endlust

Newbie
Jul 22, 2017
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I'm not sure they'll ever really make huge improvements when it comes to update speed. As long as DC draws alone there's a finite amount of art that can be created and every scene etc. you'd add will increase the time an update needs. I mean, we've had that discussion when DC moved from ~50 to 60 day updates (Mia and Erik) to ~100 to 120 day updates (Jenny took 137) and I think that was a good choice. I'm not really sure wether increasing that number to basically "2 updates per year" would be good for the game. After all there are quite a few people around who can't even wait those 4 months.
There's the difference. I think he could be more efficient if there was more structure. He doesn't need to have a long dev time for an update. Big updates can easily be broken apart by setting milestones and the community will not be as upset if he's clear with what's going on. His current model will eventually lead to him only making 1-2 updates per year and you're right, that's not good. DC is the sole artist, and will eventually become the bottleneck of the process no matter how many people he has on staff. Despite that, I don't think his art is the hindrance to the process, I think the plan itself is flawed. The dating system alone is going to require a rework for each character if he goes by his current model.

To be succinct, its not the size of the updates that's concerning, its how he's using them.
 

mattius77

Well-Known Member
May 16, 2017
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I'll reiterate what I said a couple weeks ago.... until he completes revamping old characters to the new modeling system (rig?), each update is going to feel thin. It's like renovating an old house, where 80% of your resources will be devoted to things you won't see once the drywall is up. Buyers come in and see 'builder basic' finishes and think 'meh', but have no visibility to the $25,000 in brand new electrical and $15,000 in new plumbing, etc.

As to all the bugs and errors that people complain about, I don't know what to say. I've never once encountered a bug that roadblocked playthrough.
 
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Ghostly Hale

Active Member
Jan 26, 2018
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I think the phrase, "can't see the forest for the trees" applies well here. His point wasn't SS is at the same scale as SC. He was pointing put the incredible similarity between the two when you look at their development. It may be 8 years old now, but SC started out small too. The dev was ambitious and shares the passion and zeal for his project that DC does. Like SS, it exploded in popularity and instead of meeting the target release of 2014, its now 2019 and we're still getting updates with no tangible release in sight. SC also has a road map and the benefit of an experienced designer/director.

His point is that SS can quickly turn into this too. It is the largest porn game on patreon and it'll be 3 years old soon without a finished version. I'm a fan. I've played every update without fail and usually give DC the benefit of the doubt when it comes to changes. But the updates are taking longer despite going from one man to a team and core systems still haven't been implemented. For more and more of us, each update reveals the team needs to refocus its priorities because we want this game to succeed as much as DC does. No one wants another SC.
Mr Stark, I don't feel so good.
 
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j4yj4m

Forum Fanatic
Jun 19, 2017
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There's the difference. I think he could be more efficient if there was more structure. He doesn't need to have a long dev time for an update. Big updates can easily be broken apart by setting milestones and the community will not be as upset if he's clear with what's going on. His current model will eventually lead to him only making 1-2 updates per year and you're right, that's not good. DC is the sole artist, and will eventually become the bottleneck of the process no matter how many people he has on staff. Despite that, I don't think his art is the hindrance to the process, I think the plan itself is flawed. The dating system alone is going to require a rework for each character if he goes by his current model.

To be succinct, its not the size of the updates that's concerning, its how he's using them.
Well, DC beeing the solo artist is the ultimate bottleneck for more than a year now. He's doing nothing but drawing and all the stuff his team codes, poses, writes, animates etc. doesn't influence the time the game as a whole needs to be made. So I don't really see how there can be gains in efficiency when it comes to the total amount of content at this very moment, now that the route is clear. So reworks aren't bad at all, what's bad are reworks which require old art to be removed and that shouldn't happen with any "new story" i.e. Roxxy, Diane, Jenny, and everybody who is to come. Edit: If it does happen I'd agree and they made a big mistake in the process, but I seriously doubt it will.

That said, I'd say one has to exclude the first year when it wasn't clear what the game was to become. They now have to correct the mistakes and decisions they made back then. So yes, the art which was made before they switched to the rig-system etc. (basically before 0.15) is to a degree lost, which is highly inefficient. But DC started making SS to teach himself working with renpy/coding, so one can hardly blame him for not having the vision, that he'd hire 5 people and produce a game which would last 4 years or more.
 
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endlust

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Jul 22, 2017
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Neither was mine.



This denies the reality that DC has done far more that put out tech demos and got Luke Hamilton to role play an actor in a game that cost more than GTA 5.




You made my point about scale, ignoring the fact that the reality is that Star Citizen has far more going on than a team of 10 people making games and redoing code and the engine on Ren Py. You also ignored that I pointed out that they just lost a coder and can't shoot miracles out their ass when that affects an update. The point being made is you have to look at the reality and look at context. You can't just compare two games together just because you think the similarities are the same while ignoring important information right in front of you. That's why I said you can compare Star Citizen to Duke Nukem.
Hmm. Ok. It denies nothing. In reality, SS is also a demo. There isn't a complete version of this game yet.

SC does have a larger budget, team, ect.. but SS and SC have a strikingly similar development story. Which is the point and the context in which he used to compare them. The details of each game will of course be different when you scrutinize them. SC lost coders too, it also has reworked and changed engines to suit its needs. However, looking at the big picture, you see 2 crowd funded games with passionate directors, without a complete version after years of development and superfluous content, despite the large amount of money they make. "Missing the forest for the trees."
 

endlust

Newbie
Jul 22, 2017
35
52
Well, DC being the solo artist is the ultimate bottleneck for more than a year now. He's doing nothing but drawing and all the stuff his team codes, poses, writes, animates etc. doesn't influence the time the game as a whole needs to be made. So I don't really see how there can be gains in efficiency when it comes to the total amount of content at this very moment, now that the route is clear. So reworks aren't bad at all, what's bad are reworks which require old art to be removed and that shouldn't happen with any "new story" i.e. Roxxy, Diane, Jenny, and everybody who is to come. Edit: If it does happen I'd agree and they made a big mistake in the process, but I seriously doubt it will.

That said, I'd say one has to exclude the first year when it wasn't clear what the game was to become. They now have to correct the mistakes and decisions they made back then. So yes, the art which was made before they switched to the rig-system etc. (basically before 0.15) is to a degree lost, which is highly inefficient. But DC started making SS to teach himself working with renpy/coding, so one can hardly blame him for not having the vision, that he'd hire 5 people and produce a game which would last 4 years or more.
Of course. Its clear that DC didn't expect the game to grow to what it is. Hell no one did. I don't blame him for that. I think that now that he has a team, he hasn't truly sat down to go over what the core of the game is or truly change his model of updates. The reworks are the height of this inefficiency and a clear lack of structure. While he changed the stories and what not of characters, he still hasn't implemented key systems. These reworks would have been a perfect time to test the dating system, or decide on how the main story will operate before there are too many moving parts to manage. The core of the game is still empty, and will inevitably require another rework of characters once these features are introduced.
 
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2xjj

Member
Aug 5, 2016
217
331
Of course. Its clear that DC didn't expect the game to grow to what it is. Hell no one did. I don't blame him for that. I think that now that he has a team, he hasn't truly sat down to go over what the core of the game is or truly change his model of updates. The reworks are the height of this inefficiency and a clear lack of structure. While he changed the stories and what not of characters, he still hasn't implemented key systems. These reworks would have been a perfect time to test the dating system, or decide on how the main story will operate before there are too many moving parts to manage. The core of the game is still empty, and will inevitably require another rework of characters once these features are introduced.
This is completely false. DC does have an overall structure and plan for the game, hell thats what the roadmap is for. Also the reworks are necessary since they have update the art and code. The only reason Jenny and Diane were rework in the first place because their code was interfering when the new content.
 

sauza

New Member
Jul 9, 2018
8
6
what is the best ending for mrs johnson ? I have a message where I have to make a choice :3 (translate sry)
 

exirock

Well-Known Member
Game Developer
May 4, 2018
1,275
1,933
This is completely false. DC does have an overall structure and plan for the game, hell thats what the roadmap is for. Also the reworks are necessary since they have update the art and code. The only reason Jenny and Diane were rework in the first place because their code was interfering when the new content.
reworks are being done cause its an excuse to not do an coding update cause i would be drop of money if it was an code update and its a lie when its sayed that diane and jenny codes were interfering if it was more stuff would have been needed to rework, DC have structure but its not being managed very well. he has plans for the game that is true but its all based on patreons cause he knows if he does something that patreons dont like they leave like children how many very good ideias were put on the table and patreons denied it and DC cant do much cause the money will drop.
 
Jun 20, 2018
347
298
what is the best ending for mrs johnson ? I have a message where I have to make a choice :3 (translate sry)
if you like to share your women,choose have threesome with your bestfriend,if you like to keep her yourself,find Eric a girlfriend and she is all yours..
 

2xjj

Member
Aug 5, 2016
217
331
reworks are being done cause its an excuse to not do an coding update cause i would be drop of money if it was an code update and its a lie when its sayed that diane and jenny codes were interfering if it was more stuff would have been needed to rework, DC have structure but its not being managed very well. he has plans for the game that is true but its all based on patreons cause he knows if he does something that patreons dont like they leave like children how many very good ideias were put on the table and patreons denied it and DC cant do much cause the money will drop.
This is fucking lie and you know it
 
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