I haven't tried to play the game without the cheats maybe that will help.I really enjoy playing Sumertime Saga, but sadly in its current state it is not possible to play the game through from the beginning. During the past few days I have played the game from the beginning three times, on the first play through I used the hints on the phone as the primary guide, on the second I followed closely TCMS's guide and on the third I followed closely DarkCookies guide. Every play through ended at a game breaking freeze and going to an earlier save and following a slight variation of the events also eneded in a game breaking error (not necessarily the same one), one of many examples is when I finished the first Yoga night I could not get out of the gym. I would strongly recommend that DarkCokkie stops development and take some time out to make root and branch revisions to the code (possibly with help from an expert programmer) to eradicate the many logic errors that appear to exist. Sorry to be harsh about what is otherwise a great game.
try deleting all saves and the persistant data or uninstall the game from your computer and delete from the recycling bin, then redownloadis there a way to reset the achievements. I assumed deleting all files related to Summertime saga would do it but alas it has not. I reset the cookie jar, deleted the game files and the files in user/appdata/roaming/renpy; restarted the computer did a fresh download and previously earned achievements are still there
It is also worthless to report a bug, without telling which game version and which Operating System was used.Well, it is difficult to find relevant and new bugs if people keep repeating already fixed ones (stuck in gym after Yoga for example) over and over and over and over... sometimes up to three to four times per page although someone already mentioned that it's fixed one or two pages back. It also drowns out people like srksrk 68 for example, who mentions his mod fixes the issue you suffered from (the last time here).
hopefully there will never bee ntr in this game
It just doesn't seem to be that kind of game.
MC doesn't need any NTR. He's getting enough as it is, more than enough.
that is true
No one imagined that there would be a trap in this game ... and there it is.Knowing the way DC usually works probably not, at least nothing that would satisfy those who like NTR.
what OS is your system?I haven't had any issues with the Mac version.
The game seems broken there. I already filed a bug report on their bug tracker. However, I started a new game and it looks fine so far. Just make sure the first time you leave school (when it mentions you need to speak to Ms. Bissette and you automatically speak to Erik outside) that you can enter school again and it does not throw you into the loop again.has anyone problem like my ?
when i load game and go to school i have always start scene then go principal and locker room boys then alhletic so i cant go athletic (i have finished quest) and nothing to do cant exit school, can only wait for fix it
Install my mod (see signature) for a fix.guys.. help?
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/scripts/minigames/poker_minigame/poker.rpy", line 311, in <module> NameError: name 'mrsj' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "scripts/locations/map/map.rpyc", line 15, in script call File "scripts/locks/01global_lock_check.rpyc", line 61, in script call File "scripts/locations/tattoo_parlor/tattoo_parlor.rpyc", line 34, in script call File "scripts/locks/01global_lock_check.rpyc", line 61, in script call File "scripts/characters/grace/button.rpyc", line 35, in script call File "scripts/locks/01global_lock_check.rpyc", line 61, in script call File "scripts/locations/tattoo_parlor/garage/fire_escape/fire_escape.rpyc", line 7, in script call File "scripts/locks/01global_lock_check.rpyc", line 61, in script call File "scripts/characters/odette/odette_buttons.rpyc", line 30, in script call File "scripts/locks/01global_lock_check.rpyc", line 61, in script call File "scripts/locations/tattoo_parlor/garage/fire_escape/fire_escape.rpyc", line 7, in script call File "scripts/characters/mrsj/button.rpyc", line 100, in script call File "scripts/minigames/poker_minigame/poker.rpyc", line 311, in script File "E:\Games\SummertimeSaga-0-19-1-pc\renpy\ast.py", line 912, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "E:\Games\SummertimeSaga-0-19-1-pc\renpy\python.py", line 2004, in py_exec_bytecode exec bytecode in globals, locals File "game/scripts/minigames/poker_minigame/poker.rpy", line 311, in <module> NameError: name 'mrsj' is not defined Windows-8-6.2.9200 Ren'Py 7.3.2.320 SummertimeSaga 0.19.1 Tue Oct 22 20:01:02 2019
That's not strange, but only not very transparent. If you have two instances of the game installed, there are three save folders. One in each game's game directory, and one in the <AppData>\...\game directory. The last one has the highest priority, the first two contain data only visible for that game instance only. Until you save a game again, at which time it will move into the third folder.HaHa Jokerzwylde69, I have noticed over time that Ren'Py can do strange things with respect to save files; one example is that if you delete everything in the save folder but not the in game counterparts then you can sometimes still 'load' the deleted saves; or in another example if you copy the same game into two different folders, then you play one of the instances and make saves whilst you play you will find that the other instance of the game in a different folder 'knows' about the saves that you have made in a completely different file directory. The latter example totally screws up attempts to have, as one simple example, the love and corruption paths of a game to be played and saved separately. So imo using Ren'Py is not as straightforward as executing an exec for example.
I agree. Although I didn't mind Eve's personality change that many people seem opposed of (I actually...enjoy the more 'timid' personality, after having gone through Jenny and Roxy's routes it was kind of nice to have someone a little more chill...and besides she was more than happy to jump your bone once you two hooked up anyhow) but it definitely felt...either rushed or incomplete.Gotta say, while I'm usually a big of the routes taken, Eve's was... disappointing. Grace and Odette were fantastic characters, very distinct and with quite some potential, yet despite being teased and involved for the entire route, the MC barely has any meaningful interaction with them, and when we finally some development between them... that's it. Just that is enough.
Meanwhile, with Eve theres this pretty great build up, but the Party being the climax is just terrible. There's no actual conclusion like with the Contest + Dexter fights for Roxxy, or Diane's route where you get the barn. It just plateaus there and it lacks more meaningful interactions. With Roxxy we see strong character development and a very active MC doing stuff, and having his own personal growth to stand up to Dexter and learning about Roxxy. Erik also had his finest moment there. Meanwhile Eve is just the MC being flustered and praising her, with resulting her learning she's pretty. (I get the feeling this works much better with her being futa/trans because tropes, but I'm not into that so I didnt go that route). All in all, while I wanted more Roxxy content because it was so good, it feels like a 19.5 is needed to flesh out something more definitive for Eve, Odette and Grace - preferably it coming to a head MC is sleeping with them, Eve bissexualness and Grace's somewhat growing crush on the MC, and MC's long term plans with Eve. Without that, it just feels like we reach two plateaus.