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Here's the status update for this past month!
Art:
- Biker bar bull-riding room location done.
- Biker bar washroom further improvements.
- Missy's home backyard done.
- Prototype of a new phone UI in progress (most of it conceptualized and assets for are done but not ready for the Tech Update as it touches too many parts for now).
- Assets for future content in Rhonda's story created ( 2 scenes used as a wallpapers as well).
- New cutscene to improve Josephine's story (used as a wallpaper also).
- Continued assisting the Code/Posing devs with optimizing art and fixing inconsistencies. Such as unused art assets , missing shadows, missing character button variants and so on.
- Orc Bork minigame improvement.
- Assets adjustments, optimization and improvements on multiple minigames (pizza delivery, pizza making, fights, pushup, strength, donut, Jenny camera, garden, scuffle, altar, cocktail).
- New Glenn (janitor) faces.
- New Erik arm assets.
- Library desk button asset for when checking out books.
- French classroom fixes and improvements to the evening and night variants.
- New TV channel (Monster Trucks).
- Fixed reflection in cafeteria floor tiles and crowd variants in the door buttons.
Code:
- Rebuilt more mini games in the new codebase: Cocktail mixing, stone alter puzzle, safe-cracking, gardening, gun struggle, Sluttygram photo shoot, doughnut choice, push-up contest, weight training, combat and Muay Thai training, pizza prep and delivery.
- Briefly revisited mini games completed in October to use a new helper system.
- Produced a dynamic ambient animation for the forest set using shaders.
- Recreated combat intro transitions for widescreen using shaders.
- Assembled the Rusty Angus bar as a visitable location.
- Wired new book pile button into the library as part of the new shop mechanic.
- Made mini game timers look and feel consistent between games.
- Created various new vector assets required by mini games.
- Improved how some assets are dynamically resized to prevent smudges.
- Prevented early termination of some visually important transitions.
- Added support for assets aliases to reduce the need for duplicate files.
- Continued to add location-based game logic, this time for the mall.
Posing:
- Added the Liu changed angle h-scene.
- Fixed some asset problems in Diane's route.
- Started adding the Dynamic shots for Diane.
- Continued creating and testing lock check labels.
- Reposed some minor scenes that were previously missed.
- Made lists of remaining h-scenes worked on that need completion.
- Identified buttons needing additional posing work in existing sets.
- Revised and expanded the task list for posing, including button support.
- Update posing with enhanced art (in progress): Erik and Tammy, Mia, Jenny, Debbie, etc.
- Minigame implementation to posed scenes.
- Posing ongoing for all remaining hscenes and animations.
Writing:
- Assisted code with wiring up story routes.
- Added dialogue lines to all new improved scenes for Erik, Tammy, Mia, Jenny, Debbie, etc.
and he's busy a few times a week drawing and making corrections to the respective pictures. you know you can't reinvent the wheel. everything takes time