I have an old I7-4770K with 32GB ram at XMP1600 with integrated graphics on the CPU (does have 2GB dedicated ram for GPU) 250 GB SSD hardly a hot rod by any modern means and I don't seem to have any issues running or loading any of the games I play from this site(sure playing any of the pro studio FPS and I have to turn the quality to low in the settings).

Forgot to add all this on an Asus Z87-PRO MB.
 
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dkatryl

Active Member
May 26, 2018
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All this talk of hyperbole regarding start times, i literally started a stop watch before my previous post, so that i wasnt just pulling a "feels like" number out of my ass.

It took 11 and a half minutes to launch in Joiplay. And even once it was launched, it was very sluggish and laggy.

Now, i will accept that im running this on an older phone (Galaxy S7, for whatever it's worth), however *my* point is that compared to all other renpy games, many of which are just as big as this, if not bigger, this takes far longer to launch than anything else ive played. To the point i have to wonder if it will ever start or is going to crash.

That speaks to either a coding issue, how it's packaged, or something else under the hood. Which was the only thing i said. Hopefully, after they do yet another pass at the code, etc, it will improve launch times.
 

KiichiYakuza

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Mar 2, 2022
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All this talk of hyperbole regarding start times, i literally started a stop watch before my previous post, so that i wasnt just pulling a "feels like" number out of my ass.

It took 11 and a half minutes to launch in Joiplay. And even once it was launched, it was very sluggish and laggy.

Now, i will accept that im running this on an older phone (Galaxy S7, for whatever it's worth), however *my* point is that compared to all other renpy games, many of which are just as big as this, if not bigger, this takes far longer to launch than anything else ive played. To the point i have to wonder if it will ever start or is going to crash.

That speaks to either a coding issue, how it's packaged, or something else under the hood. Which was the only thing i said. Hopefully, after they do yet another pass at the code, etc, it will improve launch times.
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Count Morado

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That speaks to either a coding issue, how it's packaged, or something else under the hood. Which was the only thing i said. Hopefully, after they do yet another pass at the code, etc, it will improve launch times.
you mean one of the exact things they have been working on for more than a year that people are bitching about taking so long, the complete overhaul of the code? as well as the full game going to 16:9 for mobile users.

as for the performance on your 6 year old phone, I'm going to leave that to someone else
 
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