- Aug 14, 2017
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would you be able to keep an eye on today's stream and tell us what DC will say about the Roxxy update? I am really curious, is it possible 16.0 to hit live before this weekend.Soon is a largely ambiguous term. Just like the term "nearby".I think the main problem is the meaning of "soon". When someone says it will come out soon I expect it to come out in a couple of days.
Well, I wouldn't expect it to be done in two to be honest but I think it's possible in 2,x. Else I'm sure he's talking about content and not about workshare. Many foundations have been laid and some of those updates will be faster I suppose (I think we'll see that once Jenny gets her update, where a lot of things can be reused) and once the backgrounds are actually made by someone else.So statistically you expect him to finish 75% of a game in another two when he managed to only finish 25% in that time so far?
I think right now there's no indication at all that patreons would mind supporting him for some years to come. To me it seems like he knows rather well where he wants his story to end and I guess that should be enough for now. He'll always be able to scale back some content in case he feels the need but right now I don't see any indication for that either.This really boils down to what does this (game) actually entail and the answer as far as I can tell is even DC doesn't know aside from some incredibly vague goals. While the general public doesn't necessarily need to know every detail. There is no indication from DC that makes me think that he actually has this mapped out to an actionable degree.
I'm sorry but that sounds very vague to me. By now he's basically producing the most sucessful recent sex game in the western world, is in the Top 5 among all creators on patreon and earns way more than he needs.It's hard for me to tell what you are actually saying for your last point. What PM changes is an actual plan for success that can be measured and adjusted. If DC were to actually not stream, I could make the argument that he doesn't need an additional artist. As it stands however he would need to hire another to help keep a reasonable pace/not bottleneck his entire game.
There in lies the problem no one knows because it isn't planned out. I'm sure if DC really wanted to he could stretch this out for years. At a point people will no longer support.Well, I wouldn't expect it to be done in two to be honest but I think it's possible in 2,x. Else I'm sure he's talking about content and not about workshare. Many foundations have been laid and some of those updates will be faster I suppose (I think we'll see that once Jenny gets her update, where a lot of things can be reused) and once the backgrounds are actually made by someone else.
I think right now there's no indication at all that patreons would mind supporting him for some years to come. To me it seems like he knows rather well where he wants his story to end and I guess that should be enough for now. He'll always be able to scale back some content in case he feels the need but right now I don't see any indication for that either.
I'm sorry but that sounds very vague to me. By now he's basically producing the most sucessful recent sex game in the western world, is in the Top 5 among all creators on patreon and earns way more than he needs.
I think it's still crucial to understand that it's still not 100% a business and that it's not only about the outcome. There are plenty of people who support him for his streams, for the entertainment and because it is his game.
Thats an old claim, he used to actually deliver in that amount of time. But now with the updates being bigger (better?) he has to work on it longer. There is also a lot of recoding to do because his old code base sucked. But he should change it ASAP since its misleading and he doesnt cling to deadlines anymore.Lets see, their website makes a claim that they release an update every month or may be 2 months at max, but still after 3 months of waiting, it's still going on. Like, man dont go back on your words, or atleast write may take 3 months or more for release of new update.
People predicted that the support would stop when he said he would remove inecest, people predicted that people would stop supporting him when the teachers update lasted that long etc.There in lies the problem no one knows because it isn't planned out. I'm sure if DC really wanted to he could stretch this out for years. At a point people will no longer support.
That's the nature of every(!) project on patreon. It's a completely different model to other projects which collect payments upfront and promise a reward afterwards. The success is directly judged by the people who support him at this very moment because they see how things are going and because they can play what's done. That's the very nature of patreon. Do well and deliver good content you'll get money, do less well and you'll get less.Right now it is "successful" but he hasn't delivered a complete product yet. (look at Star Citizen, tons of funding intially but is now flopping all over the place).
How about any concrete suggestion? I said that hiring one artist would not be enough since DC would spent a significant amount of time to adjust and explain which essentially wouldn't move the project forward.I don't know what to tell you beyond that.
I didn't say everyone would no longer support. Just that some (people) will not because they either lose faith or interest as previously mentioned.People predicted that the support would stop when he said he would remove inecest, people predicted that people would stop supporting him when the teachers update lasted that long etc.
I'd be carefully to predict anything here and I don't see excistancial issues and long as he delivers quality updates.
That's the nature of every(!) project on patreon. It's a completely different model to other projects which collect payments upfront and promise a reward afterwards. The success is directly judged by the people who support him at this very moment because they see how things are going and because they can play what's done. That's the very nature of patreon. Do well and deliver good content you'll get money, do less well and you'll get less.
How about any concrete suggestion? I said that hiring one artist would not be enough since DC would spent a significant amount of time to adjust and explain which essentially wouldn't move the project forward.
I personally don't see any alternative than for DC to either more or less stop drawing and hire 2 or 3 artists which he then supervises or to give the supervision of the artists (including himself...) to someone else.
If he has to supervise and correct them, that's likely all he's going to do. If somebody else does it, he's not the boss within his own project anymore, which he certainly won't do.
It's a fundamentally different situation to any other bigger project. In those cases you have managers who are in charge right from the start which really isn't the case here.
And DC seems to think that's fine. He doesn't seem to have the pressure to need that money. It's your prediction which I'd say does not need to be true, especially not when it comes to h games.I didn't say everyone would no longer support. Just that some (people) will not because they either lose faith or interest as previously mentioned.
I'd disagree. Patreons only pledge for the moment (especially since the game is free, so it's not even "payment" for the game itself in this case but for other perks) and there is no promise or let alone claim to a certain and defined final product. If they don't like what's coming, they stop paying and that's it. It's not like for example Star Citizen and all the other games where people have a right(!) to get a finished product and thus devs are forced to deliver.I know how patreon works but we are talking about a fundamental issue of any project. So how the payment system works has minimal impact even if you try and play the system.
You are still vague, very vague. He's drawing every day of the week full time so I don't see how you want to improve anything with more planning.I did give concrete suggestions. He needs to either manage his (and team's) time and flow better/actually do some pre-planning or he hires other people to keep up with the pace/complexity of the project.
Of course you do, especially on this small scale. Because either DC personally has to spend the time to tell them what he wants and to correct it afterwards to suit the needs (which will eat into the time he can draw, especially since that will need in some cases as much time as drawing most the stuff himself) or he'll just accept what they deliver even if it's not what he wanted. At that point the control is gone.It'll be his project as long as he doesn't give up creative control which doesn't happen if you are the one paying people.
Well, that's part of the problem. He hasn't an AAA studio, he's making his game at his own pace and people pay because they like it. Or have you ever seen someone paying money to Blizzard, EA and others because they like the company?It's been awhile since I've made my own game with a team and about a year since I worked for a AAA studio. What you are stating just isn't a reality of professional game development.
Not before they receive their product they don't. Take EA for example. Other than pre-ordering like a month ahead of time, you're not paying them for their next Battlefield game before it's released. You're paying for the currently released title.... yes, that's generally how it goes. They get their profits from people who like their products and/or the company mate.
No, it's not. They get their money from people who pay for their products. What DC is doing would be equivalent to EA releasing their games for free and saying people may pay whatever they want or even nothing. I guess we all see the difference.... yes, that's generally how it goes. They get their profits from people who like their products and/or the company mate.
Most projects do not finish or succeed due to poor management, that is my point. I would like for that to be a non-issue.And DC seems to think that's fine. He doesn't seem to have the pressure to need that money. It's your prediction which I'd say does not need to be true, especially not when it comes to h games.
I'd disagree. Patreons only pledge for the moment (especially since the game is free, so it's not even "payment" for the game itself in this case but for other perks) and there is no promise or let alone claim to a certain and defined final product. If they don't like what's coming, they stop paying and that's it. It's not like for example Star Citizen and all the other games where people have a right(!) to get a finished product and thus devs are forced to deliver.
You are still vague, very vague. He's drawing every day of the week full time so I don't see how you want to improve anything with more planning.
Of course you do, especially on this small scale. Because either DC personally has to spend the time to tell them what he wants and to correct it afterwards to suit the needs (which will eat into the time he can draw, especially since that will need in some cases as much time as drawing most the stuff himself) or he'll just accept what they deliver even if it's not what he wanted. At that point the control is gone.
Well, that's part of the problem. He hasn't an AAA studio, he's making his game at his own pace and people pay because they like it. Or have you ever seen someone paying money to Blizzard, EA and others because they like the company?
That's pretty accurate, actually.DC is more like a street busker, playing music out in the public. Some people like his "music" and don't mind waiting the delay between songs, others do.
Isnt that what you always get told by the PL tho?One of my work pet peeves is being told that a project's deadline is ASAP. To me, that means I work on other things that have an actual date on them and then I get to yours. As Soon As Possible isn't a deadline, it's a wish.