Alleycat_2017

Member
Sep 1, 2017
283
331
If a dev is making money and not delivering to the level you want, don't support. It's an individual's choice how they spend money. Other individuals might not agree and want to raise a noise about it. Well, to be frank, that's irrelevant. To be even more frank, no one, least of all the dev, cares. I don't support this dev as I don't think it's good value. That's my opinion. Other's opinions vary. Neither is neccessarily correct, they're just opinions. Whining about it on an internet forum for porn games? Take a step back and have a think how that reflects on you.
 

Tehemai

Member
Oct 9, 2017
296
413
I'm angry that others give him money? Where did you see that, i juat said that i find it funny that people give him 60k a month and he still needs 4-5 months per update. Take into consideration that some pay 20 or more per month, so basically they pay 240 dollars or more per year for 2 updates. Spend ypur money however you'd like, but i think that if he continues like this he'll lose fans.
And you said "you aren't giving him money", yes for 1 big reason, i don't think that he deserves it for being lazy with the updates, if he'a make an update every 2 months i'd pledge
I don't think he'll lose fan even if he does slow down as you describe. You're assuming fans make calculation with their head and not their emotions, which has never been the case. There's a reason video game publishers gravitate so heavily to sequels. Fans are loyal to a fault and go to great lengths to rationalize for the brands they've grown to love. And with a system like patreon where you can cultivate batches of such fans with simple patches instead of full releases, it is very easy to accumulate a ton of them.

As long as a popular creator continues to pump out anything, he is not likely to lose pledges even if he slows down. At worst, his growth will be what stagnates. And in some cases, some desperate patreons will actually pump more money into the project thinking it will help speed up development so the occasional slow down could even have the opposite effect.

Mind you, I'm not trying to single out DC for doing this, moreso explain the general phenomenon of how fans of a project and patreon system interact. The very premise of patreon has never been to be cost effective for pledges, so it's kinda foolish to expect them to make decisions on that basis.
 

Bababoooey

Active Member
May 4, 2017
516
360
I don't think he'll lose fan even if he does slow down as you describe. You're assuming fans make calculation with their head and not their emotions, which has never been the case. There's a reason video game publishers gravitate so heavily to sequels. Fans are loyal to a fault and go to great lengths to rationalize for the brands they've grown to love. And with a system like patreon where you can cultivate batches of such fans with simple patches instead of full releases, it is very easy to accumulate a ton of them.

As long as a popular creator continues to pump out anything, he is not likely to lose pledges even if he slows down. At worst, his growth will be what stagnates. And in some cases, some desperate patreons will actually pump more money into the project thinking it will help speed up development.

Mind you, I'm not trying to single out DC for doing this, moreso explain the general phenomenon of how fans of a project and patreon system interact. The very premise of patreon has never been to be cost effective for pledges, so it's kinda foolish to expect them to make decisions on that basis.
yea i see your point, i think that the perfect example of "fans will still pledge..." is gumdrop games, dude still has patrons meanwhile not updating the game in 2 years
 

Oriandu

Engaged Member
Sep 1, 2017
2,694
5,087
2 months from early May was a week ago
Hmmm, forgot when the last update came out. Either way, he's already late, has not properly communicated the content of the upcoming release, and didn't really broach the subject of when it would come out past the two month prediction. DC is many things and he certainly doesn't intentionally lie or break promises, but he does break them on the rare occasion.
 
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Badjourasmix

Conversation Conqueror
Sep 22, 2017
7,019
15,776
The one thing I will agree, is that DC shouldn't have said that by splitting 0.20.5 into 2 parts, each part would take 2 months. 0.20.5 will be as big as a regular update so we should get the full update around september.
 
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Decent-Win

Member
Apr 27, 2020
139
374
What has he promised to you, a non contributor? Please post what he has promised you specifically, that you believe you are entitled to, for all of us to see.
What the fuck are you even thalkin about, when did i say he promised me something? He said he's going to split the update into two parts and release each part in two months, it's already been 3 months and there's nothing, next time just STFU if you can't come up with a good argument to defend your stupid question.
 

401Grem

Well-Known Member
May 14, 2017
1,795
1,584
What the fuck are you even thalkin about, when did i say he promised me something? He said he's going to split the update into two parts and release each part in two months, it's already been 3 months and there's nothing, next time just STFU if you can't come up with a good argument to defend your stupid question.
You're the one making a case of something that is none of your concern, and not relevant to the discussion.
 

Decent-Win

Member
Apr 27, 2020
139
374
You're the one making a case of something that is none of your concern, and not relevant to the discussion.
I saw someone make a false statement i pointed it out, you for some reason i don't understand felt the need to ask me if i have unrealistic expectations starting this whole argument.
Also we are talking about a game and its creator in a thread made for that game it's relevant to the discussion.
 

Tehemai

Member
Oct 9, 2017
296
413
I really don't understand people's compulsion to act as overzealous PR for developers. What the person said a few pages back about them paid online advocates is obviously crazy conspiracy but I kinda get why someone could come to believe it with the level of hostile fanaticism some people display to critics. People are allowed to be critical, that is how a developer learns where he needs to work on. Especially when it's not really a subjective thing like in this instance where a developer promises something, doesn't deliver then fails to even communicate about it. This is not entitlement, it's a normal productive consumer response.

There's also a reason why it's free, it's not charity it's an intentional lucrative business model. Consumers of a free game don't need to pay for the privilege of feedback and criticism can lead to improvements for everyone. So as much as those zealots think they're rescuing damsel in distress developers by interjecting themselves between them and the consumers of their products, they're not. They're just hurting all parties involved including themselves.

And the sad truth is even in the cases where they did pay, all these people typically end up saying is "if you don't like it just don't buy it." Which is the worst possible thing to do. That halts the spread of awareness of a prospective problem while instead advocating cutting off the "problem people" before they alert other consumers to it. Hence the products never need to evolve and can implement detrimental things unimpeded. It's exactly this type of behavior that has wreaked havoc on the entire game industry, especially free games.

So TLDR if you see someone criticizing a product you like, whether it's Summertime Saga or any other, stop and think before you go and bite off his head. Unless he's proposing something that will actively hurt your play experience if implemented, just let it go. You don't have to agree let alone act as his defender, the dev is a professional and is more than capable of handling criticism. And in the long run, not acting as a barrier can lead to a better product for you and everyone else.
 
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