- Apr 24, 2020
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Part of being a patron of the arts or of an artist is to help provide living expenses for the artist(s), allowing them to not have to worry about making ends meet. It is not about purchasing a particular product, it is about being a patron.But don't forget about what patreon takes from the amount they get plus the taxes they have to pay at some point.
And I am not saying I don't agree with you that they make a lot of money but still there are expenses they have to pay which we know nothing about+taxes + patreon cut.
Also they are still human beings and they need to relax every once in a while.
Edit 2: If you don't like it then don't support them. If you do support them and don't like what they do then comes the question: why do you support them?
2 months of work, with a team of 7 peoples working full time on the game to release :
Over 60k $ per month, hum , he was releasing 3 times more content than this when he started the development with less than 1k (alone) .
- An eerie mini-route for a certain someone.
- A brand new cookie jar scene with that person.
- A spooky new location.
I think its true when people says that humanins get greedy easily.
no offense !
Easy solution. Don't be a patron. In the mean time, let those who wish to be patrons, be patrons.Imagine having HR for a fucking indie porn game, Jesus Christ. What's the point? Hire another dev or artist.
Patreon takes max 12%, so hypothetically $60,720 a month or $8,674 per employee or $54 an hour or $102,000 per year for the game before taxes which I'm assuming they're all 1099. Taxes in CA (the highest in the US) would be 11,300 - $20,340. Healthcare being around $4,000 a year again for California, the highest. So they're still making $78,000 each a year.
All this assuming they're working 40 hour weeks which I seriously doubt because of how slow updates release. My team of 4 devs for a major financial software company released 6 major updates this year alone, including a rebuild from the ground up.
Love the game, hate the wasted resources.
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