That's not what a bottleneck is. A bottleneck is a point of congestion, which in the case of game development refers to when things are coming together for completion. Art can be a bottleneck, but for the most part the programming and posing are the actual hold up points in the development of Summertime Saga as programming is where bugs start popping up and said bugs slow down the process. You're mistaking an aspect of a game that takes a while as a bottleneck. A bottleneck is a hold up, the art is not a hold up.Art is the bottleneck in every handdrawn h game.
(Taffy Tales, Amity Park, Summertime Saga, House Chores, Zombie's Retreat, Town Of Passion, Sex Note.
Coding is done in few weeks.
For the Art most devs need several months.
I've been itching for story content but those Mafia fuckfaces are everywhere when I'm trying to keep my cash in the bank.Finally getting closer to the completion of the main story. It has been a while but it's getting there.
Like you said the bottleneck is a hold up, the other team members have to wait until the art is completely finished only after that they can complete there tasks.That's not what a bottleneck is. A bottleneck is a point of congestion, which in the case of game development refers to when things are coming together for completion. Art can be a bottleneck, but for the most part the programming and posing are the actual hold up points in the development of Summertime Saga as programming is where bugs start popping up and said bugs slow down the process. You're mistaking an aspect of a game that takes a while as a bottleneck. A bottleneck is a hold up, the art is not a hold up.
It's one of the repetitive features that takes up DC's time for every update he does, I get hat he cuts corners and just replaces heads for the girls when it comes to the hospital scenes but it does add up over time and he could be utilizing his time on finishing updates quicker or adding different scenes than just doing expanded stomachs etc. I think it's a feature that should be in the game but shouldn't of been added unless it was vital to the main story or until the game was complete and as bonus filler.The pregnancy thing in the game is meaningless to me and doesn't add any value tbh.
Again, that's not a bottleneck. You're mistaking development for a bottleneck. The artwork is the fucking contents of the bottle, which upon delivery is then bottlenecked by what needs to be done with it. Whichever pieces of the process hold up progress at that point is the bottleneck. Look at a bottle. It's not a hard concept to figure out and insisting upon your incorrect view on it isn't going to magically make you any less wrong.Like you said the bottleneck is a hold up, the other team members have to wait until the art is completely finished only after that they can complete there tasks.
So in other words, the coder have to wait until the art is done.
He had several coders already panda, the croatian dude, some others & now strayerror none of them could complete there work before DC delivered.
Thats not because there slow at programming but because they have to wait until 100% of all art assets are done.
His crew is dependent on the artist's work (It is not for nothing that there are priorities)
Do you know how, for example, a Disney movie is made? I guess not. In the earlier stages, no art is available or finished at all, only concept art (pencil drawn b&w still images). Nonetheless they already have a script and first scene arrangements, even dialogs are done as prototypes. They have something to work on and to present to stakeholders without even one single image ready.Like you said the bottleneck is a hold up, the other team members have to wait until the art is completely finished only after that they can complete there tasks.
So in other words, the coder have to wait until the art is done.
He had several coders already panda, the croatian dude, some others & now strayerror none of them could complete there work before DC delivered.
Thats not because there slow at programming but because they have to wait until 100% of all art assets are done.
His crew is dependent on the artist's work (It is not for nothing that there are priorities)
Interesting question would be what patch you are talking about.after i put patch in game folder it just wont work nothing changed i mean, same thing happens on mobile
Nailed it!Art is what determins the overall speed and as long as DC won't hire another artist, he could hire as many coders and posers as he wants and the overall speed wouldn't really change. If he needs 12 months to draw the main story art, thats about as long as the updates will take. To me that's a bottleneck, if other people prefer others words for it, so be it.
Yeah and how come that art is 100% finished and he already draws art for the next update? No 12 months that I see...I think you are talking past each other. Art is what determins the overall speed and as long as DC won't hire another artist, he could hire as many coders and posers as he wants and the overall speed wouldn't really change. If he needs 12 months to draw the main story art, thats about as long as the updates will take. To me that's a bottleneck, if other people prefer others words for it, so be it.
Close the game and delete the two files:So, i have this very odd bug... I started the game today (patch 20.1), and every time i close the game and then load up a save, the school quests have all been reset.
If i go from one save to another, it doesn't do it. But if i reopen the entire program, it completely deletes it all, and i have to do all the french, music, science and things over again.
I haven't modded the game, and I redownloaded.
You do not know what a bottleneck is. Development time is not a bottleneck. If that was the case then 100% of everything would be a bottleneck. Need to put on shoes? Well you better hope you already have socks on, if you wear them, otherwise your shoes are bottlenecked! Need to have lunch? Better hope your mom made you every lunch you'll ever eat for your entire life to avoid the bottleneck of having lunch. Hell, did you get a feeding tube installed? If not then you're going to experience the bottleneck of actually eating your food. Want to die at the age of 97? Too bad, you have to experience the bottleneck of living for 96 years first! Want to change your clothes? Well you're going to experience the bottleneck of taking your current clothing off to do so. And so on and so forth. The only time a bottleneck exists is when it's a hold up in the process, making the primary content of the game is not a hold up. The only time a bottleneck is actually a bottleneck would be when the various parts of a project are coming together and something holds them up. Which in this situation requires the artwork to be finished since it's the primary content of the game. Something being slow does not make it a bottleneck. Can certain aspects of the art be a bottleneck for the rest of it? Sure, but the art itself cannot bottleneck the rest of the game.I think you are talking past each other. Art is what determins the overall speed and as long as DC won't hire another artist, he could hire as many coders and posers as he wants and the overall speed wouldn't really change. If he needs 12 months to draw the main story art, thats about as long as the updates will take. To me that's a bottleneck, if other people prefer others words for it, so be it.