Makes absolute sense. I was going to say that it's a shame what this niche genre has become what it is today, but the overall gaming industry isn't much better if you're honest with yourself. AAA after AAA with hundreds of millions of dollars budget but they are all mismanaged to a high degree and thrown into the market to make a quick buck.The long development at this point has nothing to do with game complexity and everything to do with the fact that the dev pipeline is fucked. This is not a game made by a team of dedicated professionals evenly splitting the Patreon proceeds, it's two or three full-timers (DC, the coder, and maybe the head writer) and a pack of part-time posers/QA people in different time zones who work when they can find the time. It's massively inefficient and DC doesn't seem bothered by it, so it's unlikely to get better any time soon.
Guess it's the same with """content creators""" (I so hate that fucking term), there's just too many idiots with too much disposable income. Supply & demand and all that.