Badjourasmix

Devoted Member
Sep 22, 2017
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The fact that people don't know how to cound kinda bothers me. The update was released 5 months ago not 6.
 

McSlut

Active Member
Aug 12, 2018
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No. There's 157 fixed out of 193.

so there is still 36 bugs to fix? on discord there are 5 or so QA testers online right now. could this mean the release is today? also why is the writing not at 100% yet?
 
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j4yj4m

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Jun 19, 2017
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so there is still 36 bugs to fix? on discord there are 5 or so QA testers online right now. could this mean the release is today? also why is the writing not at 100% yet?
DC and Sploosh both said 2 days ago that right only testing is left. That said, according to Dogeek a bug can be everything from real bugs to small posing errors which are fixed within minutes. So we don't really know how much work there's left and how many addtional testing runs they have planned. I think by now it's safe to say that it won't happen today, but sometime next week.
 

Oriandu

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Sep 1, 2017
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For every bug they fix they add 15 more. Hahahahahahahaha!

IT'S FUCKING RENPY! How are they fucking up the code so badly? This is even more hilarious than the fact they didn't know how to add saves when saves are a LITERALLY IN-BUILT MECHANIC OF RENPY! Hahahahaha!
Spoken like someone who doesn't understand programming. Having an engine that does some of the work for them does not take away the complexity and intricacies of programming.

The fact that people don't know how to cound kinda bothers me. The update was released 5 months ago not 6.
Most people count from the November update, not the December update since the December update was two minutes long.
 
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j4yj4m

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Jun 19, 2017
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Most people count from the November update, not the December update since the December update was two minutes long.
I mean, the update included a new character, 3 small quests, pregnancy and one sex scene. There are still quite a few games out there who'd call that a regular update.
 

polom

Member
Sep 14, 2017
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Spoken like someone who doesn't understand programming. Having an engine that does some of the work for them does not take away the complexity and intricacies of programming.
At this point, I'm wondering if using the modularity of C++ isn't more optimal than renpy.
 

j4yj4m

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Why don't they test the game with placeholders again?
I'd guess because one wouldn't expect anybody who is just a little reasonable to go completely nuts over 4 or 5 additional days? I'm personally always surprised how some people can literally lose their shit over one or two weeks here and there when the whole development of this game will certainly last 4 or 5 years. I mean, it's not like DC is wasting his time, it's just coding and stuff which doesn't matter anyway in the overall time frame.
 

Oriandu

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Sep 1, 2017
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I mean, the update included a new character, 3 small quests, pregnancy and one sex scene. There are still quite a few games out there who'd call that a regular update.
All of which took two minutes and the sex scene was a copy paste.

Why don't they test the game with placeholders again?
Things can change quite drastically once final assets are added. For a team of amateurs, which DC's team most certainly is, it might more trouble for them than it's worth. Especially since they'd have to test the game all over again after implementing said final assets.
 

Badjourasmix

Devoted Member
Sep 22, 2017
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Most people count from the November update, not the December update since the December update was two minutes long.
The update was released november 23rd. Now lets count, December, January, February, March AND April. 5 Months. If somehow by May 23rd the update isn't released yet, then it will be 6 months.
 

MC's Hammer

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Apr 23, 2018
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Spoken like someone who doesn't understand programming. Having an engine that does some of the work for them does not take away the complexity and intricacies of programming.


Most people count from the November update, not the December update since the December update was two minutes long.
0.17 was released on November 23rd. 5 months ago.
 

polom

Member
Sep 14, 2017
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C++ is made to create any game. So when your [VN module engine] is ready, you'll just have to add pictures or animation, sounds and texts. And if you want to add interactive minigame, you just code it and included it as a complementary module.

As for the save management, when a new version is released, you can make new start point at any point of the game, or even keep only a part of the "previous made version of the game" 's save and reboot only the modded/new path ?
 
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