WTF the preview from 2021 have better camera angles and some scenes are missing
WTF the preview from 2021 have better camera angles and some scenes are missing
He needs to lose more because that's just $200 if those 40 were paying $5. Dude went full grift mode. No doubt you can definitely quit your day job doing this, and last I heard one of his excuses was his day job. Sum could have easily made this his primary source of income and tap out at above six figures, now the grift will end slow-mo as people realize they've wasted anticipation and money, he'll recieve significantly less from supporters then blame anyone/everything but himself. Quite frankly I 100% believe that the main reason his Patreon went under was because of a disgruntled Patron(s) because Patreon does not actively hunt profiles, just profiles that was brought to their attentionHe lost about 40 patrons in the last 24h
That isn't uncommon, people tend to sub and unsub just for project releases.He lost about 40 patrons in the last 24h
He's not having any problems with blender that he didn't already have with whatever he was using previously. Sum doesn't know how to model, he doesn't know how to rig, he doesn't know how to compose a scene, or write a scene, or even how to animate a scene. The dude had one good idea that he stretched across a few videos early enough in the SFM/3D porn scene that no one really noticed how shit he was because everyone else was shit too. How bad his work is didn't stand out from the crowd to any major extent. Years later it is immediately obvious just how bad of a job he's doing, just how limited he is because everyone still in the field all either learned to animate or already knew how coming into it and sum hasn't once tried to upgrade or increase his skill set. Blender is not to blame for any of this.Man really said you wanted the major project. Have it.
Lmao. Bro really shouldn't have switched to Blender if he's having so much trouble with it. Not only that. But after his Patreon got nuked it just seems like he doesn't care anymore.
Shame that any of Kaiba1911's videos are non-existent here.well that's it for me im done with this guy's BS, keeps delaying long projects, always the same sht about voice acting when is clearly audio extracted from a random porno, spend 2 dam years on a video filled with renders which i woulnd't mind if the actual animation wans't 90% censored not only by his awful angles but the lighting too, how others small creators like kaiba or dmt which is a little bigger than kaiba can make better movies with soo little time using sfm god's only knows, moving from sfm to blender was his biggest mistake and is a shame because the times he has pull something enjoyable like the walk to take as example, he just ruin it by his poor choices like that scene with the barmaid which is still enjoyable but compare to its previews from 2021 well i guess u guys get my point, anyway i really hate the fact that he keeps getting away with it, i'll let u another threat in case u want to check on DMT [Collection] - [Video] - DMT-Arts Collection [2021-01-03] [DMT] | F95zone
Yeah, would love to see her new work, kemono links are still expiredShame that any of Kaiba1911's videos are non-existent here.
I would also love to see his latest work in its full version, it looks great.Yeah, would love to see her new work, kemono links are still expired![]()
Can't even find their videos on Rule34Video.Yeah, would love to see her new work, kemono links are still expired![]()
Again, you're attributing a change in style to a change in program. It's sum trying to hide how bad he is at animating and editing preexisting models. It has nothing to do with blender.The big Difference that i see on the blender movie and the sfm movie is that you can see almost clearly the model on the sfm movie so you know what really is going on, the blender movie is more major on the graphic yes is very great graphic but you probably just need to imagine what is really happen. Ohh one more thing the sfm one is more solid on the model so we can see how curvy, busty,and voluptuous the model ia, on the other one in blender you see ryanreos slender female character becoming curvy bbw.
Please just please and for the good of all dont ruin mission k9-ep 2 if sum just realize that the project can be done better and managable with sfm, its okay
Quite frankly it is. Blender is very complex and you'd need some decent knowledge, one what it takes a team to do. With SFM he could use an extensive library of models to use from, especially when LordAardvark is still making them for SFM. With SFM, all he had to do was animate, that's it. With Blender he'd need to rig, model, light, animate, render, composite. Also with Blender he doesn't have an extensive library of models already rigged and ready to go to. Other artist that use Blender aren't that generous when sharing their models, sure they ripped the models, but they had to properly rig them and set the bones, hard work that they won't give out for free.Again, you're attributing a change in style to a change in program. It's sum trying to hide how bad he is at animating and editing preexisting models. It has nothing to do with blender.
Noname55 isn't using SFM anymore. His early stuff was in SFM though. Lord Ardvarks stuff doesn't hold up in my opinion. His models just look too Rigid and having things like breasts, butt cheeks and hair follow realistic physics and deform and move independent of the model is pretty important in 3D animated porn in my opinion. SFM isn't great for dynamic animations because it has no physics plugins. It uses bones to animate everything. It came out at a time when things like Xgen were not used at all in video game characters. Not even the cutscenes. I disagree that SD is choosing these angles to hide his lack of skill. I've seen various bits and pieces that suggest he can animate a model in blender effectively. (sometimes) I also don't know why you are using the term Blender apologist as if there is something inherently defective about the software. If someone can get decent results from the software then there isn't a problem. Many animators have produced stuff that looks good in Blender. There's people who produce stuff that looks good in SFM too but like I've said many times It has a limited tool set and it's obsolete software for animators who want to compete with the most realistic graphics in modern game and animation. If they don't want to compete with that then they can use any software they want. Blender is still being updated. SFM is almost abandonware at this point.Quite frankly it is. Blender is very complex and you'd need some decent knowledge, one what it takes a team to do. With SFM he could use an extensive library of models to use from, especially when LordAardvark is still making them for SFM. With SFM, all he had to do was animate, that's it. With Blender he'd need to rig, model, light, animate, render, composite. Also with Blender he doesn't have an extensive library of models already rigged and ready to go to. Other artist that use Blender aren't that generous when sharing their models, sure they ripped the models, but they had to properly rig them and set the bones, hard work that they won't give out for free.
Rather than just learning to animate better in SFM and learn some basic cinematography, he chose to get on Blender, but did not do his due diligence and really learn it. What most people are after when switching to Blender is the flexibility with Render options and plugins, which really is the lighting options. At this rate, you might as well learn to import animations in the Unreal Engine, since it's essentially a one stop shop for rendering something out without extensive knowledge. For anyone reading, download Unreal and mess around with it and use the stock models that they have, you can really make some decent things. The kicker is finding out how to import animations and models because animating in Unreal itself is a pain. Check out "K4 animations" on newgrounds, he made one using the Unreal Engine as the rendering, unfortunately he's only made one but he could have been successful. Not to mention StudioFOW using the Unreal Engine once/if they return to animating movies. Sum overuses the voyeur excuse, close ups to hide the fact that the rigs aren't working correctly, things aren't animating properly, or the renders are taking way too long.
Don't get me wrong Blender is great free 3D program if you can't afford Maya/3DSMax/Modo; but these Blender apologists are being disingenuous to think that it is really simple; it's not cut and dry. Noname55, 26RegionSFM, and KamadevaSFM's(old work) are still using SFM, so yes you can make great things.
Edit: Added some tidbit about using Unreal in the 2nd paragraph.
probably based from real life actress i dont know. if you see the wife from Medieval Times, she looks like Hayden Panettiere.Does anyone know if the Barmaid is based on a pre-existing character? She’s probably the hottest character I’ve seen in any animation. Definitely the highlight of Savior.