SemenDaemon
Member
- Nov 4, 2023
- 102
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There is 1 trans (dick and boobs) but no real futa (dik, bobs and vagine)Played this game very early in its dev. How many futa characters are there now?
There is 1 trans (dick and boobs) but no real futa (dik, bobs and vagine)Played this game very early in its dev. How many futa characters are there now?
He can squeeze more and I doubt he will ever finish this one, they are not gonna take the risk of making a new IP because he has a lot to lose if a new product does not have the same popularity of summertime.I think the creator of the game should start with another game because this one is already finished and you can't squeeze more out of it.
No.is there anyway to make the mc trans? Just a pair of knockers
I see you too are a man of culture - and eternal disappointment.And I want to be able to knock up Mia, the Library chick and Ivy but I doubt that is gonna happpen.
Yeah see, this was a massive mistake. Collision could have been vastly reduced with a "hub and spokes" gameplay design. Basically divide the game into chapters which work like "hubs". Each chapter opens up "spokes" which are routes for specific girls which can be completed at any time. Say 3-4 girls per chapter / spokes per hub. Later chapters would unlock further girls. These spokes would therefore always happen after the earlier chapter's spokes. You could make some of them additionally dependent on finishing a previous girl's route if you wanted to have a threesome scene, or just make the threesome itself dependent on that. But by having each girl's route dependent on completing a certain main story chapter you could keep them segregated from each other and greatly reduce the number of potential collisions. The gameplay design would be a bit less sandboxy - ie., it would force the player to progress the main story if they wanted to get to any of the later-chapter girls - but this would be a fair tradeoff in exchange for, oh, say... NOT taking a decade to updateFor coding however, since every route can be done in between every other route, they have to code for every possibility in order to prevent route collision issues which is why the rewiring is taking so long.
It's interesting you mention this, because this was supposed to be how he'd planned it originally. I'm not sure if this is still in the works, but the idea he'd laid on out a stream quite some time ago, was that when you started a single girls storyline, the other girls would be soft locked. You would've had the option to still date the other girls, but if you swapped, you then stopped progressing the story line of the previous girl.I see you too are a man of culture - and eternal disappointment.
Yeah see, this was a massive mistake. Collision could have been vastly reduced with a "hub and spokes" gameplay design. Basically divide the game into chapters which work like "hubs". Each chapter opens up "spokes" which are routes for specific girls which can be completed at any time. Say 3-4 girls per chapter / spokes per hub. Later chapters would unlock further girls. These spokes would therefore always happen after the earlier chapter's spokes. You could make some of them additionally dependent on finishing a previous girl's route if you wanted to have a threesome scene, or just make the threesome itself dependent on that. But by having each girl's route dependent on completing a certain main story chapter you could keep them segregated from each other and greatly reduce the number of potential collisions. The gameplay design would be a bit less sandboxy - ie., it would force the player to progress the main story if they wanted to get to any of the later-chapter girls - but this would be a fair tradeoff in exchange for, oh, say... NOT taking a decade to update![]()
And let's be real, if we could, we would all squeeze every drop of what he's making per month: somewhere between $77k - $220k... (according to Graphtreon)He absolutely can and will, haven't these last 8 years taught you anything?![]()
Agreed.And let's be real, if we could, we would all squeeze every drop of what he's making per month: somewhere between $77k - $220k... (according to Graphtreon)
your playing the tech release (the old version of game is more complete) you are probably at the end of the content that was ported over to the tech release , its likely not a bu... go play the older version if you want to continue and no the save you made will not work you will have to start over...EDIT: Nvm, now just got the point of the rework...
Hey, I would like to know if anyone else had this bug. My mainstory does not continue anymore, it says more content in a future update. It stopped right before unlocking the pizza place. Does anyone have a fix?
I am already over day 100.
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ChatGPT gave me this break down:$81,000
| Category | Amount (USD) |
|---|---|
| Gross Revenue | 83,000 |
| Fees (Patreon + Processing) | -8,300 |
| Taxes | -15,687 |
| Operational Costs | -5,000 |
| Net Income for Salaries | 54,013 |
| Lead Developer Salary | -10,000 |
| Other Team Salaries (9x) | -44,013 |
One other aspect that may be worth considering is that any team member based in the USA are also paying fed income taxes and in some cases may be paying state income taxes. I don't think the taxes collected off the top are the same or that they replace each persons own tax liability. I could be wrong on that.... It stands to reason that the take home pay is even less... Although still plenty adequate for what is essentially a part time job.ChatGPT gave me this break down:
Summary of Distribution
Each team member might earn approximately $4,401/month, with the lead earning $10,000/month. Reinvestment, bonuses, or scaling costs could change this.
Category Amount (USD) Gross Revenue 83,000 Fees (Patreon + Processing) -8,300 Taxes -15,687 Operational Costs -5,000 Net Income for Salaries 54,013 Lead Developer Salary -10,000 Other Team Salaries (9x) -44,013
Excuse me, detective, but I have to rectify: one needs to beat the game (a.k.a Max Payne 2) for three times, choosing the harder difficulty for each time, in order to save the "damsel in distress"Once Remedy release those remakes I will.![]()
id be pretty stoked if i could earn 4k a month from just doing an hour of work a day.... at least that's what i gather from his 1 hour long streams. Not even "part time". Id do it full time considering the pace of these updates take 3 months anyway. Are we assuming that they are working 40h a week on Summertime saga? god no.One other aspect that may be worth considering is that any team member based in the USA are also paying fed income taxes and in some cases may be paying state income taxes. I don't think the taxes collected off the top are the same or that they replace each persons own tax liability. I could be wrong on that.... It stands to reason that the take home pay is even less... Although still plenty adequate for what is essentially a part time job.
What? Seriously? I thought that impossible to save her...Excuse me, detective, but I have to rectify: one needs to beat the game (a.k.a Max Payne 2) for three times, choosing the harder difficulty for each time, in order to save the "damsel in distress"![]()
LOL 40 hours even though I am no expert in game making I would say if they were even putting in 20 hours a week the game should be a lot farther along in terms of the tech update. So yeah I have a hard time believing they have ever worked a reg 40 hour schedule maybe they have done a few marathons but averaged over time I would assume(yeah I know ass....) we are in the 8-15 hours a week. The only one I think probably works more is the coder generally iirc coders get paid by the line typically as a free lancer(info I gathered from a few coders many years ago things may not work the same now).id be pretty stoked if i could earn 4k a month from just doing an hour of work a day.... at least that's what i gather from his 1 hour long streams. Not even "part time". Id do it full time considering the pace of these updates take 3 months anyway. Are we assuming that they are working 40h a week on Summertime saga? god no.