Lol, we've been around 65% for about 5+ months, no way they do ~30% in less than 1. Go back a few hundred pages to the "leaks" showing we should get at least 1 more lewd batch (probably 2), the latest release was 1.5 month ago and we usually get an update every 4 months. Do the math and retryProlly another month worth of work before the release.
Maybe it was just a very difficult 5%, and the remaining 30% is very easy.Lol, we've been around 65% for about 5+ months, no way they do ~30% in less than 1. Go back a few hundred pages to the "leaks" showing we should get at least 1 more lewd batch (probably 2), the latest release was 1.5 month ago and we usually get an update every 4 months. Do the math and retry
It's not impossible, it could just be one giant blocker that's holding up everything else downstream on the programming side. It's also possible-albeit unlikely-that the game gets to the bugfix stage and a bug crops up that basically requires everything up to this point to be re-written.Maybe it was just a very difficult 5%, and the remaining 30% is very easy.
I doubt it's the case, but it's funny if that was true.
You missed the ~4 other coders who clusterfucked the code for 5+ years. And that DC himself "coded" for the better part of 4-5 early builds, thus requiring our current part-timer to unfuck all that alone and keep DC away from anything not artIt's not impossible, it could just be one giant blocker that's holding up everything else downstream on the programming side. It's also possible-albeit unlikely-that the game gets to the bugfix stage and a bug crops up that basically requires everything up to this point to be re-written.
Either way, for the would-be developers sitting at home, this long Tech Update should be taken as a pretty solid warning of the risks involved when deciding to make massive structural changes to a project far into development. It's clear that, thus far, the accrued goodwill towards the project hasn't evaporated, but it does leave one wondering how long that will last.
Almost milker-worthy, keep tryingthis game not yet done ? ya is good game but.. near 6year ? haha
Code being the most extensive job here is kind of confusing. From my experience with code the sort of stuff they're doing isn't super taxing (though its been years since I tried my hand at it). Usually art is what takes the longest time to iron out all the wrinkles.
Maybe they are trying something completely new, something that's more difficult to code, we might be in for a big surprise, maybe it will be a complete overhaul.Code being the most extensive job here is kind of confusing. From my experience with code the sort of stuff they're doing isn't super taxing (though its been years since I tried my hand at it). Usually art is what takes the longest time to iron out all the wrinkles.
Posing however I totally get why that's a problem. One of the biggest time sinks on our last few projects.
Looking at the progress table you can clearly see that art and posing are the longest bits to do, maybe the rest is easier to get it done...Lol, we've been around 65% for about 5+ months, no way they do ~30% in less than 1. Go back a few hundred pages to the "leaks" showing we should get at least 1 more lewd batch (probably 2), the latest release was 1.5 month ago and we usually get an update every 4 months. Do the math and retry
That's why I said maybe only 1 month left of work. Coding shouldn't be that long and since art and posing are basically done I'm positive about it.Code being the most extensive job here is kind of confusing. From my experience with code the sort of stuff they're doing isn't super taxing (though its been years since I tried my hand at it). Usually art is what takes the longest time to iron out all the wrinkles.
Posing however I totally get why that's a problem. One of the biggest time sinks on our last few projects.
It's in the principals Office check her deskhey ppl! does anyone know where to find LOCKER MASTER KEY ?
ty for the help đ
People have been moaning that since day 1, it keeps going up since then. Empty point failedActually, the strategy of doing as little as possible as long as the people pays ain't that bad. One day he'll lose the patreon subscribers, but as long as he doesn't spend the money in stuff, it's alright.
Take 4-5 dudes coding junk on top of each other for years, then get a 6th new dude and ask him to take all that and start from scratch, then pile on all the new 16:9 backgrounds/new locations/every scene re-posed/add future-proof stuff to help later builds and then make him do that part timeCode being the most extensive job here is kind of confusing. From my experience with code the sort of stuff they're doing isn't super taxing (though its been years since I tried my hand at it). Usually art is what takes the longest time to iron out all the wrinkles.
Posing however I totally get why that's a problem. One of the biggest time sinks on our last few projects.
Guess you missed the last 5+ years of dev time : art is longest but always 1st thing done. 2nd point in quote : aside mini-updates (like Daisy) nothing ever happened in ~2 months, you being positive it'll only take 1 more month when everything else is at least 4 doesn't make it reality. Also lol at "coding shouldn't be that long" : it's only been more than a year and it's not even 50%, good job thinking it'll achieve the other half in a monthLooking at the progress table you can clearly see that art and posing are the longest bits to do, maybe the rest is easier to get it done...
That's why I said maybe only 1 month left of work. Coding shouldn't be that long and since art and posing are basically done I'm positive about it.
It's not just Joiplay that is slow to launch, seems to take about 5 mins to launch on PC, I was blaming Naughty tribute, because I assume it was doing something to the gallery of images, but Last update I play without it ffor a little while and it was still slow to load.All i know is i hope that after the code is updated, it doesnt take 10+ min to launch in Joiplay. (The last time took 11 and a half minutes.)
This is by far the slowest launching renpy game ive played, and i suspect it is all due to under the hood issues.
It's simple. There are a lot of objects in the game archive file that must be loaded into memory before the game starts. Moreover, the weaker the computer hardware, the more time it takes.It's not just Joiplay that is slow to launch, seems to take about 5 mins to launch on PC, I was blaming Naughty tribute, because I assume it was doing something to the gallery of images, but Last update I play without it ffor a little while and it was still slow to load.
I have no idea why, can anyone shed light on this?
I guess the other games I play must be light weight, but even compared to AAA games like Cyberpunk, this feels slow.It's simple. There are a lot of objects in the game archive file that must be loaded into memory before the game starts. Moreover, the weaker the computer hardware, the more time it takes.