StreamSteam
Engaged Member
- Jun 24, 2022
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Years ago when i played this game i remember there was no sex scene and now i see it's changed to shitty 3D art, removing this from bookmark
Aw, man, it looks terrible compared to their 2d art. What were they thinking? Did the artist quit or something?You don't have permission to view the spoiler content. Log in or register now.
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Max settings (1080p, SSAO, MSAA and Bloom Enabled)
While is good for the developers to try and learn new stuff in the process, i feel that the charm of the 2D art style have not been fully translated into the 3D Scene.
Also the animation is fluid (60 FPS for me) but it feels weightless, which i understand, since is something really hard to achieve without motion capture. Also the angle is fixed.
This, however, would allow for more efficient development, since the assets can be reused.
Looking forward to the next version, i quite like the history.
Thanks for the feedback.It is their very first time, of course, so i hope they listen to feedback.
But I love Sunny's drawings, It's my favorite thing besides the writting, and it's good to know he didn't leave the project. I understand 3dcg would help lessen your workload, but most of the charm comes from the 2d art. I wouldn't mind waiting more between updates if it's to keep it.Thanks for the feedback.
It's our first test for a 3D scene, there are things to improve and we'll work on them.
Our first 2D scenes/illustrations didn't look as good as they do now. So if we were able to improve in 2D, there's no reason why we can't do the same in 3D.
In any case, we have no choice: doing everything in 2D takes too much time and forces us to work countless hours a week (which is starting to affect our health), not to mention the fact that there are things we can't do in 2D.
So we'll continue to mix 2D and 3D. It's the only way we'll be able to do some of the cool stuff we've got in mind, but it's also the only way to keep the project alive. We know that not everyone will like it, but Sunny (the only artist on the project) is doing her best to ensure that 2D and 3D are as close as possible.
We're sorry if people like it less, but it's a constraint we have. In any case, we'll keep reading your feedback to try to improve things, and we hope you'll continue to enjoy the game![]()
I totally get developer's logic here.But I love Sunny's drawings, It's my favorite thing besides the writting, and it's good to know he didn't leave the project. I understand 3dcg would help lessen your workload, but most of the charm comes from the 2d art. I wouldn't mind waiting more between updates if it's to keep it.
I do understand their side. When they switched to 3D avatars, most people were fine with it because they knew it would help them focus on other aspects of the game. But with the CGs, no matter how good you get at it, the quality drops significantly.I totally get developer's logic here.
Come on, it's been five years and we've barely got past exposition phase.
If things keep going this way, the story will be finished around 2050.
Well, that's the end then for many people. Do you have any idea how shitty a game looks if you mix it with 2D and 3D? One part feels like it was abandoned and the other struggles to mix in with the original.Thanks for the feedback.
It's our first test for a 3D scene, there are things to improve and we'll work on them.
Our first 2D scenes/illustrations didn't look as good as they do now. So if we were able to improve in 2D, there's no reason why we can't do the same in 3D.
In any case, we have no choice: doing everything in 2D takes too much time and forces us to work countless hours a week (which is starting to affect our health), not to mention the fact that there are things we can't do in 2D.
So we'll continue to mix 2D and 3D. It's the only way we'll be able to do some of the cool stuff we've got in mind, but it's also the only way to keep the project alive. We know that not everyone will like it, but Sunny (the only artist on the project) is doing her best to ensure that 2D and 3D are as close as possible.
We're sorry if people like it less, but it's a constraint we have. In any case, we'll keep reading your feedback to try to improve things, and we hope you'll continue to enjoy the game![]()
I'll reserve concrete judgement of my own until we see the improvements they make, though I agree with that on the story it is pretty lacking when you look at how much time has passed. In any case I hope they dont completely shy away from the 2D art as thats the charm of this game imo.I totally get developer's logic here.
Come on, it's been five years and we've barely got past exposition phase.
If things keep going this way, the story will be finished around 2050.
is that "The Guard"?how to unlock this memory
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I havent been able to get it done personally but per the discord having an all-defense deck is what you need also use the right defense per the attackDoes anyone know how to get that "?" mark "Perfect Bodyguard"
Check this post:Does anyone know how to get that "?" mark "Perfect Bodyguard"
Oh.. Oh, no... This is one of my favourite games on here, the 2D art is really awesome. Using 3D models for the characters worked out alright - even though you can usually tell when a model is 3D and not 2D, most of the time it doesn't detract from the overall experience.You don't have permission to view the spoiler content. Log in or register now.
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Max settings (1080p, SSAO, MSAA and Bloom Enabled)
While is good for the developers to try and learn new stuff in the process, i feel that the charm of the 2D art style have not been fully translated into the 3D Scene.
Also the animation is fluid (60 FPS for me) but it feels weightless, which i understand, since is something really hard to achieve without motion capture. Also the angle is fixed.
This, however, would allow for more efficient development, since the assets can be reused.
Looking forward to the next version, i quite like the history.