ArtoriasAWF

Newbie
Feb 28, 2020
19
16
I don't understand anything about programming/games, could someone explain to me, in a way that a layman can understand, why it takes so long to do this engine "update", when the content is almost ready in the other one? Again, this is not my area, i just have this doubt.
 

nduviusdark

New Member
May 29, 2017
1
1
35k subscribers, lets say only 5k are paying them with 5$ a month, thats 25k, 10k subs with 1$ thats a 10k, lets say 10k subs are giving them 3$, thats plus 30k, and lets not talk about the ones that are giving them 20$ a month. Cuz even if its 1k with 20$, thats 20k.

Do a full math, they are not taking lower than 100k a month.
So my first replay was locked and hidden.
 
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BlehTheMan

New Member
Aug 24, 2024
2
6
I don't understand anything about programming/games, could someone explain to me, in a way that a layman can understand, why it takes so long to do this engine "update", when the content is almost ready in the other one? Again, this is not my area, i just have this doubt.
Its not really an engine "update" its more a restructuring of the entire code base. The code DC wrote before the "update" was most likely a big pile of spaghetti code. Spaghetti code is exactly what your imagining a huge fuckin mess and it gets really hard to deal with it the bigger the project gets.

The reason its taking so long is really up in the air at this point. From my experience re structuring the whole code base is a pain in the ass and can take quite a while.

Think about it like building a house. You need to have a blueprint of what your making, you need to know what material your going to need, how much of it, where to find it and how to get it where it needs to be. Your gonna need clean the lot and compact the ground, put in a foundation and all that. What DC did before was just grab all he could an through it together. Since hes an artist it was basically a really good looking house with a shitty infrastructure.
 
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harem.king

Engaged Member
Aug 16, 2023
3,809
6,664
Added support for multi-asset cutscenes to easier include dynamic details such as pregnancy.
that is pretty nice. in the pre reboot you had to wait until none of the girls were pregnant to progress a quest.
but now i can for example do mom quest with a pregnant sister, and she just appears pregnant in the cutscenes.
 

Dyonos

Newbie
Oct 1, 2022
17
193
Its not really an engine "update" its more a restructuring of the entire code base. The code DC wrote before the "update" was most likely a big pile of spaghetti code. Spaghetti code is exactly what your imagining a huge fuckin mess and it gets really hard to deal with it the bigger the project gets.

The reason its taking so long is really up in the air at this point. From my experience re structuring the whole code base is a pain in the ass and can take quite a while.

Think about it like building a house. You need to have a blueprint of what your making, you need to know what material your going to need, how much of it, where to find it and how to get it where it needs to be. Your gonna need clean the lot and compact the ground, put in a foundation and all that. What DC did before was just grab all he could an through it together. Since hes an artist it was basically a really good looking house with a shitty infrastructure.
I think your analogy would be a lot better if this was actually an in-depth or complex game. Renpy is ridiculously easy to use, and StS is basically a visual novel with some map screens and a couple minigames. People definitely can (and do) make some impressive things with Renpy, but this isn't one of them. Any halfway decent programmer could remake StS in its entirety in like 2 months tops, and that would be starting from scratch.

I think that DC and/or his team are just talking about this tech update and restructuring as another way to essentially stall out having to make actually meaningful progression to the game, but I also think a lot of people here know that already as well.

Source: I've made a game in Renpy that was similar to this kind of sandbox. It's really not hard.
 

jose 1829

New Member
Dec 29, 2020
13
5
I think your analogy would be a lot better if this was actually an in-depth or complex game. Renpy is ridiculously easy to use, and StS is basically a visual novel with some map screens and a couple minigames. People definitely can (and do) make some impressive things with Renpy, but this isn't one of them. Any halfway decent programmer could remake StS in its entirety in like 2 months tops, and that would be starting from scratch.

I think that DC and/or his team are just talking about this tech update and restructuring as another way to essentially stall out having to make actually meaningful progression to the game, but I also think a lot of people here know that already as well.

Source: I've made a game in Renpy that was similar to this kind of sandbox. It's really not hard.
Friend, taking into account your comment and that it has nothing to do with the other, I have also always liked or been fascinated by the idea of creating a game or visual novel but to be honest I am average when it comes to computers and zero in programming but I do long to one day make a game (not necessarily porn, but if I would do it too there is no problem with that) anyway, as you say you have already made one, do you think or could you tell me the bases to be able to make my own content or where I can see or guide me to do it or maybe it is not for people like me ??? I appreciate your attention brother.
 

youraccount69

Forum Fanatic
Donor
Dec 30, 2020
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SummertimeSaga-V21.0WIP5258
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zeranta

Member
Apr 23, 2023
212
207
I don't get it. This game have so much advantage, game play and fine arts, and the time. Even the story is simple yet intriguing.
One day it just stop, like suspended, no clear statement or whatsoever from the devs ???
They could have just give the game a conclusion, or The end of ep 1 .... Why remake ? why rework ?
 
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