valwin
points requires to pass a check skill >= 19
... but the problem is, there's only 18 skill points total which can be collected up to this point in the game. Meaning that victory point is unobtainable. Is this an oversight, a bug, or am i missing something?You missed a skill point somewhere, probably in the first Michael fight. There are 19 skill points total that can be obtained in:A dumb question perhaps -- when fighting Val, scoring one ofvalwin
points requires to pass a checkskill >= 19
... but the problem is, there's only 18 skill points total which can be collected up to this point in the game. Meaning that victory point is unobtainable. Is this an oversight, a bug, or am i missing something?
Am afraid i haven't. There's 19 points total, but one of them is obtainable on day 87, which is a few days after the fight takes place.You missed a skill point somewhere, probably in the first Michael fight. There are 19 skill points total that can be obtained in:
1. Training events
2. Fights
3. Cheerleader events
4. The first fight with Michael, rely on technique instead of using raw power
minyaksmart
but not both. It's in eventstraining.rpy 2524-2536. And the skill ups in eventshero.rpy are only accessible from day 88 onward. ...\Superhuman-0.92-pc\game\scripts\day1events.rpy (1 hit)
Line 497: $ skill +=1
...\Superhuman-0.92-pc\game\scripts\day34.rpy (1 hit)
Line 984: $ skill += 1
...\Superhuman-0.92-pc\game\scripts\day4.rpy (1 hit)
Line 177: $ skill +=1
...\Superhuman-0.92-pc\game\scripts\day40.rpy (1 hit)
Line 1532: $ skill += 1
...\Superhuman-0.92-pc\game\scripts\day66.rpy (1 hit)
Line 209: $ skill += 1
...\Superhuman-0.92-pc\game\scripts\day87.rpy (1 hit)
Line 128: $ skill += 1
...\Superhuman-0.92-pc\game\scripts\eventscheerleader.rpy (3 hits)
Line 1573: $ skill += 1
Line 1773: $ skill += 1
Line 2061: $ skill += 1
...\Superhuman-0.92-pc\game\scripts\eventshero.rpy (2 hits)
Line 1244: $ skill += 1
Line 2509: $ skill += 1
...\Superhuman-0.92-pc\game\scripts\eventstraining.rpy (7 hits)
Line 1871: $ skill +=1
Line 1943: $ skill +=1
Line 2042: $ skill +=1
Line 2124: $ skill +=1
Line 2524: $ skill += 2
Line 2536: $ skill += 1
Line 2555: $ skill += 1
Couple of the training events that give skill points are repeated. 19 is the maximum attainable before the Valravn fight.Am afraid i haven't. There's 19 points total, but one of them is obtainable on day 87, which is a few days after the fight takes place.
day76.rpy- "Train Even More!!!" if train >=20 and train <=22:
day76.rpy: call train52
--
day76.rpy- "Train Even More!!!" if train >=28 and train <=30:
day76.rpy: call train56
At the very start you need to focus on daryl and training as soon as they appear, mostly on daryl as a priority but don't forget the very first training otherwise you'll lose against the thugs(for people that don't know).Am afraid i haven't. There's 19 points total, but one of them is obtainable on day 87, which is a few days after the fight takes place.
edit: looking deeper it's actually even worse than that, because you gain either 2 or 1 point based on value ofminyaksmart
but not both. It's in eventstraining.rpy 2524-2536. And the skill ups in eventshero.rpy are only accessible from day 88 onward.
This is full breakdown, you can check it yourself:
Code:...\Superhuman-0.92-pc\game\scripts\day1events.rpy (1 hit) Line 497: $ skill +=1 ...\Superhuman-0.92-pc\game\scripts\day34.rpy (1 hit) Line 984: $ skill += 1 ...\Superhuman-0.92-pc\game\scripts\day4.rpy (1 hit) Line 177: $ skill +=1 ...\Superhuman-0.92-pc\game\scripts\day40.rpy (1 hit) Line 1532: $ skill += 1 ...\Superhuman-0.92-pc\game\scripts\day66.rpy (1 hit) Line 209: $ skill += 1 ...\Superhuman-0.92-pc\game\scripts\day87.rpy (1 hit) Line 128: $ skill += 1 ...\Superhuman-0.92-pc\game\scripts\eventscheerleader.rpy (3 hits) Line 1573: $ skill += 1 Line 1773: $ skill += 1 Line 2061: $ skill += 1 ...\Superhuman-0.92-pc\game\scripts\eventshero.rpy (2 hits) Line 1244: $ skill += 1 Line 2509: $ skill += 1 ...\Superhuman-0.92-pc\game\scripts\eventstraining.rpy (7 hits) Line 1871: $ skill +=1 Line 1943: $ skill +=1 Line 2042: $ skill +=1 Line 2124: $ skill +=1 Line 2524: $ skill += 2 Line 2536: $ skill += 1 Line 2555: $ skill += 1
Is it best to kill jake or let him live ??
doesn't matter in this versionIs it best to kill jake or let him live ??
Except on my max corruption run I prefer letting him live. He seems like he'll be more useful as a living ally than as a dead enemy.Is it best to kill jake or let him live ??
Better to leave him alive in my opnion, he joins(more like captured) HERO later.Is it best to kill jake or let him live ??
I thought so too until I found out that HERO captured him. No way am I going to let the guys pressganging my character into becoming their mascot control what is hands down the most powerful ability shown so far.Except on my max corruption run I prefer letting him live. He seems like he'll be more useful as a living ally than as a dead enemy.
Part of him also survives inside the MC's head, which might not be good in the long term.
The MC by this point has reached a high level of resistance to his control and he can change his hearing to basically stop his control all at once except for the "retreat" and "pain" stuff, so its far from the most powerful, the MC literally defeated Jake with Daryl impaling him multiple times and he was not with his hearing shut off for a while during that time, so as far as potential goes, the MC has vastly much more to the point where Jakes ability is an annoyance at most to him by this point, and Jake did all that to save Mia, with her safe there is no reason at all for the MC to see him as a threat and Jake himself understood that Ella shapeshifted into the MC to antagonize Jake, so jake has no beef with the MC anymore, plus they probably used some dampening to his power when they captured him.I thought so too until I found out that HERO captured him. No way am I going to let the guys pressganging my character into becoming their mascot control what is hands down the most powerful ability shown so far.
Good exceptions are also the thugs, the dude that can't have Liz and tries to kidnap her, the dude you can eat during one of Alices missions and the boss that you can kill before giving the father of the girl the money or deliver it yourself, even the scientist while your disguised as the research lady, those kinda of characters are inconsequential and are never remembered after their story ends.Rule of thumb for CYOA games, the only thing killing people you can spare gets you, is depriving yourself of content down the road. (a rare exception would be people coming after your character for revenge, but there's like next to no chance for that with Jake)
I let him live because im following my main objective, making my harem a reality and as big as possible.I don't see any downside to killing Jake to be honest. I don't care about romancing Mia and she's healed regardless if he lives or dies so nothing's lost there.
The big thing is we might've actually killed the 1st Numbered in the process with the help of the 3rd and 4th. With Jake alive, the 1st might be as well and we know it's plotting stuff from what it whispered to him before the final fight. That alone makes killing him, the 1st, and possibly those monsters in the tower, worth it for me.
Plus the 3rd and 4th most likely ate the 1st, which increased their power. As the good little greater spawn I am, I got to make sure Mommy 4th is as powerful as possible. That Dead End monster isn't going to kill her again on my watch!
It does, the MC or Jake himself say it right before the decision.Does killing Jake really lock you out from romancing Mia? Ugh, guess I'll have to go back to an old save next update and spare the bastard.
You can resurrect him with typingDoes killing Jake really lock you out from romancing Mia? Ugh, guess I'll have to go back to an old save next update and spare the bastard.
jakeeaten = False
in the game console, if you don't feel like going too far back.