str8up

Engaged Member
Jun 4, 2020
3,484
1,631
well i can handle most grindy games as im a firm believer in playing smarter NOT harder (thank goodness for console cheats)
how ever one thing i cant stand is games that crash ...sometimes its tolerable by clicking skip BUT then come the ones that are so bad your forced to close the game thats where i draw the line and delete and never play again such as this game
good luck dev your going to need it (cough) assuming you care about your game
 
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dick bullcock

Active Member
Aug 11, 2018
643
2,469
See if this work for you. MEGA
No way, JokerLeader , it gives (close to) the same errors. I thought (it is so rare, but it happen some so so rare times) that as it is programmed in Russian, it could be a mistake due to the system charset. But in that case, RemPy would give a compilation error.
I think, simply, the game is not well structured.

Thanks a lot for your efforts, JokerLeader
 

czertik

Active Member
Apr 25, 2018
822
263
what this game hide behind grind is that ....game is basicaly very empy. all characters act exactly same, at every location. there is absolutely no change to discusion at different locations (home/work/restaurant..etc). no location specific actions (e.q. invite to shoping at mall).
characters dont pay attention to surrounding, char which dont like exihibicionis agree to sex in front of other person..as long at it is inside (his) room. no coment about another person. and no reaction from other person too.
animations are exactly same for everyone..so you saw it for one, you saw it for all (save different bodies). and again, no variaty acording to location.
that game HAVE A LOT of potential, but there are thing need to be done
1.reduce grind
2. increase money income
3. add PERSONALITIES to characters, so they are no longer clones. diferent like/dislike dont make different chars if everhing else stays same.
 

szabon

Member
Jun 16, 2019
296
189
See if this work for you. MEGA
No way, @JokerLeader , it gives (close to) the same errors. (...)
Thanks a lot for your efforts, @JokerLeader
Yes, It still didn't work, but thanks so much for the efforts! I also tried to copy those files to several locations but without any success. I am not sure why those files are/must be outside the typical content folder anyways. I hope the developer will answer to my question above. :)
 

ea3794

Member
Modder
Mar 30, 2018
437
853
Interesting... pegs CPU every transition... and complains about missing files about 10 seconds in:
Code:
While loading <'Image' u'other/\u0444\u043e\u043d1.png'>:
  File "game/script.rpy", line 41, in script call
    call start_game_2 from _call_start_game_2
  File "game/my_calls.rpy", line 12685, in script
    pause 1.0
  File "renpy/common/000statements.rpy", line 414, in execute_pause
    renpy.with_statement(Pause(delay))
IOError: Couldn't find file 'other/фон1.png'.
 

Raizen123

Newbie
Jul 18, 2017
15
23
An edited my_calls updated for version 0.95
  • +5 Love, Submission, and Friend/Anger after insulting anyone.
  • Telling someone a joke will set the player's Stamina, Food, Water, Joy, Immunity, and Hygiene between 90 to 100 and Efficiency to 1.0
  • Investigation only needs 1 day regardless of exploration level.
Replace the my_calls file inside the folder named "game"
 

Prokopije

Stupidity Exterminator
Donor
Jun 5, 2017
1,659
2,458
Compressed version seems to be broken. It's impossible to start new game or to load previous saves, but regular one works fine.
 

MONTOR

Newbie
Dec 12, 2020
18
3
An edited my_calls updated for version 0.95
  • +5 Love, Submission, and Friend/Anger after insulting anyone.
  • Telling someone a joke will set the player's Stamina, Food, Water, Joy, Immunity, and Hygiene between 90 to 100 and Efficiency to 1.0
  • Investigation only needs 1 day regardless of exploration level.
Replace the my_calls file inside the folder named "game"
can you repost bro?
 

Bamboosword

Member
Jan 2, 2020
180
75
An edited my_calls updated for version 0.95
  • +5 Love, Submission, and Friend/Anger after insulting anyone.
  • Telling someone a joke will set the player's Stamina, Food, Water, Joy, Immunity, and Hygiene between 90 to 100 and Efficiency to 1.0
  • Investigation only needs 1 day regardless of exploration level.
Replace the my_calls file inside the folder named "game"
I dont get the things by telling the joke
 

Jason8604

Member
Jul 4, 2019
190
91
If you turn off the transitions in the settings, then some of the content is not displayed and with the transitions turned on the game is very slow. And if you take into account that the game is already slowing down, then the inclusion of transitions is equated to death.

Make it visible on the ICONS of the locations (without entering the location itself) the characters are displayed on the right, but how to understand when an NPC character comes / leaves and on what days of the week? Sitting in a location all day and writing it down with a pen on a piece of paper and praying that the character does not die of hunger or dehydration?

Optimize the game, please, the game should not slow down so much
 
Last edited:
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VoidSite

Member
Jul 6, 2018
201
333
uhhhh...

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/my_calls.rpy", line 7983, in script call
    call not_nude(npc) from _call_not_nude_6
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/my_calls.rpy", line 6210, in script call
    char_npc '- I\'m [npc.doing], come back later.'
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/my_calls.rpy", line 8429, in script call
    call lb_check_witness(npc, 'undress') from _call_lb_check_witness_1
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/my_calls.rpy", line 8503, in script call
    call lb_check_witness(npc, act) from _call_lb_check_witness_2
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/my_calls.rpy", line 6157, in script call
    call lb_interaction_apartment(loc) from _call_lb_interaction_apartment
  File "game/my_calls.rpy", line 5193, in script call
    menu:
  File "game/my_calls.rpy", line 6157, in script call
    call lb_interaction_apartment(loc) from _call_lb_interaction_apartment
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/my_calls.rpy", line 6157, in script call
    call lb_interaction_apartment(loc) from _call_lb_interaction_apartment
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/my_calls.rpy", line 8429, in script call
    call lb_check_witness(npc, 'undress') from _call_lb_check_witness_1
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/my_calls.rpy", line 7979, in script call
    call off_reluctant_actions(npc, 6.0) from _call_off_reluctant_actions_10
  File "game/script.rpy", line 56, in script
    show screen my_GUI
  File "renpy/common/000statements.rpy", line 510, in execute_show_screen
    renpy.show_screen(name, *args, **kwargs)
  File "game/my_screens.rpy", line 3924, in execute
    screen my_GUI():
  File "game/my_screens.rpy", line 3924, in execute
    screen my_GUI():
  File "game/my_screens.rpy", line 3965, in execute
    frame:
  File "game/my_screens.rpy", line 3973, in execute
    vbox:
  File "game/my_screens.rpy", line 3999, in execute
    imagebutton:
  File "game/my_screens.rpy", line 3999, in keywords
    imagebutton:
NameError: name 'smartphone_GG' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/my_calls.rpy", line 7983, in script call
    call not_nude(npc) from _call_not_nude_6
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/my_calls.rpy", line 6210, in script call
    char_npc '- I\'m [npc.doing], come back later.'
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/my_calls.rpy", line 8429, in script call
    call lb_check_witness(npc, 'undress') from _call_lb_check_witness_1
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/my_calls.rpy", line 8503, in script call
    call lb_check_witness(npc, act) from _call_lb_check_witness_2
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/my_calls.rpy", line 6157, in script call
    call lb_interaction_apartment(loc) from _call_lb_interaction_apartment
  File "game/my_calls.rpy", line 5193, in script call
    menu:
  File "game/my_calls.rpy", line 6157, in script call
    call lb_interaction_apartment(loc) from _call_lb_interaction_apartment
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/my_calls.rpy", line 6157, in script call
    call lb_interaction_apartment(loc) from _call_lb_interaction_apartment
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/my_calls.rpy", line 8429, in script call
    call lb_check_witness(npc, 'undress') from _call_lb_check_witness_1
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/script.rpy", line 63, in script call
    $ renpy.pause(100000, hard=True)
  File "game/my_calls.rpy", line 7979, in script call
    call off_reluctant_actions(npc, 6.0) from _call_off_reluctant_actions_10
  File "game/script.rpy", line 56, in script
    show screen my_GUI
  File "J:\F95\SunSity 1.0\renpy\ast.py", line 1949, in execute
    self.call("execute")
  File "J:\F95\SunSity 1.0\renpy\ast.py", line 1937, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "J:\F95\SunSity 1.0\renpy\statements.py", line 277, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 510, in execute_show_screen
    renpy.show_screen(name, *args, **kwargs)
  File "J:\F95\SunSity 1.0\renpy\display\screen.py", line 1140, in show_screen
    sls.add(_layer, d, _tag, zorder=_zorder, transient=_transient, keep_st=True, name=name)
  File "J:\F95\SunSity 1.0\renpy\display\core.py", line 1087, in add
    self.hide_or_replace(layer, remove_index, "replaced")
  File "J:\F95\SunSity 1.0\renpy\display\core.py", line 1108, in hide_or_replace
    if not oldsle.displayable._handles_event(prefix):
  File "J:\F95\SunSity 1.0\renpy\display\screen.py", line 473, in _handles_event
    self.update()
  File "J:\F95\SunSity 1.0\renpy\display\screen.py", line 625, in update
    self.screen.function(**self.scope)
  File "game/my_screens.rpy", line 3924, in execute
    screen my_GUI():
  File "game/my_screens.rpy", line 3924, in execute
    screen my_GUI():
  File "game/my_screens.rpy", line 3965, in execute
    frame:
  File "game/my_screens.rpy", line 3973, in execute
    vbox:
  File "game/my_screens.rpy", line 3999, in execute
    imagebutton:
  File "game/my_screens.rpy", line 3999, in keywords
    imagebutton:
  File "<screen language>", line 4002, in <module>
NameError: name 'smartphone_GG' is not defined

Windows-8-6.2.9200
Ren'Py 7.3.5.606
SunSity 1.00
Sat Jan 09 09:53:54 2021
 

Doombringer

Newbie
Jan 26, 2018
18
30
1. TRY:
I patched the Game with my_calls.// I start it.// I rename my fam...NPC.// I wake up in my room.// I will go out of it.// The Game Crashes.....
2. TRY:
I run the vanilla game and it works.// I make a save outside the room.
3. TRY:
I patched it again.// Load my Save.// Change Location.// Game crashes.....

why god why.... :)

Traceback is attached
 

SkepSyS

Member
Oct 2, 2020
137
181
If you want to make the game a bit easy for cash...here is an edited save where the writing tasks that were free now give cash... a lot of cash :)
Just open PC go to writing and do the first 2 tasks!
 

omocik

Member
May 2, 2017
209
324
Game crashed and no auto-save
Actions and transitions still takes 10s to load in.
Inventory managment is mess.
Cannot check characters stats.

Interesting idea, but still tough to enjoy. Plus I don't see much progress in content development
 
Last edited:
  • Like
Reactions: czertik
1.90 star(s) 32 Votes