If only that had been discussed here before and could be searched for in the thread so that people wouldn't have to ask these new and unknowable questions...What does the "pre-tech" denote? What is going to be the "tech" version?
If only that had been discussed here before and could be searched for in the thread so that people wouldn't have to ask these new and unknowable questions...
Oh wait, both questions have been discussed many times in this thread and the answers are easily found. So many times that they are included in the FAQ below -- the 73rd posting of it in the past 12 months.
See #9 and #10 for the answers to your questions. Also, I recommend #1.
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20$ we get to FAQ 100 before the end of the year
As said before, the issue doesn't seem to be coding, but mainly the time it takes to repose every asset in the game. Given how the tracker works, a coding task won't/can't be completed, before the corresponding posing task is done.not sure what happened between those two but i wish DC would rehire dogeek to help with the tech update
1. as far as i know he suggested the tech update in the first place
2. he works full time
3. judging by the progress the update is making he was also the more skilled coder
yes i know DC would never do this, i'm just saying if he gave a shit about his patreons there would be solutions to speeding up development
I got robbed of a few # updates, cause he linked to it instead of posting it again and increase the #. We should be at ~80 by now. But since he cheated, the wager is nulled and I keep my $. On top of that sweet sweet shilling $ DC gives me everytime I post in hereDon't mind me, this just reminded me of a wager made last year.
March 31st, 2021. Just go check either the FAQ with all the release dates or the main page/wikiNot trying to be a dick pointing this out, just legitimately curious at this point? What year did the tech update start? Like I can't even remember anymore if was it 2020. 2019? 2018?! I don't think it was that far back, and there have been pretty regular content releases during the update, but I'm honestly not sure when it started anymore...
Hilarious how they doubled the amount of total tasks during that time too, good thing people can actually do basic math80% 18 Jan 2023 (442/551 tasks)
80% 03 Jan 2023 (441/551 tasks)
79% 03 Dec 2022 (434/546 tasks)
79% 07 Nov 2022 (434/546 tasks)
77%: 03 Oct 2022 (411/530 tasks)
77%: 10 Sep 2022 (398/513 tasks)
75%: 03 Aug 2022 (382/503 tasks)
75%: 10 Jul 2022 (371/491 tasks)
73%: 10 Jun 2022 (358/484 tasks)
69%: 07 May 2022 (330/475 tasks)
72%: 29 Apr 2022 (227/315 tasks)
69%: 07 Apr 2022 (211/302 tasks)
70%: 03 Apr 2022 (209/301 tasks)
68%: 07 Mar 2022 (202/295 tasks)
66%: 08 Feb 2022 (191/287 tasks)
63%: 04 Jan 2022 (173/273 tasks)
60%: 09 Nov 2021 (162/269 tasks)
58%: 07 Oct 2021 (151/259 tasks)
Man these changes are hilarious xd 22% in 1 and a 1/2 year. God bless us all
2026 at the earliest imoAnnie best girl. Annie when?
It certainly seems like it'll make working with these art assests more convenient and intuitive. Then again, I'd still think that the overal savings in time will be minor. Once we return to normal updates, everything more or less depends on how fast DC can deliver the art assets and the really big, time consuming items (scenes, cut scenes, backgrounds etc.) won't be affacted by the tech stuff at all.Serious question. Does anyone truly believe that the code refactoring involved in the tech update will actually improve the speed of updates, as was suggested at the outset? I'm sure the intention was to reshape the codebase into something more sleek and easy-to-debug so that the production of new quests could be smoother and quicker to test, but if we're being honest surely we all expect it to be equally cumbersome to dev for, just in different ways?
Wait until they start bugfixing!80% 18 Jan 2023 (442/551 tasks)
80% 03 Jan 2023 (441/551 tasks)
79% 03 Dec 2022 (434/546 tasks)
79% 07 Nov 2022 (434/546 tasks)
77%: 03 Oct 2022 (411/530 tasks)
77%: 10 Sep 2022 (398/513 tasks)
75%: 03 Aug 2022 (382/503 tasks)
75%: 10 Jul 2022 (371/491 tasks)
73%: 10 Jun 2022 (358/484 tasks)
69%: 07 May 2022 (330/475 tasks)
72%: 29 Apr 2022 (227/315 tasks)
69%: 07 Apr 2022 (211/302 tasks)
70%: 03 Apr 2022 (209/301 tasks)
68%: 07 Mar 2022 (202/295 tasks)
66%: 08 Feb 2022 (191/287 tasks)
63%: 04 Jan 2022 (173/273 tasks)
60%: 09 Nov 2021 (162/269 tasks)
58%: 07 Oct 2021 (151/259 tasks)
Man these changes are hilarious xd 22% in 1 and a 1/2 year. God bless us all
If only they could hire a.... Freelancer... to help finish this!Serious question. Does anyone truly believe that the code refactoring involved in the tech update will actually improve the speed of updates, as was suggested at the outset? I'm sure the intention was to reshape the codebase into something more sleek and easy-to-debug so that the production of new quests could be smoother and quicker to test, but if we're being honest surely we all expect it to be equally cumbersome to dev for, just in different ways?
2026 at the earliest imo
There's no place where any1 on the dev team stated it would go faster. Less of a mess, yes. No need to unfuck the code every build, yes. Might help with outputting test builds for bugfixing, yes. Not "Dc can now draw an entire update within a day and the coder just imports the un-posed assets and the game will output content on its own" .....Serious question. Does anyone truly believe that the code refactoring involved in the tech update will actually improve the speed of updates, as was suggested at the outset? I'm sure the intention was to reshape the codebase into something more sleek and easy-to-debug so that the production of new quests could be smoother and quicker to test, but if we're being honest surely we all expect it to be equally cumbersome to dev for, just in different ways?
Doesn't necessarily mean much if anything. E.g. it's not that uncommon to take what was originally a single task and split it into sub-tasks entered separately for easier tracking and maintenance, but it doesn't affect actual amount of work that needs to be done.Hilarious how they doubled the amount of total tasks during that time too, good thing people can actually do basic math
exactly he makes enough in one month to pay for a full time code money for a year....Why is the coder only part-time?
They also almost 3x the amount of done tasks, which means they actually did something, on top of splitting the to-do list just to pad the trackerDoesn't necessarily mean much if anything. E.g. it's not that uncommon to take what was originally a single task and split it into sub-tasks entered separately for easier tracking and maintenance, but it doesn't affect actual amount of work that needs to be done.
But yes, people who can't do anything beyond basic math might get impressed.