They already haveThey could hire another animator to help things go faster along and maybe another coder to make the updates bigger and get the systems in place. They should have no budget issues as I see devs do more with way less.
They already haveThey could hire another animator to help things go faster along and maybe another coder to make the updates bigger and get the systems in place. They should have no budget issues as I see devs do more with way less.
It seems there is two mini paths in the Jenny line, one where you are more dominant. In that one I think I read you can break out of the cuffs.The option to break the handcuffs (camsex with Jenny) doesn't show even when I have 10 strength. How to trigger it?
... are you... are you serious?Then you're being dishonest about both.
Star Citizen gets millions off a promise of a tech demo while this one has been built and released on what it actually promises. It gives you new story with the characters, the side characters are updated considerably, and with it being 40ish percent done, you really can't say that it's "overly ambitious" when the games own origins is that it was a way for DC to learn how to code.
No, the criticisms aren't the same nor the supposed defenses. That's just not looking at them holistically.
That's not a bad idea. I'd say he probably should have another animator and coder on staff with how large the game has gotten. It may make his art the bottleneck but he if he got a good rotation with the teams, he may be able to cut his time between updates in half. I think he'd also see his dev time decrease if he sat down with his current team and reorganized his road map to get the major and important systems in early so they can be tested for bugs and player feedback.They could hire another animator to help things go faster along and maybe another coder to make the updates bigger and get the systems in place. They should have no budget issues as I see devs do more with way less.
Hi, I'm having issues saving the game. I'm at ~ day 110 and loading a game or saving takes minutes. I searched the thread but found now solution. Someone mentioned a restart. If it means just quitting and then just starting the game again then it doesn't work. It even managed to crash while attempting to save.
It seems it ran out of memory, I have plenty - 32GB
Code:[code] I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00gamemenu.rpy", line 173, in script $ ui.interact() File "renpy/common/00gamemenu.rpy", line 173, in <module> $ ui.interact() File "renpy/common/00action_file.rpy", line 364, in __call__ renpy.save(fn, extra_info=save_name) MemoryError: out of memory -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/00gamemenu.rpy", line 173, in script $ ui.interact() File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\ast.py", line 862, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\python.py", line 1912, in py_exec_bytecode exec bytecode in globals, locals File "renpy/common/00gamemenu.rpy", line 173, in <module> $ ui.interact() File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\ui.py", line 287, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\core.py", line 2649, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\core.py", line 3451, in interact_core rv = root_widget.event(ev, x, y, 0) File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\layout.py", line 992, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\layout.py", line 992, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\layout.py", line 992, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\screen.py", line 697, in event rv = self.child.event(ev, x, y, st) File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\layout.py", line 992, in event rv = i.event(ev, x - xo, y - yo, cst) File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\behavior.py", line 906, in event return handle_click(self.clicked) File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\behavior.py", line 841, in handle_click rv = run(action) File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\behavior.py", line 308, in run new_rv = run(i, *args, **kwargs) File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\behavior.py", line 315, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 364, in __call__ renpy.save(fn, extra_info=save_name) File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\loadsave.py", line 402, in save dump((roots, renpy.game.log), logf) File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\loadsave.py", line 48, in dump pickle.dump(o, f, pickle.HIGHEST_PROTOCOL) File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 1370, in dump File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 224, in dump File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 548, in save_tuple File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 331, in save File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 419, in save_reduce File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 649, in save_dict File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 681, in _batch_setitems File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 600, in save_list File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 633, in _batch_appends File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 331, in save File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 419, in save_reduce File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 649, in save_dict File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 681, in _batch_setitems File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 331, in save File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 419, in save_reduce File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 649, in save_dict File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 681, in _batch_setitems File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 600, in save_list File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 633, in _batch_appends File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 432, in save_bool MemoryError: out of memory Windows-8-6.2.9200 Ren'Py 7.0.0.196 SummertimeSaga 0.18.2 Wed May 08 17:24:49 2019
We thought about this many times but do u think Patreon would let this come true :")Would be fucking awesome we can upgrade the milk farm to something like this:
View attachment 299589
What do you guys think?
Did I stutter?... are you... are you serious?
That's an understatement since he hasn't released anything but tech demos in the past 8 years along with the complaints of former workers at the project. But that's still very different from DC who has released updates and other things while you're being hyperbolic.Star Citizen is often accused of feature creep, of having a design lead who is overly ambitious and who, while being inspired, needs to have someone to rein him in lest he get a little too wild with his plans. Think George Lucas driving the prequels into the ground because he didn't have someone to tell him "No, George, this won't work. Pull it back a little."
This means fuck all to me. Star Citizen has gottenThere is actual work being produced, just like there is actual work being produced here. Is it at a rate that satisfies the vast majority of people? No. It is not. But it is difficult to argue that all the time and effort (and thus money) is amounting to the sum all of jack squat? It is. Because something IS coming out of both production houses.
No, YOU'RE making this argument and it's incredibly baseless. This isn't a vast expenditure. It's not an eight year project. There's a road map. There's also a product. You aren't spending $3,000 on microtransactions. I know I can have a big head to Bonk people with but this isn't rocket science.The crux of the issue, however, is "Is enough being done to JUSTIFY the vast expenditure being outlaid into both projects?" and that's where people start going back and forth.
The hell are you talking about?Summertime Saga is a very big project, and it continues to grow beyond the scope of what it originally was presented as. More to the point, nobody seems at all interested in reining in the scope of that project but instead, the large number of people involved seem to think that continuing to throw more and more money at it will result in a complete and viable game being produced down the line.
If you haven't paid attention to Star Citizen and how it's turned into a pyramid scheme over the coarse of 8 years, then I can't help you. But it's incredibly ridiculous to compare that to a small time game that's hand produced with a small team that just lost a coder and think they can shoot miracles out of their ass.Now here's the thing: I would very much like both things to succeed. But both need to be pulled back a bit. Streamlined. And revised for... let's say "practicality." What goals are actually feasible and can be accomplished in a "reasonable" amount of time? Because working with "indefinitely" as your timetable is - and has been - honking a lot of people off.
Tsk I made the wrong choices then. I was trying not to antagonize her when I should have. Thanks. I'm restarting the game.It seems there is two mini paths in the Jenny line, one where you are more dominant. In that one I think I read you can break out of the cuffs.
I think the phrase, "can't see the forest for the trees" applies well here. His point wasn't SS is at the same scale as SC. He was pointing put the incredible similarity between the two when you look at their development. It may be 8 years old now, but SC started out small too. The dev was ambitious and shares the passion and zeal for his project that DC does. Like SS, it exploded in popularity and instead of meeting the target release of 2014, its now 2019 and we're still getting updates with no tangible release in sight. SC also has a road map and the benefit of an experienced designer/director.That's an understatement since he hasn't released anything but tech demos in the past 8 years along with the complaints of former workers at the project. But that's still very different from DC who has released updates and other things while you're being hyperbolic.
This means fuck all to me. Star Citizen has gottenYou must be registered to see the linksin funds and has spentYou must be registered to see the linksa month. By comparison, GTA 5 costYou must be registered to see the linksto make a complete game.
That word salad does nothing to point out that Star Citizen vs SS is a baseless comparison and SS has already put out a damn product and different versions. You're making ignorant assumptions that do nothing but spin a negative tale that I'm not buying.
No, YOU'RE making this argument and it's incredibly baseless. This isn't a vast expenditure. It's not an eight year project. There's a road map. There's also a product. You aren't spending $3,000 on microtransactions. I know I can have a big head to Bonk people with but this isn't rocket science.
There's been a current roadmap that Patreons show which shows the most immediate stuff you're going to get in each update along with a road map showing which parts are done or not. Yes, the scope is a bit large but it's neither feature creep or mission creep on the scale of Star Citizen. Further, I invest time into the game, not money and haven't since the beginning. You're making another baseless assertion that isn't even looking at the reality of the situation.
If you haven't paid attention to Star Citizen and how it's turned into a pyramid scheme over the coarse of 8 years, then I can't help you. But it's incredibly ridiculous to compare that to a small time game that's hand produced with a small team that just lost a coder and think they can shoot miracles out of their ass.
If you want to compare Star Citizen to Duke Nukem and getting that out, fine. Whatever. That's a fair assertion. But you're really pulling my head here when you want to do this nonsense and believe the two games and their scales should really compare.
Why should I respect a cheat? I'm sorry to any fans who feel hurt by my words. It's your wallet that should be hurting.You're a hater because every single post you have made in this thread has been negative towards the game makers and anyone who likes them.
The scene is coming back with 18.5
Are you serious? I think this game is not for you...We thought about this many times but do u think Patreon would let this come true :")
Yes, I am sorry. I have it in my backpack. Should I lend it to you?What happened to the shovel in this version?
It disappeared.
In case you haven't found out yet, it'll only appear after you Diane asks you to get it.What happened to the shovel in this version?
It disappeared.
I'm not sure they'll ever really make huge improvements when it comes to update speed. As long as DC draws alone there's a finite amount of art that can be created and every scene etc. you'd add will increase the time an update needs. I mean, we've had that discussion when DC moved from ~50 to 60 day updates (Mia and Erik) to ~100 to 120 day updates (Jenny took 137) and I think that was a good choice. I'm not really sure wether increasing that number to basically "2 updates per year" would be good for the game. After all there are quite a few people around who can't even wait those 4 months.Updates are taking longer and longer to complete anyway and characters' stories could be completed if there was more structure. He could have finished the main story and still added sex scenes for characters while he finished it. As it is currently, there are some core systems/features that will not only permeate every character (dating, main story, pregnancy) but require tweeks and adjustments along the way. DC is trying to squeeze those systems into every girl's story instead of building around them which can lead to confusion/frustration for players.
Ouch, that hurts!I am fucking stuck with roxxy/Jenny