- Apr 27, 2017
- 370
- 625
pfff, yeah, ideal world exist in parallel universe somewhere. We all just want to binge excellent media and not have to wait for it to be made or be patched to perfect form *cough* Cyberpunk *cough*. I'm just saying, there are worse ways to end the content updates, WeirdWorld is being smart about it. I bet you wouldn't be so "ravenous" for each update if most only had side content, like after-party talks with psychologist and some introduction events for new characters, but no casino trip at all yet, and you just get "that's all for now". And don't say "there should be completed arcs each update", that would force dev to either release updates way slower(and risk falling into river of oblivion along all the other unfinished projects), or cut tons of content.Thats something for a prologue or for a planed second game that continues a story. But after playing this much you dont need it anymore to come back and devour every update with passion. I'd prefer to just start and play on instead of questioning the whole time between the cliffhanger and the next update if one of my favorite devs killed my favorite girl, especially in a case when it was a guy i already wanted to kill since multiple updates...such things make me more hesitant and even angry instead of hyping. The shitshows can start with the new updates, no need to test my impatience in the worst possible way every time
Also, wtf, cliffhangers at the game end are fine? There's a difference between teasers and cliffhangers, I'm not sure if we are talking about the same thing here anymore. My example of cliffhanger - end of Dead Space 3. We have 0 idea about the characters fates, and if what we did during the whole game made things better, worse, or mattered at all. It was so bad they even had to make epilogue DLC .That's a sequel bait in it's worst form.
And example of a teaser would be Horizon Zero Dawn ending. Character arcs are resolved, new direction for them shown, antagonist painted, and new challenges and questions hinted at.
TLDR: if you hate cliffhangers so much - wait for the game to finish(that's what I generally do for early access games I liked), but your personal preference doesn't make them bad from business/audience interest standpoint.