- Apr 18, 2018
- 48
- 119
Probably around 4-7% depending on where he lives. Also, I believe patreon takes an 8% cut as well.How much of the Patreon bucks would actually get taxed?
They'd be considered self-employed try more like 40-60%Probably around 4-7% depending on where he lives.
Either way, I don't think DC is near as rich as people think he is. Richer than most of us? Yeah, probably. But, not like lambos and mansions rich. Like a nice house and a Honda Civic.They'd be considered self-employed try more like 40-60%
Not rich but definitely living comfortably. And considering the money is split between him and 10 others, he's getting far less than people think.Either way, I don't think DC is near as rich as people think he is. Richer than most of us? Yeah, probably. But, not like lambos and mansions rich. Like a nice house and a Honda Civic.
Its certainly not an amount that would be worth milking or scamming. If he was trying to do either there's like a dozen better ways he could be doing it. I think progress just truly is going THAT slow. I don't think its artificial. I'm guessing it ended up being less of a tech update and more of a full remake.Not rich but definitely living comfortably. And considering the money is split between him and 10 others, he's getting far less than people think.
Maybe maybe not it depends on how much his Patreon is actually getting could be as low $30,000 per month or on an average of say $5 dollar pledge per member $148,000 per month. But it's probably is closer to $200,000 per month.Its certainly not an amount that would be worth milking or scamming.
I believe its like 60-70k. Definitely less than 100k per month.Maybe maybe not it depends on how much his Patreon is actually getting could be as low $30,000 per month or on an average of say $5 dollar pledge per member $148,000 per month. But it's probably is closer to $200,000 per month.
But either way it makes no difference to me I just check the thread every so often.
If he's scamming that'll eventually bite him in the ass whenever that happens.
The only problem with the estimates I've seen is that none are actually official. There just guesses on the type of content and number of paid members.I believe its like 60-70k. Definitely less than 100k per month.
Don't give these Patreon vultures any ideas.When's DC going to scrap the game to rework it in an anime style? He could milk that tech update for a long time.
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The tech update is already like watching The Endless Eight from Haruhi Suzumiya. No redraw necessary.When's DC going to scrap the game to rework it in an anime style? He could milk that tech update for a long time.
There is a game called 'Fort solis' , that game was made in unreal 5 with a team of 10 people and and it was developed in two years... That's why I don't get why the purple sunflowerguy (and others) here keep defending a 3 years development (In march will be 3 years of the announcement that work on the tech-update has begun) of a 'point and click' visual novel with 2d art in Ren'py... I mean others indie games (like fort solis) are made from scratch to end in more complex engines with more complex mechanics in a similar amount of time.Don't give these Patreon vultures any ideas.
Also just wanted to throw it out there: The game 'Kena: Bridge of Spirits' had a budget of 1 million. Just saying
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I'll just be over here.... still patiently waiting for No Game No Life season 2....The tech update is already like watching The Endless Eight from Haruhi Suzumiya. No redraw necessary.
Because scammers rarely work alone....... That's why I don't get why the purple sunflowerguy (and others) here keep defending a 3 years development ...
I'll do you a couple better:There is a game called 'Fort solis' , that game was made in unreal 5 with a team of 10 people and and it was developed in two years... That's why I don't get why the purple sunflowerguy (and others) here keep defending a 3 years development (In march will be 3 years of the announcement that work on the tech-update has begun) of a 'point and click' visual novel with 2d art in Ren'py... I mean others indie games (like fort solis) are made from scratch to end in more complex engines with more complex mechanics in a similar amount of time.
If true, this is the biggest example of the mythical man-month I've ever seen.I'll do you a couple better:
- Doom (1993) was developed by a core team of seven guys in 13 months. That included developing an engine from scratch and basically inventing the FPS genre in the process.
- Stardew Valley was developed by one guy in 4 years. That includes all art, music, sound effects, story, and dialogue, not to mention he built the whole thing using the XNA framework rather than an existing engine.
The long development at this point has nothing to do with game complexity and everything to do with the fact that the dev pipeline is fucked. This is not a game made by a team of dedicated professionals evenly splitting the Patreon proceeds, it's two or three full-timers (DC, the coder, and maybe the head writer) and a pack of part-time posers/QA people in different time zones who work when they can find the time. It's massively inefficient and DC doesn't seem bothered by it, so it's unlikely to get better any time soon.